Dungeon Crawl Stone Soup version 0.35-a0-1284-ga3dc3e11f2 (webtiles) character file. Game seed: 9320393253387938959 32 Glonk the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on Oct 13, 2026. Slain by Terence ... wielding a +0 flail (10 damage) ... on level 2 of the Dungeon. The game lasted 00:02:51 (1021 turns). Glonk the Conjurer (Deep Elf Conjurer) Turns: 1021, Time: 00:02:52 Health: -2/20 AC: 2 Str: 4 XL: 3 Next: 8% Magic: 10/10 EV: 11 Int: 27 God: Gold: 85 SH: 0 Dex: 13 Spells: 8/9 levels left rFire . . . (100%) e - +0 flail (holy) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... f - amulet of magic regeneration Stlth ++ (ring unavailable) HPRegen 0.23/turn (ring unavailable) MPRegen 0.64/turn b - vision talisman %: no passive effects @: vision-form A: glimmercast, see invisible, magic regeneration a: no special abilities You were on level 2 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 85 gold pieces. Inventory: Hand Weapons c - a +0 short sword e - a +0 flail of holy wrath (weapon) g - a +0 rapier Armour a - a +0 robe (worn) d - a +2 pair of gloves of infusion h - a +0 helmet Jewellery f - an amulet of magic regeneration (worn) Talismans b - a vision talisman (worn) Scrolls c - 2 scrolls of poison {unknown} d - a scroll of immolation {unknown} e - 2 scrolls of enchant armour {unknown} h - a scroll of revelation {unknown} l - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} j - a potion of curing {unknown} k - a potion of attraction {unknown} Skills: + Level 0.8 Fighting + Level 3.0 Dodging - Level 2.4 Stealth + Level 3.5 Spellcasting + Level 4.6 Conjurations + Level 0.9 Shapeshifting You had 8 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 58% 2d6 1% 2 Slow Hex 16% N/A 9% 1 Confusing Touch Hex 4% N/A 26% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Cigotuvi's Putrefaction Necr/Air 4% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) You have an extended range of vision and can be seen from far away. Your helmet, gloves and ring are melded. You regenerate magic rapidly. Message History The magic dart hits the rat! You kill the rat! You condense the glimmer around your hands and fire it at Terence! The glimmering dart hits Terence but does no damage. Terence shouts! You encounter Terence the Veteran. He is wielding a +0 flail. The magic dart hits Terence but does no damage. The residue of your spell condenses into glimmer. The magic dart hits Terence. Terence is lightly wounded. The residue of your spell condenses into glimmer. The magic dart hits Terence. Terence is lightly wounded. The residue of your spell condenses into glimmer. Terence screams, "Get out, before I make you get out!" You condense the glimmer around your hands and fire it at Terence! The glimmering dart hits Terence but does no damage. Terence is lightly wounded. You condense the glimmer around your hands and fire it at Terence! The glimmering dart hits Terence but does no damage. Terence is lightly wounded. Terence says, "I retired to this dungeon. Do you want to retire to the afterlife?" Terence barely misses you. You condense the glimmer around your hands and fire it at Terence! The glimmering dart hits Terence but does no damage. Terence is lightly wounded. The magic dart hits Terence. Terence is moderately wounded. The residue of your spell condenses into glimmer. Terence hits you with a +0 flail! The magic dart hits Terence. Terence is heavily wounded. The residue of your spell condenses into glimmer. Terence hits you with a +0 flail. You hit Terence. Terence is severely wounded. Terence hits you with a +0 flail! Ouch! That really hurt! You die... Terence says, "Finally, peace and quiet." #ß#..# ###### #########^##.###..... #.......#.#<.....# #....>.........### #........#####.##### #........# #.....## #....)...# ###.#†.## #........# ###+§...# #........#####..@@.♣..# #............#.§..♣...# #####+#'####.#........# #####.#.# #.......... ........# #..........!# ######'## #............ ♣♣♣♣♣♣.♣♣♣♣♣♣#.......####. ♣...........♣########## ♣...........♣#........# You could see Terence. Vanquished Creatures 2 dart slugs 4 endoplasms 3 hobgoblins (D:1) 2 jackals (D:1) 2 ball pythons (D:1) 5 bats (D:1) 2 frilled lizards (D:1) 4 goblins 3 kobolds (D:1) 6 rats 33 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glonk the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 359 | D:1 | Found a faded altar of an unknown god. 386 | D:1 | Reached XP level 2. HP: 16/16 MP: 6/8 973 | D:2 | Reached XP level 3. HP: 18/20 MP: 8/10 1012 | D:2 | Encountered Terence 1021 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_semitransparent, layout_loops_ring, ebering_ecumenical_altar_box, nicolae_twisty_statue_hallways, minmay_tromino_mix6 D:2: layout_basic, minivault_14, serial_park_tiny_1, kennysheep_path_1, ebering_dispersal_statue_hall, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Dodging | 3 | 3.0 Fighting | | 0.8 Stealth | | 2.4 Spellcasting | | 3.5 Conjurations | | 4.6 Shapeshifting | | 0.9 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | 35 | 0 Vision | 64 * * | 2 Action || total ---------------------------++------- Attack: Normal || 1 Melee: Flail || 1 Cast: Magic Dart || 59 Armour: Robe || 6 Dodge: Dodged || 3 Form: Vision || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1020 | 980 | 40 | 0 | 809 | 2 | 510.0 | Dungeon | 1020 | 980 | 40 | 0 | 809 | 2 | 510.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 869 daAuts D:2: 150 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+