Glonk Level 1 of the Dungeon [Shop] Icrimiah's Assorted Antiques a +0 pair of gloves (121 gold) a scroll of identify (54 gold) a +1 plate armour of cold resistance (810 gold) a +1 helmet of sniping (445 gold) a tin of tremorstones (2/2) (1080 gold) a scroll of amnesia (108 gold) a potion of heal wounds (216 gold) a +0 whip (67 gold) [Shop] Fice's Assorted Antiques a scroll of blinking (190 gold) a +0 ring mail (80 gold) a tin of tremorstones (2/2) (800 gold) a +6 ring of dexterity (720 gold) a +0 pair of boots (90 gold) a +0 lajatang of speed (940 gold) a +0 robe (18 gold) a +0 ring mail (80 gold) (0, 0, D:1) a frilled lizard corpse (skeletalised by now) (2, -9, D:1) a +0 dagger (3, 4, D:1) a rat skeleton (5, 4, D:1) a +0 club a goblin skeleton (12, -5, D:1) a bat corpse (skeletalised by now) (19, -9, D:1) a rat skeleton (26, -17, D:1) a +0 club (37, -7, D:1) a rat skeleton (39, -29, D:1) a +0 dagger (43, -30, D:1) a +0 short sword a stone (46, -11, D:1) a +0 robe (53, -14, D:1) a hobgoblin corpse (skeletalised by now) (55, -14, D:1) a frilled lizard corpse (skeletalised by now) (55, 24, D:1) a hobgoblin corpse (skeletalised by now) (57, 15, D:1) a frilled lizard skeleton (58, 7, D:1) a ball python skeleton (64, -25, D:1) a +0 plate armour (66, -20, D:1) a +0 dagger a stone Level 2 of the Dungeon [Shop] Yneeptai's Weapon Boutique 6 curare-tipped darts (100 gold) a +1 short sword of speed (224 gold) a +0 hand axe (42 gold) 6 large rocks (126 gold) 3 boomerangs (84 gold) a +0 club (7 gold) a +3 heavy flail (326 gold) a +0 short sword of draining (103 gold) a +0 short sword (42 gold) (3, 34, D:2) a staff of earth (6, 30, D:2) a +0 dagger (7, -19, D:2) a +0 club (11, -4, D:2) a +0 club a goblin skeleton (15, -6, D:2) an adder skeleton (15, 5, D:2) a +0 leather armour (15, 10, D:2) a hobgoblin skeleton (18, -7, D:2) a bat skeleton (22, 25, D:2) a +0 club a +0 ring mail (25, 25, D:2) a +2 heavy falchion a +0 ring mail an orc skeleton (25, 26, D:2) a +0 flail an orc skeleton (26, -13, D:2) a hobgoblin skeleton (32, -1, D:2) a staff of conjuration (45, 2, D:2) a +0 dagger (48, 13, D:2) a ball python skeleton Level 3 of the Dungeon (0, 0, D:3) a +0 scythe a +0 robe the human corpse of Sigmund (skeletalised by now) (8, -12, D:3) an adder corpse (skeletalised by now) (10, -14, D:3) a +0 leather armour (16, 10, D:3) a +0 robe (19, -13, D:3) a +0 dagger a +0 robe the human corpse of Jessica (skeletalised by now) (19, -12, D:3) a quokka corpse (skeletalised by now) (20, -11, D:3) a +1 pair of boots (26, 12, D:3) an adder skeleton (33, -11, D:3) a +0 dagger (33, -9, D:3) a ball python skeleton (44, -12, D:3) a +0 dagger a +0 robe (47, -12, D:3) a +0 dagger a +0 robe a +0 club a +0 chain mail (47, -1, D:3) a +0 club a goblin corpse (skeletalised by now) (47, 18, D:3) a ball python corpse (skeletalised by now) (48, -6, D:3) a +0 dagger (49, 31, D:3) an adder corpse (skeletalised by now) (50, 31, D:3) a frilled lizard corpse (skeletalised by now) (52, -6, D:3) a +0 leather armour (55, 16, D:3) the +0 scale mail of the Gate {Harm rElec Int-2 Slay+4} Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Int-2: It affects your intelligence (-2). Slay+4: It affects your accuracy & damage with ranged weapons and melee (+4). It cannot be enchanted further. Level 4 of the Dungeon [Shop] Qoheb's Assorted Antiques a +0 shortbow (93 gold) a phantom mirror (1240 gold) a +2 shortbow (465 gold) a +0 ring mail (124 gold) a lightning rod (4/4) (1240 gold) a potion of heal wounds (248 gold) a +0 mace (93 gold) a +0 pair of gloves (139 gold) a Gell's gravitambourine (2/2) (1240 gold) a scroll of fear (124 gold) (0, 0, D:4) a +0 mace (3, -25, D:4) a +0 heavy dire flail a +2 chain mail of poison resistance (15, -22, D:4) a +0 dagger a +0 ring mail (17, -13, D:4) a +0 club (20, -14, D:4) a +0 club a stone (22, -12, D:4) a +1 whip of freezing a +0 robe (25, -19, D:4) a +0 shortbow (29, 15, D:4) a hound corpse (skeletalised by now) (30, -2, D:4) the felid skeleton of Natasha (31, 4, D:4) a +0 great sword a hobgoblin skeleton (33, 4, D:4) a +0 trident (47, 1, D:4) a jackal skeleton (51, 19, D:4) a +0 club Level 5 of the Dungeon (5, 9, D:5) a +0 leather armour (31, -3, D:5) a +0 orcbow (39, -18, D:5) a +0 spear (40, -19, D:5) a +0 spear (40, -18, D:5) a +0 club (41, -18, D:5) a +0 whip (43, -6, D:5) a +0 dagger (47, -7, D:5) a +0 robe Level 6 of the Dungeon (0, 0, D:6) a parchment of Iskenderun's Battlesphere (4, 0, D:6) a parchment of Awaken Armour (5, 47, D:6) a +0 barding (8, 7, D:6) a +0 short sword (10, 9, D:6) a +0 whip (12, 7, D:6) a +0 halberd (16, 7, D:6) a +0 club (23, 10, D:6) a +0 quarterstaff (29, 21, D:6) a +0 ring mail (47, 49, D:6) a +0 club a +0 short sword (48, -4, D:6) a +0 ring mail (48, 49, D:6) a +0 short sword (56, 7, D:6) a +0 leather armour (59, 4, D:6) a +0 whip (62, -10, D:6) a +0 orcbow (63, 4, D:6) a +0 whip a +0 robe Level 7 of the Dungeon (1, -11, D:7) a +0 ring mail (11, 10, D:7) a +0 orcbow (14, -14, D:7) a +0 mace (14, 18, D:7) a +0 dagger (24, 6, D:7) a +0 plate armour (24, 19, D:7) a +0 leather armour (28, -2, D:7) a +0 chain mail Level 8 of the Dungeon (0, 0, D:8) the ring of Autotheism {rPois rF+ Int+3 SInv} [ring of protection from fire] rPois: It protects you from poison. rF+: It protects you from fire. Int+3: It affects your intelligence (+3). SInv: It lets you see invisible. (unseen) (2, -1, D:8) a poisoned dart (4, -1, D:8) a poisoned dart (5, -1, D:8) a poisoned dart (5, 5, D:8) 4 poisoned darts (10, -3, D:8) 7 gold pieces (10, -1, D:8) 18 gold pieces a +0 orcbow (10, 2, D:8) 4 gold pieces a +0 dagger a +0 robe (13, -1, D:8) 6 gold pieces the Ecumenical Temple