Glonk Level 1 of the Dungeon (0, 0, D:1) a +0 club (1, -2, D:1) a +0 dagger 3 stones a kobold corpse (skeletalised by now) (6, -9, D:1) a +0 club a goblin corpse (skeletalised by now) (15, 5, D:1) a staff of necromancy (35, 1, D:1) a +0 whip (35, 28, D:1) an orb of glass (44, 30, D:1) a quokka corpse (skeletalised by now) (45, 33, D:1) a bat corpse (skeletalised by now) (47, 34, D:1) a +0 dagger a goblin corpse (skeletalised by now) Level 2 of the Dungeon (8, -3, D:2) a +0 club (12, 8, D:2) a +0 rapier (19, -7, D:2) a +0 falchion (32, -7, D:2) a hobgoblin skeleton (38, 1, D:2) a ball python skeleton Level 3 of the Dungeon (9, 1, D:3) a +0 leather armour (23, 36, D:3) a ball python corpse (skeletalised by now) (32, 4, D:3) a +0 trident (35, 27, D:3) a hobgoblin skeleton (42, 10, D:3) a +0 short sword (45, 25, D:3) a ball python corpse (skeletalised by now) (45, 29, D:3) the +0 leather armour of the Mashing Gods {Rampage rElec Will+} Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rElec: It insulates you from electricity. Will+: It increases your willpower. It cannot be enchanted further. Level 4 of the Dungeon (0, 0, D:4) a +0 dagger (6, -6, D:4) a +0 falchion a +0 leather armour (7, -17, D:4) a +0 club a goblin corpse (9, -17, D:4) a quokka corpse (11, -16, D:4) a hobgoblin corpse (12, -19, D:4) a +0 scale mail (15, -20, D:4) a +0 robe (22, -28, D:4) a jackal corpse (23, -28, D:4) a jackal corpse (27, -19, D:4) a +0 club a gnoll corpse (28, -20, D:4) a +0 flail (28, -19, D:4) a +0 halberd a +0 scale mail a gnoll corpse (36, -23, D:4) a poisoned dart (unseen)