Glonk Level 1 of the Dungeon (0, 0, D:1) a +0 leather armour (2, 34, D:1) a +0 mace (4, 26, D:1) a +0 club (4, 31, D:1) the gnoll corpse of Glonk (skeletalised by now) (5, 22, D:1) a +0 chain mail (6, 25, D:1) a +0 dagger a goblin corpse (skeletalised by now) (9, 1, D:1) a +0 sling (14, -6, D:1) a +0 spear (19, 19, D:1) a +0 club a goblin skeleton (21, 25, D:1) a +0 dagger (28, -5, D:1) a ball python corpse (skeletalised by now) (29, -15, D:1) a +0 short sword a kobold corpse (skeletalised by now) (32, 8, D:1) a quokka skeleton (38, 27, D:1) a ball python corpse (skeletalised by now) (39, -15, D:1) a +0 dagger (39, -2, D:1) a ball python corpse (skeletalised by now) (41, 7, D:1) a bat corpse (skeletalised by now) (42, -4, D:1) a +0 leather armour (43, 6, D:1) a kobold corpse (skeletalised by now) (43, 23, D:1) a quokka corpse (skeletalised by now) (44, 7, D:1) a +0 short sword 4 stones a kobold corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) the +0 barding "Xosiam" {rF+ rC+ Int+3} rF+: It protects you from fire. rC+: It protects you from cold. Int+3: It affects your intelligence (+3). It cannot be enchanted further. (14, 1, D:2) a +1 vampiric dagger (unseen) (17, 1, D:2) a +0 dagger a +0 club (38, 17, D:2) a +0 falchion