Glonk Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (0, 19, D:1) a +0 club a kobold corpse (skeletalised by now) (7, -14, D:1) a gecko talisman (13, 33, D:1) a bat corpse (skeletalised by now) (18, 11, D:1) a bat corpse (skeletalised by now) (30, 5, D:1) 5 stones (34, -3, D:1) a +0 short sword (44, -4, D:1) a +0 whip (45, 7, D:1) a +0 short sword a kobold corpse (skeletalised by now) (48, 19, D:1) a +0 dagger a goblin corpse (skeletalised by now) (59, -5, D:1) a bat skeleton (62, -13, D:1) a +0 club a goblin corpse (skeletalised by now) (62, 1, D:1) 4 stones a +0 whip a kobold skeleton Level 2 of the Dungeon (0, 0, D:2) a +0 whip (2, -2, D:2) a quokka skeleton (4, 15, D:2) a +0 dagger a +0 robe (8, -16, D:2) a +0 sling (23, -17, D:2) an adder skeleton (23, -13, D:2) a +0 scythe a +0 robe (24, -16, D:2) a +0 club (27, -14, D:2) a +0 chain mail (33, -3, D:2) a hobgoblin corpse (skeletalised by now) (46, 25, D:2) a +0 dagger Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the conjuration staff of Peukk {Conj Hexes} (3760 gold) [staff of conjuration] Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. the +0 ring mail "Tehiuwn Wigu" {rC++} (2850 gold) rC++: It greatly protects you from cold. It cannot be enchanted further. the ring "Puraixt" {rN+ SInv Stlth+} (3400 gold) [ring of positive energy] rN+: It protects you from negative energy. SInv: It lets you see invisible. Stlth+: It makes you more stealthy. a +1 heavy long sword (1330 gold) the cold staff of Indignation {rF+++ rC+ Str-5 Stlth+ Hexes Ice} (6490 gold) [staff of cold] rF+++: It renders you almost immune to fire. rC+: It protects you from cold. Str-5: It affects your strength (-5). Stlth+: It makes you more stealthy. Hexes: It increases the power of your Hexes spells. Ice: It increases the power of your Ice spells. the +0 robe "Xastraha" {-Tele rN+ rCorr} (1070 gold) -Tele: It prevents most forms of teleportation. rN+: It protects you from negative energy. rCorr: It protects you from acid and corrosion. It cannot be enchanted further. the +1 robe of Watchfulness {rF+ Int+3} (2620 gold) rF+: It protects you from fire. Int+3: It affects your intelligence (+3). It cannot be enchanted further. the +1 leather armour of Negligence {rElec} (2100 gold) rElec: It insulates you from electricity. It cannot be enchanted further. the earth staff "Keufuna" {Will+ Int+4 Tloc Earth} (5160 gold) [staff of earth] Will+: It increases your willpower. Int+4: It affects your intelligence (+4). Tloc: It increases the power of your Translocations spells. Earth: It increases the power of your Earth spells. the orb of the Tarantula {Mesmerism, Regen+ Stlth+ Summ} (3940 gold) Regen+: It increases your rate of health regeneration. Stlth+: It makes you more stealthy. Summ: It increases the power of your Summonings spells. the cold staff "Lickus Urud" {rC+ Int+4 Ice} (4040 gold) [staff of cold] rC+: It protects you from cold. Int+4: It affects your intelligence (+4). Ice: It increases the power of your Ice spells. the +11 spear of Benevolence {venom, Str+5 Int+3} (8240 gold) Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). It cannot be enchanted further. the ring "Jischomun" {Fly rPois rN+} (3290 gold) [ring of flight] Fly: It grants you flight. rPois: It protects you from poison. rN+: It protects you from negative energy. the ring of Fanaticism {rN+ Str+4} (3540 gold) [ring of positive energy] rN+: It protects you from negative energy. Str+4: It affects your strength (+4). the +6 sling "Killer Bee's Peril" {heavy, rC+ Dex+4} (5510 gold) rC+: It protects you from cold. Dex+4: It affects your dexterity (+4). It cannot be enchanted further. the scarab talisman of Disguise {SInv} (3170 gold) [scarab talisman] SInv: It lets you see invisible. the ring "Ydiafaob" {rElec rC++ Dex+3} (5230 gold) [ring of protection from cold] rElec: It insulates you from electricity. rC++: It greatly protects you from cold. Dex+3: It affects your dexterity (+3). the blade talisman of the Gusle {Fly rF+ MP+4} (12320 gold) [blade talisman] Fly: It grants you flight. rF+: It protects you from fire. MP+4: It affects your magic capacity (+4). the +4 hand axe "Niel" {protect, ^Fragile rPois rC++ Dex-5} (3620 gold) ^Fragile: It will be destroyed if unequipped. rPois: It protects you from poison. rC++: It greatly protects you from cold. Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the eel talisman of Modesty {Rampage rF+} (4500 gold) [eel talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rF+: It protects you from fire. (0, 0, D:3) a +0 whip a +0 club a +0 whip (11, 29, D:3) a +0 rapier (15, 22, D:3) an inkwell talisman (21, 20, D:3) a +0 dagger (25, 40, D:3) a +0 dagger (44, 28, D:3) a +2 short sword of draining a stone (48, 28, D:3) a +0 dagger (49, 28, D:3) a +0 club (50, 4, D:3) a +0 spear (59, 4, D:3) a +0 dagger a kobold skeleton (65, 20, D:3) a +0 leather armour of positive energy a +0 dagger a +0 hand axe a +0 flail a +0 flail (66, 20, D:3) a +0 mace a +0 scale mail (66, 28, D:3) a +0 club Level 4 of the Dungeon (0, 0, D:4) a +0 athame (16, 36, D:4) a +0 short sword (25, 45, D:4) a +0 club (34, 31, D:4) a +0 dagger (35, 32, D:4) a +2 dire flail of protection a +0 leather armour (36, 29, D:4) a +0 club (38, 31, D:4) a +0 club Level 5 of the Dungeon (1, -16, D:5) a +0 club (2, -15, D:5) a +0 club a +0 club a +0 club a +0 club a +0 club a +0 club (2, -11, D:5) a +0 club a +0 club a +0 club a +0 club a +0 club (3, -12, D:5) a +0 club a +0 club (5, -1, D:5) a +0 helmet (11, -11, D:5) a +0 sling (11, -10, D:5) a +0 spear (13, -10, D:5) a +0 sling (14, -3, D:5) a +0 scale mail (16, -10, D:5) a +0 club (17, 30, D:5) a +0 war axe (19, -10, D:5) a +0 club (20, -17, D:5) a +0 spear (20, -10, D:5) a +0 club a +0 club (21, -17, D:5) a +0 club (21, -16, D:5) a +0 club (21, -10, D:5) a +0 spear (21, 29, D:5) 3 flux baubles (26, -16, D:5) a stone (26, -10, D:5) a stone (26, -9, D:5) a stone (30, -13, D:5) a +0 sling (30, -10, D:5) a +0 club (31, -10, D:5) a +0 club (33, -17, D:5) a stone (33, -16, D:5) a stone (33, -9, D:5) a stone (33, -5, D:5) a +0 sling (33, -4, D:5) a +0 sling (34, -5, D:5) a +0 sling (39, -13, D:5) a +0 club (40, -16, D:5) a +0 club a +0 club a +0 club a +0 club a +0 club a +0 club (40, -13, D:5) a +0 club (40, -12, D:5) a +0 club a +0 club a +0 club (41, -12, D:5) a +0 sling (41, -10, D:5) a +0 sling (54, -12, D:5) a +0 club (54, -10, D:5) a +0 sling (55, -11, D:5) a +0 club a +0 sling (55, -10, D:5) a +0 club a +0 sling (57, -13, D:5) a +0 spear (58, -16, D:5) a +2 heavy spear (58, -14, D:5) a +0 short sword 5 stones a +0 club (58, -13, D:5) a +0 club (58, -12, D:5) a +0 club a +0 club (59, -15, D:5) a +0 flail a +0 whip 5 stones (60, -16, D:5) a +0 spear (64, 1, D:5) a +0 giant club Level 6 of the Dungeon (11, 8, D:6) a +0 robe (12, 8, D:6) a +0 scimitar a +0 robe a +0 hand axe a +0 short sword a +0 chain mail (14, 8, D:6) a +0 long sword a +0 robe (14, 9, D:6) a +0 short sword (15, 3, D:6) a +0 dagger a +0 robe (15, 9, D:6) a +2 short sword of venom (15, 10, D:6) a +0 hand axe (16, 9, D:6) a +0 club a +0 leather armour a +0 hand axe (18, 18, D:6) a staff of alchemy (19, 10, D:6) a +0 robe (19, 19, D:6) a +0 hand axe (21, 11, D:6) a +0 robe a +0 dagger (24, 27, D:6) a staff of conjuration (30, 10, D:6) a +0 robe (37, 25, D:6) a +0 mace (39, 40, D:6) a +0 flail a +0 dagger (40, -11, D:6) a +1 leather armour of fire resistance (40, 40, D:6) a +0 mace a +0 ring mail a +0 dagger a +0 robe a +0 mace Level 7 of the Dungeon (0, 0, D:7) an amulet of faith (1, 31, D:7) a +0 halberd (2, 30, D:7) a +0 halberd (2, 32, D:7) a +0 halberd (3, 31, D:7) a +0 spear (5, -8, D:7) 17 gold pieces a +0 flail a +0 club a +0 halberd (6, -7, D:7) 18 gold pieces a +0 giant spiked club (6, 3, D:7) a wand of paralysis (3) (10, -9, D:7) 4 gold pieces a bailey (0, 0, Bailey) a poisoned dart (unseen) (2, -3, Bailey) 14 gold pieces (8, 4, Bailey) a +0 trident a +0 chain mail