Glorpe Level 1 of the Dungeon (9, 29, D:1) a rat corpse (skeletalised by now) (15, 18, D:1) a +0 club a goblin skeleton a rat skeleton (23, 38, D:1) a ball python corpse (skeletalised by now) (25, 36, D:1) a +0 ring mail (40, 6, D:1) a rat skeleton (40, 14, D:1) a +0 ring mail (42, 7, D:1) a +0 club a goblin skeleton (48, 19, D:1) a +0 leather armour (51, 22, D:1) a bat skeleton (51, 42, D:1) a scarf of shadows (52, 9, D:1) a quokka corpse (skeletalised by now) (52, 17, D:1) a bat skeleton a rat skeleton (55, 48, D:1) a +0 club Level 2 of the Dungeon (5, 1, D:2) an adder skeleton (11, -25, D:2) a +0 hand axe (16, -25, D:2) a ball python skeleton (18, -13, D:2) 4 stones a +0 club a kobold skeleton (18, -12, D:2) a jackal skeleton (24, -21, D:2) a frilled lizard corpse (skeletalised by now) (29, -12, D:2) a +0 dagger a stone a +0 dagger a -2 sling (35, -32, D:2) an adder corpse (skeletalised by now) (37, -14, D:2) a goblin corpse (skeletalised by now) (43, -16, D:2) a +0 spear (45, -12, D:2) a stone a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon (10, -3, D:3) a rat corpse (skeletalised by now) (12, 18, D:3) a +0 dagger a kobold skeleton (17, 25, D:3) a bat corpse (skeletalised by now) (20, 34, D:3) a +0 long sword (27, 2, D:3) a +0 short sword 2 stones a kobold skeleton (28, 27, D:3) a +0 robe (29, -17, D:3) a +0 falchion of flaming (36, -5, D:3) a +0 dagger a goblin skeleton (40, -4, D:3) a +0 short sword 2 poisoned darts (54, 12, D:3) a bat corpse (skeletalised by now) (57, 32, D:3) a frilled lizard skeleton (58, 12, D:3) 2 flux baubles Level 4 of the Dungeon [Shop] Geyvali's Antique Weapon Shoppe a +0 longbow (308 gold) a +0 great sword (280 gold) a +0 battleaxe (280 gold) a +0 trident (98 gold) a +0 trident (98 gold) a +1 heavy broad axe (649 gold) a +0 flail (98 gold) a +0 partisan of flaming (408 gold) the +0 scimitar of Shrieking Terror {drain, +Blink rPois rN+ Dex+2} (1047 gold) +Blink: It lets you blink. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. a +0 club (14 gold) (0, 0, D:4) a +0 barding (7, 6, D:4) a stone (8, -1, D:4) a large rock (8, 0, D:4) a stone (12, 3, D:4) a stone (28, -15, D:4) a parchment of Static Discharge (33, 4, D:4) a hobgoblin skeleton (39, -10, D:4) a ball python skeleton (39, 9, D:4) a +0 mace (44, 0, D:4) a +2 barding of stealth (61, -7, D:4) 3 flux baubles Level 5 of the Dungeon (0, 2, D:5) 2 flux baubles (1, 7, D:5) a +0 war axe (1, 15, D:5) 2 flux baubles (2, 8, D:5) a +0 helmet (5, 15, D:5) a +0 short sword (11, 3, D:5) a +0 dagger a +0 robe (12, -1, D:5) a hound corpse (12, 4, D:5) a +0 whip a +0 leather armour (15, -2, D:5) a +0 dagger a +0 robe (30, 8, D:5) a quokka corpse (skeletalised by now) (46, 8, D:5) a +0 giant spiked club an ogre corpse (skeletalised by now) (61, -2, D:5) a parchment of Tukima's Dance (62, 14, D:5) a +0 hand axe Level 6 of the Dungeon (3, -8, D:6) 22 gold pieces (4, 2, D:6) a +0 helmet