Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 9142508043661439626 433 Glorpe the Zephyrmancer (level 7, -5/36 HPs) Began as a Tengu Air Elementalist on Oct 5, 2026. Killed by divine providence ... invoked by an orc priest (15 damage) ... on level 6 of the Dungeon on Oct 6, 2026. The game lasted 00:11:42 (4041 turns). Glorpe the Zephyrmancer (Tengu Air Elementalist) Turns: 4041, Time: 00:11:43 Health: -5/36 AC: 2 Str: 9 XL: 7 Next: 0% Magic: 2/12 EV: 30 Int: 17 God: Gold: 223 SH: 0 Dex: 14 Spells: 4/12 levels left rFire . . . (100%) c - +0 dagger (freeze) rCold . . . (100%) (no offhand) rNeg + . . (50%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... b - ring of wizardry Stlth ++ e - ring of positive energy HPRegen 0.26/turn MPRegen 0.13/turn %: acrobat, wizardry (x1) @: acrobatic, flying A: beak, talons 3, evasive flight, acrobatic a: Convert to Beogh (0%) You were on level 6 of the Dungeon. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 223 gold pieces. Inventory: Hand Weapons c - a +0 dagger of freezing (weapon) Armour a - a +0 robe (worn) d - the +2 helmet "Neimoem" {-Tele Rampage *Slow Str+3 SInv} (You found it on level 5 of the Dungeon) -Tele: It prevents most forms of teleportation. Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. *Slow: It may slow you when you take damage. Str+3: It affects your strength (+3). SInv: It lets you see invisible. It cannot be enchanted further. Jewellery b - a ring of wizardry (worn) e - a ring of positive energy (worn) Wands f - a wand of mindburst (7) Scrolls c - 2 scrolls of noise {unknown} d - 4 scrolls of identify {unknown} e - a scroll of brand weapon {unknown} h - a scroll of fear {unknown} m - 2 scrolls of fog {unknown} o - 4 scrolls of revelation {unknown} q - a scroll of poison {unknown} u - a scroll of torment {unknown} v - a scroll of vulnerability {unknown} y - a scroll of enchant weapon {unknown} z - a scroll of teleportation {unknown} B - 2 scrolls of blinking {unknown} C - a scroll of immolation {unknown} Potions g - a potion of magic f - 4 potions of heal wounds {unknown} j - 2 potions of might {unknown} k - a potion of curing {unknown} l - 2 potions of lignification {unknown} n - 2 potions of moonshine {unknown} p - 2 potions of mutation {unknown} Skills: - Level 2.7 Dodging - Level 2.0 Stealth - Level 3.2 Spellcasting - Level 1.3 Conjurations * Level 9.1 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 80% 1d8 1% 1 b - Swiftness Air 33% N/A 1% 3 c - Airstrike Air 16% 2d(3-19) 1% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Poisonous Vapours Alch/Air 72% 1d3 1% 1 Static Discharge Conj/Air 40% 3-5/arc 1% 2 Kinetic Grapnel Frge 8% 1d4 7% 1 Soul Splinter Necr 8% N/A 7% 1 Construct Spike Launche Frge 4% 2d3 11% 2 Ensorcelled Hibernation Hex/Ice 4% N/A 11% 2 Sublimation of Blood Necr 2% N/A 11% 2 Fugue of the Fallen Necr 2% N/A 21% 3 Launch Clockwork Bee Frge 2% N/A 21% 3 Passwall Erth 2% N/A 21% 3 Tukima's Dance Hex 2% N/A 21% 3 Vampiric Draining Necr 2% 2d6 21% 3 Rending Blade Conj/Frge 5% 2d6 45% 4 Dispel Undead Necr 2% 3d7 52% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Shops: D:4 ( Annotations: D:5 Grinder Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. Your magical flight helps you evade attacks. (EV +4) You can magically evade attacks while moving or waiting. Message History There is an escape hatch in the floor here. You fly downwards. The hatch slams shut behind you. You encounter an orc priest and an orc. Casting: Airstrike (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc priest, wielding a +0 whip (asleep, 100% to hit) The zap hits the orc priest. The orc priest is moderately wounded. The orc priest shouts! You hear a shout! The orc shouts! You hear a shout! x4 The orc closely misses you. The orc priest shouts, "Beogh offers mercy even to people such as you. Join us and be reborn!" (press Y on the ability menu to convert to Beogh) Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap misses the orc priest. The zap hits the orc priest. The orc priest is heavily wounded. You encounter an orc. It is wielding a +0 club. The orc hits you with a +0 club. The orc priest misses you. Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits the orc priest. The orc priest is severely wounded. The zap hits the orc priest. The orc priest is severely wounded. The orc closely misses you. The orc priest hits you with a +0 whip! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Found a stone staircase leading up. Found a helmet and 22 gold pieces. Found a stone staircase leading down. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! You die... $. # #. . #. .# #> .# # #####. #.#.# . ..... ....### ....#..##....... .......@.# ..<....#o# .......#.# ......[#o# ...###.#o...+ .. #.###.## . #. .# #. # You could see an orc priest and 2 orcs. Vanquished Creatures An ice beast (D:5) An ogre (D:5) A scorpion (D:4) A hound (D:5) 2 orc wizards (D:5) 5 adders 2 ufetubi (D:5) 4 dart slugs 2 ribbon worms 5 endoplasms 3 hobgoblins 3 jackals (D:2) An orc (D:5) 8 ball pythons 5 bats 5 frilled lizards 6 goblins 6 kobolds 7 quokkas 6 rats 74 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Glorpe the Tengu Air Elementalist began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 4/4 197 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/6 890 | D:1 | Reached skill level 5 in Air Magic 1021 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/7 1506 | D:2 | Found a faded altar of an unknown god. 1681 | D:2 | Reached XP level 4. HP: 18/24 MP: 5/9 2717 | D:3 | Learned a level 3 spell: Swiftness 2722 | D:3 | Learned a level 4 spell: Airstrike 2759 | D:4 | Reached skill level 6 in Air Magic 2759 | D:4 | Reached XP level 5. HP: 16/28 MP: 3/10 2766 | D:5 | Entered Level 5 of the Dungeon 3069 | D:4 | Found Geyvali's Antique Weapon Shoppe. 3603 | D:5 | Encountered an ogre 3634 | D:5 | Killed an ogre 3635 | D:5 | Reached skill level 7 in Air Magic 3635 | D:5 | Reached XP level 6. HP: 3/32 MP: 1/11 3836 | D:5 | Identified the +2 helmet "Neimoem" {-Tele Rampage *Slow | Str+3 SInv} 3878 | D:5 | Reached skill level 8 in Air Magic 4030 | D:5 | Encountered a two-headed ogre 4031 | D:5 | Reached skill level 9 in Air Magic 4031 | D:5 | Gained mutation: Your magical flight helps you evade | attacks. (EV +4) [Tengu growth] 4031 | D:5 | Reached XP level 7. HP: 17/36 MP: 4/12 4032 | D:5 | Encountered Grinder 4041 | D:6 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: dysonsfear_arrival_boulevard, layout_basic D:2: layout_rooms, ebering_ecumenical_altar_rust D:3: layout_loops_ring D:4: layout_cave_pools, serial_shops, nicolae_shop_swords_in_saltire, nicolae_zen_rock_garden D:5: layout_basic, mainiacjoe_overflow_concentric_impassable, uniq_grinder D:6: layout_basic, nicolae_overflow_sandstone_temple, chequers_serial_rivers_room_b, uniq_maggie Skill XL: | 1 2 3 4 5 6 | ---------------+-------------------+----- Air Magic | 5 6 7 9 | 9.1 Spellcasting | 3 | 3.2 Dodging | | 2.7 Stealth | | 2.0 Conjurations | | 1.3 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 8 | 7 | || 15 Melee: Unarmed | 8 | | || 8 Peck | 2 | 1 | || 3 Kick | 1 | 4 | || 5 Dagger | | 7 | || 7 Cast: Shock | 88 | 73 | 3 || 164 Swiftness | | 2 | || 2 Airstrike | | 2 | || 2 Armour: Robe | 12 | 8 | 2 || 22 Dodge: Dodged | 14 | 11 | 3 || 28