Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 1470011244990568596 8 Glorpe the Gusty (level 2, 15/15 HPs) Began as a Tengu Air Elementalist on Oct 6, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:01:36 (372 turns). Glorpe the Gusty (Tengu Air Elementalist) Turns: 372, Time: 00:01:37 Health: 15/15 AC: 2 Str: 8 XL: 2 Next: 8% Magic: 6/6 EV: 26 Int: 15 God: Gold: 20 SH: 0 Dex: 14 Spells: 4/5 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn MPRegen 0.10/turn %: acrobat @: acrobatic A: beak, talons 3, acrobatic a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 20 gold pieces. Inventory: Armour a - a +0 robe (worn) Potions g - a potion of magic d - a potion of resistance {unknown} f - a potion of lignification {unknown} Skills: - Level 2.1 Dodging - Level 2.0 Stealth - Level 2.0 Spellcasting - Level 1.3 Conjurations * Level 4.8 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 40% 1d5 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 20% 3-4/arc 10% 2 Swiftness Air 15% N/A 10% 3 Airstrike Air 7% 2d(2-18) 30% 4 Silence Hex/Air 4% N/A 93% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You have a beak for a mouth. You have claws for feet. You can magically evade attacks while moving or waiting. Message History Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wearing a +0 ring mail (72% to hit) The zap hits the hobgoblin. The hobgoblin is lightly wounded. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wearing a +0 ring mail (lightly wounded, 72% to hit) The zap hits the hobgoblin. The hobgoblin is moderately wounded. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a hobgoblin, wearing a +0 ring mail (moderately wounded, 72% to hit) The zap hits the hobgoblin. You kill the hobgoblin! You have reached level 2! You encounter a goblin. It is wielding a +0 dagger. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 60% to hit) The zap misses the goblin. Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't have enough magic to cast this spell. Things that are here: a +0 ring mail; a hobgoblin corpse Casting: Shock (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 6% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a goblin, wielding a +0 dagger (wandering, hasn't noticed you, 60% to hit) The zap hits the goblin. You kill the goblin! You encounter an endoplasm. Are you sure you want to abandon this character and quit the game? (Confirm with "quit".) ....# #...# #.#.# #...# #.#.# #.).### ....# #..... # #...#########...#####.## #...##.................# #.................)).... #####.....[............# .PPP#.######....@#### ♣.PP#.# #.###......# ..