Gloves Level 1 of the Dungeon (0, 0, D:1) a +0 robe (1, 8, D:1) a frilled lizard corpse (skeletalised by now) (9, -13, D:1) a quokka skeleton (10, -13, D:1) a +0 short sword 5 stones a kobold skeleton (11, 15, D:1) 2 boomerangs (13, 10, D:1) a +0 dagger a goblin skeleton (25, 15, D:1) a +0 dagger a goblin skeleton (28, 6, D:1) a +0 scale mail (29, 1, D:1) a +0 dagger a goblin skeleton (37, -13, D:1) the medusa talisman of Cocytus {Dex+5} [medusa talisman] Dex+5: It affects your dexterity (+5). (39, 13, D:1) a +0 club (40, 18, D:1) a +0 club a +0 whip a ball python skeleton a rat skeleton a hobgoblin skeleton (40, 25, D:1) a quill talisman (45, -19, D:1) a +0 dagger (46, -4, D:1) a bat corpse (skeletalised by now) (47, -3, D:1) a +0 club (53, -7, D:1) a +0 flail Level 2 of the Dungeon (0, 1, D:2) a +0 heavy war axe (still there?) a +0 scale mail (still there?) an orc corpse (still there?) (1, -6, D:2) a +0 leather armour (1, -5, D:2) a +0 sling the +5 spear of Sedasen {freeze, Str+2 Stlth+} Str+2: It affects your strength (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. (16, 30, D:2) a +0 leather armour (32, 25, D:2) a +0 rapier (46, 14, D:2) a rat skeleton (54, 22, D:2) a rat corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 leather armour (0, 4, D:3) 6 gold pieces (1, 8, D:3) the +2 leather armour "Barulyirgh" {Str+3} Str+3: It affects your strength (+3). It cannot be enchanted further. a jackal corpse (6, 16, D:3) a maw talisman (11, 2, D:3) a ribbon worm corpse (25, 15, D:3) a +0 dagger a +0 robe the human skeleton of Jessica (25, 18, D:3) a hobgoblin skeleton (26, 24, D:3) 4 poisoned darts (27, 11, D:3) a +0 dagger of holy wrath a +0 sling a goblin skeleton (27, 13, D:3) 6 poisoned darts (28, 1, D:3) a jackal corpse (skeletalised by now) (41, 3, D:3) a ball python corpse (skeletalised by now) (42, -11, D:3) a +0 short sword a frilled lizard corpse (skeletalised by now) (50, -21, D:3) 5 poisoned darts (50, 3, D:3) a wellspring talisman