GoCrazyVoid2 Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (1, -2, D:1) a jackal corpse (skeletalised by now) (1, 0, D:1) a jackal corpse (skeletalised by now) (2, 0, D:1) a jackal corpse (skeletalised by now) (6, -14, D:1) 7 stones (8, -11, D:1) a +0 dagger (9, 22, D:1) a +0 chain mail (15, -3, D:1) a +0 dagger a goblin skeleton (17, -4, D:1) a ball python skeleton (18, -4, D:1) a +0 club (20, -19, D:1) a frilled lizard corpse (skeletalised by now) (21, 9, D:1) a book of the Tundra (30, -2, D:1) a hobgoblin corpse (skeletalised by now) (34, -15, D:1) a hobgoblin skeleton (37, -15, D:1) a hobgoblin skeleton (37, 11, D:1) a +0 ring mail (37, 23, D:1) a +0 dagger a goblin skeleton a hobgoblin skeleton (38, -4, D:1) a +0 dagger a goblin skeleton (40, 22, D:1) a quokka skeleton (45, 8, D:1) a +0 robe (49, -17, D:1) a +0 whip a kobold corpse (skeletalised by now) (50, 23, D:1) a bat skeleton (57, -9, D:1) a +0 robe Level 2 of the Dungeon (0, 0, D:2) a +0 dagger (0, 2, D:2) a +0 hand axe a +0 short sword a +0 scale mail (1, 1, D:2) a +0 dagger a +0 robe a +0 war axe a +0 dagger (4, 13, D:2) a +0 hand axe (8, 21, D:2) a bat corpse (skeletalised by now) (10, 18, D:2) a +0 long sword (11, 1, D:2) a +0 whip (20, 10, D:2) a rat skeleton (33, -5, D:2) a +0 club a goblin corpse (skeletalised by now) (35, -13, D:2) a +0 dagger a +1 dagger of holy wrath a +0 dagger a +0 dagger a +0 sling a +0 club a +0 club a +0 war axe 2 boomerangs a +0 club a +0 animal skin a +1 helmet a +0 club a +0 club a +0 whip a +0 leather armour a +0 hand axe a +0 ring mail a +0 dagger a goblin corpse (skeletalised by now) an orc corpse (skeletalised by now) a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (36, 19, D:2) a hobgoblin skeleton (37, 18, D:2) a quill talisman (38, 20, D:2) a ball python skeleton (40, 10, D:2) a +0 club a goblin skeleton (53, 5, D:2) a +0 whip (54, 5, D:2) a quokka corpse (skeletalised by now) (56, 15, D:2) a +0 club 4 stones a kobold corpse (skeletalised by now) (57, 2, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 ring mail (4, 9, D:3) a +0 spear a gnoll corpse (skeletalised by now) (4, 10, D:3) a +0 spear (5, 10, D:3) a ball python corpse (skeletalised by now) (5, 11, D:3) a +0 club (21, 1, D:3) a +0 dagger a goblin skeleton (23, -2, D:3) 2 poisoned darts (23, 16, D:3) a +0 chain mail (24, 10, D:3) a +0 club a goblin skeleton (26, 8, D:3) an adder corpse (skeletalised by now) (28, 23, D:3) a bat corpse (skeletalised by now) (30, 29, D:3) a +0 leather armour (32, 31, D:3) a +0 robe (35, 24, D:3) a black bear corpse (skeletalised by now) (38, 11, D:3) a +0 rapier (39, 21, D:3) a +0 robe (45, 30, D:3) 5 stones Level 4 of the Dungeon (0, 0, D:4) a +0 rapier a hobgoblin corpse (skeletalised by now) (9, 8, D:4) a +0 short sword 4 poisoned darts a kobold skeleton (11, 19, D:4) a +0 flail (11, 27, D:4) a ball python skeleton (12, 20, D:4) a +0 whip a +0 dagger a gnoll corpse (14, -5, D:4) the felid corpse of Natasha (skeletalised by now) (15, 3, D:4) a book of Callings (15, 18, D:4) a potion of curing (15, 20, D:4) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. (unseen) (15, 22, D:4) a scroll of fog (17, -7, D:4) a jackal skeleton (17, -6, D:4) a jackal skeleton (17, 19, D:4) a potion of curing (17, 21, D:4) a scroll of identify (25, 36, D:4) 5 stones (29, 2, D:4) an iguana skeleton (34, 40, D:4) a staff of alchemy (36, 24, D:4) 5 stones (41, 32, D:4) a +0 dagger a +0 leather armour (42, 12, D:4) a book of Necromancy (42, 31, D:4) a +0 club a +0 hand axe of flaming a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (42, 32, D:4) a +0 mace (48, 29, D:4) a +0 rapier