Dungeon Crawl Stone Soup version 0.31.0-32-g396128a36d (webtiles) character file. Game seed: 15237913921838701921 52 Gobosan the Grave Robber (level 3, -2/26 HPs) Began as a Demonspawn Necromancer on July 9, 2024. Slain by a gnoll ... wielding a +0 club (8 damage) ... on level 2 of the Dungeon. The game lasted 00:01:09 (1227 turns). Gobosan the Grave Robber (Demonspawn Necromancer) Turns: 1227, Time: 00:01:10 Health: -2/26 AC: 2 Str: 8 XL: 3 Next: 60% Magic: 2/6 EV: 12 Int: 17 God: Gold: 84 SH: 0 Dex: 13 Spells: 3/7 levels left rFire . . . e - +2 hand axe (heavy) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.10/turn %: no passive effects @: no status effects A: foul stench 1, powered by pain 1 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 84 gold pieces. Inventory: Hand Weapons e - a +2 heavy hand axe (weapon) Armour a - a +0 robe (worn) Jewellery g - an amulet of magic regeneration Scrolls c - a scroll of fear {unknown} h - a scroll of identify {unknown} Potions b - a potion of magic d - 2 potions of attraction {unknown} f - a potion of curing {unknown} Skills: + Level 1.0 Fighting + Level 2.3 Dodging - Level 2.1 Stealth + Level 2.5 Spellcasting + Level 4.8 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Necrotise Necr 72% 1d7 2% 1 b - Vampiric Draining Necr 18% 2d7 8% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 8% 1d3 19% 1 Shock Conj/Air 8% 1d3 19% 1 Call Canine Familiar Summ 2% N/A 50% 3 Frozen Ramparts Ice 4% 1d1 50% 3 Hailstorm Conj/Ice 2% 3d5 50% 3 Sigil of Binding Hex 2% N/A 50% 3 Swiftness Air 2% N/A 50% 3 Animate Dead Necr 18% N/A 26% 4 Curse of Agony Necr 18% N/A 56% 5 Airstrike Air 1% 2d(1-17) 88% 4 Dimensional Bullseye Hex/Tloc 1% N/A 88% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Yredelemnul Innate Abilities, Weirdness & Mutations You may rarely emit foul miasma when damaged in melee. You sometimes gain a little power by taking damage. Message History You see here a +0 club. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You can't see any susceptible monsters within range! (Use Z to cast anyway.) A gnoll comes into view. It is wielding a +0 club. You start resting. Magic restored. You start resting. A gnoll is nearby! A gnoll is nearby! Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 club and quivering stones (wandering, hasn't noticed you, chance to affect: 83%) The gnoll writhes in agony. The gnoll throws a stone. The stone hits you. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and quivering stones (moderately wounded, chance to affect: 83%) The gnoll writhes in agony. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and quivering stones (heavily wounded, chance to affect: 83%) The gnoll barely resists. The gnoll hits you with a +0 club. Casting: Necrotise (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Necrotise (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 club and quivering stones (moderately wounded, chance to affect: 83%) The gnoll writhes in agony! The gnoll hits you with a +0 club. You closely miss the gnoll. The gnoll is almost dead. The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * The gnoll hits you with a +0 club! You die... ..# .##.. ... ..... ###.###.#.# ........#.# ).......#.# #g.<..)..########.. .....#†............. ... #######g..###. . #. ###@### .. #.#####...# #.. #.#.....### #...#.#.....# #..#.#.....# #..#.##..### #.......## ##).>.##### #.........# You could see a gnoll. Vanquished Creatures A gnoll (D:2) An adder (D:2) 3 endoplasms (D:1) 4 hobgoblins (D:1) 6 jackals 2 kobolds 3 quokkas (D:1) 3 ball pythons 2 bats A frilled lizard (D:1) A goblin (D:1) 2 rats (D:2) 29 creatures vanquished. Vanquished Creatures (collateral kills) An endoplasm (D:1) 1 creature vanquished. Grand Total: 30 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gobosan the Demonspawn Necromancer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 279 | D:1 | Gained mutation: You may rarely emit foul miasma when | damaged in melee. [demonic ancestry] 279 | D:1 | Reached XP level 2. HP: 19/19 MP: 3/5 996 | D:2 | Found a basalt altar of Yredelemnul. 1019 | D:2 | Gained mutation: You sometimes gain a little power by | taking damage. [demonic ancestry] 1019 | D:2 | Reached XP level 3. HP: 25/25 MP: 3/6 1023 | D:2 | Learned a level 3 spell: Vampiric Draining 1182 | D:2 | Reached skill level 1 in Fighting 1227 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_signposts, layout_rooms D:2: layout_basic, basic_altar Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 2 | 2.1 Dodging | 2 | 2.3 Fighting | 1 | 1.0 Spellcasting | | 2.5 Necromancy | | 4.8 Action || total ---------------------------++------- Melee: Unarmed || 32 Punch || 3 Hand axe || 7 Cast: Necrotise || 43 Armour: Robe || 34 Dodge: Dodged || 29