Dungeon Crawl Stone Soup version 0.34-a0-906-g94098a172f (webtiles) character file. Game seed: 16859505200029539949 173 Godo the Sneak (level 5, 0/28 HPs) Began as a Deep Elf Conjurer on Oct 5, 2025. Slain by a kobold brigand ... wielding a +0 dagger (7 damage) ... on level 3 of the Dungeon. The game lasted 00:06:29 (3043 turns). Godo the Sneak (Deep Elf Conjurer) Turns: 3043, Time: 00:06:30 Health: 0/28 AC: 2 Str: 4 XL: 5 Next: 28% Magic: 7/14 EV: 12 Int: 25 God: Gold: 205 SH: 0 Dex: 15 Spells: 7/14 levels left rFire . . . (100%) e - +0 sling "Cupagint" {freeze, Dex+2 Stlth+} rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.28/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 205 gold pieces. Inventory: Hand Weapons b - a +0 spear d - a +0 short sword of electrocution e - the +0 sling "Cupagint" (weapon) {freeze, Dex+2 Stlth+} (You found it on level 3 of the Dungeon) Dex+2: It affects your dexterity (+2). Stlth+: It makes you more stealthy. f - the +7 trident "Niwyss" {flame, rCorr Dex+3} (You found it on level 3 of the Dungeon) rCorr: It protects you from acid and corrosion. Dex+3: It affects your dexterity (+3). Armour a - a +0 robe (worn) Jewellery c - a ring of protection from cold Scrolls c - 2 scrolls of immolation {unknown} e - a scroll of teleportation {unknown} h - a scroll of identify {unknown} Potions g - a potion of magic d - 4 potions of heal wounds {unknown} f - a potion of mutation {unknown} Skills: + Level 0.2 Fighting - Level 2.7 Dodging - Level 5.0 Stealth + Level 5.0 Spellcasting - Level 5.0 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 62% 2d6 1% 2 c - Iskenderun's Mystic Conj/Tloc 18% 2d6 (+2d2 28% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 72% 1d7 3% 1 Fulminant Prism Conj/Alch 9% 3d6 28% 4 Awaken Armour Erth/Frge 12% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Shops: D:1 ( Annotations: D:3 exclusion: goblin, Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The kobold brigand is lightly wounded. The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The kobold brigand misses you. Training target 5.0 for Conjurations reached! Your Conjurations skill increases to level 5! You need to enable at least one skill for training. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, 82% to hit) You focus your ray upon the gnoll. The searing ray hits the kobold brigand. The kobold brigand is lightly wounded. The searing ray hits the kobold. You kill the kobold! The searing ray hits the gnoll! You kill the gnoll! (Press . to maintain the ray.) The kobold brigand hits you with a +0 dagger! The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. The searing ray misses the kobold. The kobold brigand hits you with a +0 dagger. The searing ray hits the kobold brigand! The kobold brigand is severely wounded. The searing ray hits the kobold. You kill the kobold! The kobold brigand hits you with a +0 dagger. The searing ray hits the kobold brigand. The kobold brigand is almost dead. The searing ray hits the kobold brigand! The kobold brigand is heavily wounded. You finish channelling your searing ray. The kobold brigand hits you with a +0 dagger! * * * LOW HITPOINT WARNING * * * The kobold brigand hits you with a +0 dagger! You die... ##### #...######## #### #.).#......## ##... #)).#..(....###.).. ##)##..(.....#....) #≈≈≈≈≈≈≈#...........#..... #≈≈≈≈≈≈≈#...........'..... ##≈≈≈≈≈≈≈#@..........#..).. #≈≈≈≈≈≈≈##K##........#..... #≈≈≈≈≈≈≈#.K)#..(....###.... #≈≈≈≈≈≈≈#.).#......## ##... #≈≈≈≈≈≈≈#...############### #≈~≈≈≈≈≈#####≈≈≈≈≈≈≈≈≈≈≈≈≈≈ #≈≈~≈≈≈≈~≈~~≈~~~~≈≈≈≈≈≈~~~≈ #~~~~~~~~~~~~~~~≈~~~~~~~~~~ #.~..~.~~~.~~...~~..~~~..~. You could see 2 kobold brigands. Vanquished Creatures 7 gnolls 4 adders 3 dart slugs 3 ribbon worms 5 endoplasms 5 hobgoblins (D:1) 3 quokkas (D:1) 4 ball pythons 8 bats 3 frilled lizards 6 goblins 30 kobolds 4 rats 85 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Godo the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 25 | D:1 | Reached XP level 2. HP: 15/15 MP: 2/8 28 | D:1 | Learned a level 2 spell: Searing Ray 407 | D:1 | Found Niul's Weapon Boutique. 555 | D:1 | Reached XP level 3. HP: 19/19 MP: 7/9 970 | D:2 | Identified the inkwell talisman of Ekesch {Rampage rElec | Will+} 1293 | D:2 | Reached skill level 5 in Stealth 1293 | D:2 | Reached XP level 4. HP: 24/24 MP: 3/11 1298 | D:2 | Learned a level 4 spell: Iskenderun's Mystic Blast 1899 | D:3 | Found a faded altar of an unknown god. 2157 | D:3 | Identified the +0 sling "Cupagint" {freeze, Dex+2 Stlth+} 2412 | D:3 | Noticed Terence 2875 | D:3 | Reached skill level 5 in Spellcasting 2915 | D:3 | Reached XP level 5. HP: 28/28 MP: 4/14 2967 | D:3 | Identified the +7 trident "Niwyss" {flame, rCorr Dex+3} 3039 | D:3 | Reached skill level 5 in Conjurations 3043 | D:3 | Slain by a kobold brigand Illustrated notes Levels and vault maps discovered: D:1: dpeg_chamrin_arrival_tetris, layout_basic, serial_shops, nicolae_shop_rolling_square D:2: layout_loops_ring, kennysheep_boxes D:3: minmay_goblin_kobold_castle, layout_basic, ebering_ecumenical_altar_rust, uniq_terence Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 5 | 5.0 Spellcasting | 5 | 5.0 Conjurations | 5 | 5.0 Fighting | | 0.2 Dodging | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | | 4 || 4 Cast: Magic Dart | 79 | 44 || 123 Searing Ray | 3 | 14 || 17 Armour: Robe | 2 | 9 || 11 Dodge: Dodged | 6 | 10 || 16 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 3081 | 2985 | 96 | 0 | 2576 | 3 | 1027.0 | Dungeon | 3081 | 2985 | 96 | 0 | 2576 | 3 | 1027.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 1176 daAuts D:2: 980 daAuts D:1: 924 daAuts