Dungeon Crawl Stone Soup version 0.34-a0-1044-gf4d9ab44da (webtiles) character file. Game seed: 5063355681322713054 202453 Godo the Eclecticist (level 17, -1/104 HPs) Began as a Deep Elf Air Elementalist on Oct 29, 2025. Was a High Priest of Sif Muna. Killed from afar by a hellfire mortar (17 damage) ... with a bolt of magma ... summoned by Wiglaf ... on level 3 of the Snake Pit. The game lasted 02:03:19 (38126 turns). Godo the Eclecticist (Deep Elf Air Elementalist) Turns: 38126, Time: 02:03:20 Health: -1/104 AC: 26 Str: 6 XL: 17 Next: 94% Magic: 12/41 EV: 17 Int: 26 God: Sif Muna [*****.] Gold: 945 SH: 0 Dex: 19 Spells: 3/52 levels left rFire . . . (100%) l - staff of air rCold + . . (50%) N - orb {Stardust} rNeg . . . (100%) M - +7 swamp dragon scales rPois + (33%) y - +2 hat {Ice} rElec + (33%) R - +2 cloak rCorr . (100%) H - +1 pair of gloves {Parrying} SInv . n - +2 pair of boots Will +.... (no amulet) Stlth +++ c - ring of wizardry HPRegen 0.37/turn g - +5 ring of evasion MPRegen 0.54/turn %: wizardry (x1) @: channelling, on stardust cooldown A: magic regeneration, agile 1, cold resistance 1, ephemeral shield }: 1/15 runes: decaying a: Renounce Religion, Channel Magic, Forget Spell, Divine Exegesis You were on level 3 of the Snake Pit. You worshipped Sif Muna. Sif Muna was extremely pleased with you. You visited 6 branches of the dungeon, and saw 30 of its levels. You collected 2813 gold pieces. You spent 1868 gold pieces at shops. Inventory: Hand Weapons b - a +0 dagger of electrocution t - the +7 mace of Variability {chaos, chaos arc} (You found it on level 8 of the Dungeon) It cannot be enchanted further. w - the +2 war axe of Checkmate {pain, rPois rN+} (You found it on level 11 of the Dungeon) rPois: It protects you from poison. rN+: It protects you from negative energy. It cannot be enchanted further. P - the +11 hand axe of Fihuk {freeze, rF+ Str+3 Int+3} (You found it on level 15 of the Dungeon) rF+: It protects you from fire. Str+3: It affects your strength (+3). Int+3: It affects your intelligence (+3). It cannot be enchanted further. Missiles f - 6 silver javelins A - 2 throwing nets T - 9 javelins Armour a - a +0 robe d - a +0 pair of gloves of stealth h - a +0 helmet i - an orb of mesmerism j - a +2 robe of willpower m - a +1 robe of fire resistance n - a +2 pair of boots (worn) o - an orb of guile q - the +1 leather armour of the Eternal Void {+Blink rF+} (You found it on level 6 of the Dungeon) +Blink: It lets you blink. rF+: It protects you from fire. It cannot be enchanted further. r - a +3 leather armour s - an orb of energy u - +1 steam dragon scales v - a +1 cloak y - a +2 hat of ice (worn) z - a +0 helmet of intelligence B - the +1 Delatra's gloves {ID++} (You found it on level 4 of the Lair of Beasts) ID++: It heals its wearer when they drink unknown potions, and restores their MP when they read unknown scrolls. It cannot be enchanted further. E - a +1 leather armour of cold resistance H - a +1 pair of gloves of parrying (worn) J - a +0 cloak of poison resistance M - +7 swamp dragon scales (worn) N - an orb of stardust (worn) R - a +2 cloak (worn) S - the orb of Woeniam {Guile, MP+7 Dex+4} (You took it off an occultist on level 15 of the Dungeon) MP+7: It affects your magic capacity (+7). Dex+4: It affects your dexterity (+4). It cannot be enchanted further. U - a +0 pair of gloves of dexterity Magical Staves l - a staff of air (weapon) p - a staff of cold K - a staff of fire Jewellery c - a ring of wizardry (worn) e - a +4 ring of slaying g - a +5 ring of evasion (worn) k - a ring of resist corrosion x - a ring of protection from cold C - a ring of see invisible D - a ring of magical power F - a ring of protection from fire G - a ring of protection from fire I - the ring "Juptuin" {rC+ Will+ Dex+2} (You acquired it on level 2 of the Orcish Mines) [ring of willpower] rC+: It protects you from cold. Will+: It increases your willpower. Dex+2: It affects your dexterity (+2). L - a +6 ring of dexterity O - a +6 ring of strength Q - a ring of protection from cold Wands f - a wand of mindburst (45) e - a wand of paralysis (17) a - a wand of flame (56) c - a wand of warping (18) d - a wand of digging (14) p - a wand of polymorph (20) b - a wand of light (26) Scrolls x - 6 scrolls of amnesia W - 2 scrolls of brand weapon w - 8 scrolls of enchant weapon b - 2 scrolls of blinking p - 4 scrolls of poison g - 4 scrolls of fog i - 8 scrolls of identify t - 10 scrolls of teleportation A - 2 scrolls of acquirement V - 9 scrolls of vulnerability I - 5 scrolls of immolation S - a scroll of silence N - 4 scrolls of noise r - 2 scrolls of revelation T - a scroll of torment f - 2 scrolls of fear a - 2 scrolls of enchant armour Potions g - 4 potions of magic e - 7 potions of enlightenment L - 7 potions of lignification m - 2 potions of might c - 11 potions of curing o - 4 potions of moonshine A - a potion of attraction b - 6 potions of brilliance h - 4 potions of haste M - 3 potions of mutation C - 2 potions of cancellation a - 5 potions of ambrosia r - 2 potions of resistance w - 2 potions of heal wounds B - a potion of berserk rage Miscellaneous g - a +0 lightning rod (4/4) h - a +0 phantom mirror Skills: - Level 11.0 Fighting - Level 6.0 Armour - Level 8.0 Dodging - Level 8.0 Stealth - Level 18.0 Spellcasting - Level 12.0 Conjurations - Level 4.0 Hexes - Level 5.0 Summonings - Level 5.0 Translocations - Level 14.0 Ice Magic - Level 12.0 Air Magic - Level 10.0 Earth Magic + Level 7.5 Alchemy - Level 10.0 Invocations - Level 5.0 Evocations You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 100% 1d9 1% 1 b - Static Discharge Conj/Air 100% 3-8/arc 1% 2 c - Swiftness Air 91% N/A 1% 3 d - Iskenderun's Mystic Conj/Tloc 61% 2d13 (+2d71% 4 e - Summon Forest Summ/Tloc 24% N/A 10% 5 f - Airstrike Air 45% 2d(7-23) 1% 4 g - Arcjolt Conj/Air 45% 1d55 1% 5 h - Metabolic Englaciati Hex/Ice 40% N/A 1% 5 i - Fulminant Prism Conj/Alch 32% 3d16 1% 4 j - Conjure Ball Lightni Conj/Air 45% 3x3d16 3% 6 k - Stone Arrow Conj/Erth 100% 3d13 1% 3 l - Ozocubu's Refrigerat Ice 48% 4d18 8% 7 Your spell library contained the following spells: Spells Type Power Damage Failure Level Freeze Ice 100% 1d10 0% 1 Foxfire Conj/Fire 100% 2x1d9 1% 1 Magic Dart Conj 100% 1d8 1% 1 Poisonous Vapours Alch/Air 100% 1d4 1% 1 Sandblast Erth 100% 2d20 1% 1 Summon Small Mammal Summ 100% N/A 1% 1 Blink Tloc 98% N/A 1% 2 Call Imp Summ 98% N/A 1% 2 Ensorcelled Hibernation Hex/Ice 100% N/A 1% 2 Jinxbite Hex 88% 2d3 1% 2 Mercury Arrow Conj/Alch 100% 2d11 1% 2 Momentum Strike Conj/Tloc 100% 3d10 1% 2 Confusing Touch Hex 44% N/A 1% 3 Frozen Ramparts Ice 100% 1d16 1% 3 Hailstorm Conj/Ice 94% 3d15 1% 3 Maxwell's Portable Pile Tloc 49% (3-9)d5 1% 3 Ozocubu's Armour Ice 97% N/A 1% 3 Passwall Erth 66% N/A 1% 3 Summon Ice Beast Ice/Summ 83% N/A 1% 3 Kinetic Grapnel Frge 92% 1d7 2% 1 Volatile Blastmotes Fire/Tloc 72% 2d16 2% 3 Gloom Hex/Necr 66% N/A 3% 3 Inner Flame Hex/Fire 33% N/A 3% 3 Grave Claw Necr 46% 2d10 4% 2 Scorch Fire 46% 2d6 4% 2 Vampiric Draining Necr 23% 2d7 9% 3 Leda's Liquefaction Alch/Erth 31% N/A 1% 4 Petrify Alch/Erth 31% N/A 1% 4 Summon Seismosaurus Egg Summ/Erth 58% N/A 1% 4 Vhi's Electric Charge Tloc/Air 100% N/A 1% 4 Irradiate Conj/Alch 32% 3d22 1% 5 Flame Wave Conj/Fire 53% 2d13 2% 4 Silence Hex/Air 39% N/A 2% 5 Awaken Armour Erth/Frge 98% N/A 3% 4 Eringya's Surprising Cr Summ 49% N/A 3% 4 Alistair's Intoxication Alch 38% N/A 3% 5 Dimensional Bullseye Hex/Tloc 23% N/A 4% 4 Sculpt Simulacrum Ice/Alch 43% N/A 4% 6 Cause Fear Hex 22% N/A 5% 4 Sticky Flame Fire/Alch 43% 2d8 6% 4 Fireball Conj/Fire 26% 3d12 6% 5 Martyr's Knell Necr/Summ 36% N/A 10% 4 Borgnjor's Vile Clutch Necr/Erth 24% N/A 10% 5 Anguish Hex/Necr 16% N/A 12% 4 Summon Mana Viper Hex/Summ 46% N/A 12% 5 Detonation Catalyst Fire/Alch 43% 2d2 16% 5 Forge Blazeheart Golem Fire/Frge 23% N/A 26% 4 Curse of Agony Necr 23% N/A 56% 5 Nazja's Percussive Temp Frge 11% 4d5 56% 5 Rimeblight Ice/Necr 37% 2d8 (prima75% 7 Splinterfrost Shell Ice/Frge 37% 6d13 75% 7 Malign Gateway Summ/Tloc 24% N/A 94% 7 Fulsome Fusillade Conj/Alch 32% (3-5)d13 95% 8 Fortress Blast Frge 30% 6d13 98% 6 Enfeeble Hex 22% N/A 98% 7 Discord Hex 22% N/A 100% 8 Summon Horrible Things Summ 24% N/A 100% 8 Dragon's Call Summ 24% N/A 100% 9 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (1/1) D:4 Lair (5/5) D:10 Swamp (4/4) Lair:2 Snake (3/4) Lair:2 Slime (0/5) Lair:5 Orc (2/2) D:11 Elf (0/3) Orc:2 Vaults (0/5) D:14 Depths (0/4) D:15 The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Gozag Hepliaklqana Kikubaaqudgha Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Wu Jian Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:4 *?: D:9 * D:10 ! D:13 (= Orc:1 [: Orc:2 [?=! Snake:3 * Annotations: D:9 exclusion: orange crystal statue Swamp:4 exclusions: 2 floors and water Snake:3 Wiglaf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. You are agile. (Dex +4, Str/Int -1) You are cold resistant. (rC+) A shield forms around you when casting spells or using Invocations. (SH +7) Message History You hear a shout! x2 Casting: Metabolic Englaciation (dangerous; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The hellfire mortar resists. The hellfire mortar is lightly damaged. Wiglaf is lightly wounded. A black mamba comes into view. Casting: Ozocubu's Refrigeration (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! You miscast Ozocubu's Refrigeration. Nothing appears to happen. The hellfire mortar blasts a torrent of magma at you. The bolt of magma hits you!! Casting: Ozocubu's Refrigeration (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The hellfire mortar resists. The hellfire mortar is moderately damaged. Wiglaf is lightly wounded. The black mamba is heavily wounded. The black mamba seems to slow down. Wiglaf is no longer moving slowly. The hellfire mortar blasts a torrent of magma at you. The bolt of magma hits you!! Casting: Ozocubu's Refrigeration (dangerous; 8% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You feel a surge of power! The heat is drained from your surroundings. The hellfire mortar resists. The hellfire mortar is moderately damaged. Wiglaf is moderately wounded. You kill the black mamba! Sif Muna accepts your kill. The hellfire mortar blasts a torrent of magma at you. The bolt of magma hits you!!! * * * LOW HITPOINT WARNING * * * The hellfire mortar blasts a torrent of magma at you. The bolt of magma hits you! You die... S