Dungeon Crawl Stone Soup version 0.35-a0-851-g172805db8e (webtiles) character file. Game seed: 1025250581788508817 51 Godo2 the Conjurer (level 3, -5/19 HPs) Began as a Deep Elf Conjurer on Aug 17, 2026. Killed by nerve-wracking pain ... invoked by an orc priest (9 damage) ... on level 3 of the Dungeon. The game lasted 00:04:50 (1881 turns). Godo2 the Conjurer (Deep Elf Conjurer) Turns: 1881, Time: 00:04:51 Health: -5/19 AC: 3 Str: 12 XL: 3 Next: 57% Magic: 7/10 EV: 11 Int: 22 God: Gold: 170 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) e - +0 hat rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ c - +6 ring of strength HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Convert to Beogh (0%) You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 170 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Armour a - a +0 robe (worn) d - a +0 pair of gloves (worn) e - a +0 hat (worn) Jewellery c - a +6 ring of strength (worn) Wands c - a wand of warping (10) a - a wand of flame (21) Scrolls c - a scroll of amnesia {unknown} e - a scroll of identify {unknown} h - 4 scrolls of teleportation {unknown} Potions g - a potion of magic d - 2 potions of might {unknown} f - a potion of lignification {unknown} j - 2 potions of curing {unknown} k - a potion of heal wounds {unknown} Skills: - Level 2.4 Dodging - Level 4.0 Stealth + Level 3.8 Spellcasting + Level 4.8 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 50% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Soul Splinter Necr 16% N/A 12% 1 Ozocubu's Armour Ice 4% N/A 34% 3 Teleport Other Tloc 4% N/A 34% 3 Vampiric Draining Necr 4% 2d6 34% 3 Fulminant Prism Conj/Alch 7% 3d6 38% 4 Iskenderun's Mystic Bla Conj/Tloc 14% 2d5 (+2d2 38% 4 Nazja's Percussive Temp Frge 2% 4d4 97% 5 Splinterfrost Shell Ice/Frge 2% 6d4 100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You encounter an orc and an orc priest. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 scale mail (asleep, 100% to hit) The magic dart hits the orc. The orc is heavily wounded. The orc shouts! The orc priest shouts! You encounter an orc. It is wielding a +0 club. You encounter an orc. It is wielding a +0 mace. You hear a shout! You start waiting. An orc comes into view. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an orc, wielding a +0 dagger and wearing a +0 scale mail (heavily wounded, 88% to hit) The searing ray hits the orc but does no damage. The orc is heavily wounded. (Press . to maintain the ray.) The searing ray hits the orc! You kill the orc! The searing ray hits the orc priest! The orc priest is heavily wounded. The orc priest mumbles some strange prayers to Beogh against you. Beogh smites you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The orc priest shouts, "Surrender to Beogh and we'll let you live!" (press Y on the ability menu to convert to Beogh) The searing ray hits the orc priest. The orc priest is severely wounded. You finish channelling your searing ray. The orc priest looks satisfied for a moment. There is a stone staircase leading up here. The orc priest invokes the aid of Beogh against you. Pain shoots through your body! You die... ###..# .... #.#### # #o)..# #.####o# #.####o# # #......###.# #####.......#.# .......@......# #####.......### #.......# #.......# #.......# #.......# #.......# #...†...# #.....<.# You could see an orc priest and an orc. Vanquished Creatures An adder (D:2) A gnoll (D:1) An orc (D:3) 3 endoplasms 5 hobgoblins 4 jackals 3 quokkas 3 ball pythons A bat (D:1) 4 frilled lizards 3 goblins 2 kobolds (D:2) A rat (D:2) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Godo2 the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 270 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 474 | D:1 | Learned a level 2 spell: Searing Ray 1394 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1881 | D:3 | Killed from afar by an orc priest Illustrated notes Levels and vault maps discovered: D:1: beargit_arrival_greenhouse, layout_loops_corners D:2: layout_loops_corners, minmay_cupped D:3: layout_basic, nicolae_cheibriados_dopplering, hellmonk_ecumenical_altar_arch_garden, uniq_jessica, uniq_robin, uniq_terence Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 4 | 4.0 Dodging | | 2.4 Spellcasting | | 3.8 Conjurations | | 4.8 Action || total ---------------------------++------- Cast: Magic Dart || 63 Searing Ray || 2 Armour: Robe || 2 Dodge: Dodged || 1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1879 | 1780 | 99 | 2 | 1614 | 3 | 626.3 | Dungeon | 1879 | 1780 | 99 | 2 | 1614 | 3 | 626.3 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 928 daAuts D:2: 910 daAuts D:3: 40 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+