Seeded DCSS version 0.31.0-35-g6cd5f5668d (webtiles) character file. Game seed: 8605378960114653738 (custom seed) 0 GooberBol the Caller (level 1, 13/13 HPs) Began as a Merfolk Summoner on Aug 20, 2024. Quit the game on level 1 of the Dungeon. The game lasted 00:00:34 (21 turns). GooberBol the Caller (Merfolk Summoner) Turns: 21, Time: 00:00:35 Health: 13/13 AC: 2 Str: 7 XL: 1 Next: 0% Magic: 3/3 EV: 12 Int: 18 God: Gold: 7 SH: 0 Dex: 13 Spells: 3/4 levels left rFire . . . (no weapon) rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (helmet restricted) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.22/turn (no ring) MPRegen 0.08/turn %: no passive effects @: no status effects A: (nimble swimmer 2), mertail, horns 1, clever 1, sense surroundings 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 7 gold pieces. Inventory: Armour a - a +0 robe (worn) c - an orb of wrath Potions b - a potion of magic d - a potion of mutation Skills: - Level 2.6 Dodging - Level 2.1 Stealth - Level 2.0 Spellcasting + Level 4.0 Summonings * Level 0.0 Shapeshifting You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Summon Small Mammal Summ 64% N/A 3% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 32% N/A 5% 2 Call Canine Familiar Summ 16% N/A 11% 3 Summon Blazeheart Golem Fire/Summ 9% N/A 61% 4 Summon Lightning Spire Summ/Air 9% N/A 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations ((You are very nimble when in or above water. (Stealth+, EV+, Speed+++))) Your lower body shifts to a powerful aquatic tail in water. You have a pair of small horns on your head. Your mind is acute. (Int +4, Str/Dex -1) You passively map a small area around you. Message History Welcome, GooberBol the Merfolk Summoner. Game seed: 8605378960114653738 (custom seed) Press ? for a list of commands and other information. Found a stone, a shiny orb and 2 white potions. Found a staircase leading out of the dungeon. Found three escape hatches in the floor. You see here an orb of wrath. c - an orb of wrath Found 7 gold pieces. d - 2 white potions There are no items here. You now have 7 gold pieces. It was a potion of mutation. You feel extremely strange. You feel clever. A pair of horns grows on your head! You feel a strange attunement to the structure of the dungeons. Are you sure you want to abandon this character and quit the game? (Confirm with "yes".) , * * * * * , , , ## .# *, * ##.# , #@.# * *, ** ,* #.############### * * #.>.............# , * #...#..#..#..#..# , #...............# , ##..............# * ** #>..........(.<# ##..............# #...............# There were no monsters in sight! Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GooberBol the Merfolk Summoner began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 18 | D:1 | Gained mutation: Your mind is acute. (Int +4, Str/Dex -1) | [potion of mutation] 18 | D:1 | Gained mutation: You have a pair of small horns on your | head. [potion of mutation] 18 | D:1 | Gained mutation: You passively map a small area around you. | [potion of mutation] 21 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_loops_ring, serial_shops, shop Action || total ---------------------------++------- Use: Potion || 1