GoombaGoo Level 1 of the Dungeon (3, 2, D:1) a +0 spear (4, -17, D:1) a +0 whip 5 stones (4, 2, D:1) a ball python corpse (skeletalised by now) (9, -21, D:1) a +0 sling (11, -7, D:1) a rat corpse (skeletalised by now) (12, -7, D:1) a quokka corpse (skeletalised by now) (17, -28, D:1) a quokka corpse (skeletalised by now) (19, -28, D:1) a +0 leather armour (23, -16, D:1) a +0 dagger a goblin corpse (25, -14, D:1) 5 stones (26, -25, D:1) a ball python skeleton (30, -28, D:1) 5 poisoned darts (30, 4, D:1) a +0 club (30, 7, D:1) a bat corpse (skeletalised by now) (31, -5, D:1) 7 stones (31, 4, D:1) a rat corpse (skeletalised by now) (32, 2, D:1) a +0 dagger 5 stones (33, -26, D:1) 4 large rocks (45, 4, D:1) a rat corpse (skeletalised by now) (46, 5, D:1) a +0 club a kobold corpse (skeletalised by now) (49, -7, D:1) a +0 club Level 2 of the Dungeon (2, 3, D:2) a hobgoblin corpse (3, 4, D:2) a +0 dagger (4, -2, D:2) a +0 chain mail (8, 1, D:2) a +0 leather armour (9, 3, D:2) a +0 hand axe (10, 4, D:2) the +3 chain mail "Hoithuug" {-Tele Harm rElec Dex+4} -Tele: It prevents most forms of teleportation. Harm: It increases damage dealt and taken. rElec: It insulates you from electricity. Dex+4: It affects your dexterity (+4). (12, -5, D:2) a dart slug corpse (14, 3, D:2) a +0 hand axe