GoombaGoo Level 1 of the Dungeon (0, 0, D:1) a quokka corpse (skeletalised by now) (2, 32, D:1) a bat corpse (skeletalised by now) (3, 27, D:1) a +0 club a goblin corpse (skeletalised by now) (4, 16, D:1) a +0 dagger (15, 19, D:1) a hobgoblin skeleton (16, 29, D:1) a +0 club a goblin corpse (skeletalised by now) (18, -10, D:1) a bat skeleton (19, 29, D:1) a ball python corpse (skeletalised by now) (20, 32, D:1) a +0 club a goblin corpse (skeletalised by now) (22, 15, D:1) a +0 club (25, 0, D:1) 9 stones (25, 20, D:1) a +0 short sword a stone (26, 7, D:1) a +0 short sword (28, -1, D:1) a +0 dagger (29, -13, D:1) an orb of light (34, 15, D:1) a bat skeleton (43, 15, D:1) 4 stones (44, -11, D:1) 5 stones Level 2 of the Dungeon (2, -6, D:2) a +0 club (8, -19, D:2) a +0 club (11, -19, D:2) 2 poisoned darts (15, 0, D:2) a bat corpse (skeletalised by now) (17, -1, D:2) a +0 ring mail (17, 8, D:2) a jackal corpse (skeletalised by now) (19, -30, D:2) a quokka skeleton (20, -29, D:2) a +0 mace (28, -11, D:2) a ball python corpse (skeletalised by now) (29, -3, D:2) a frilled lizard corpse (skeletalised by now) (30, 9, D:2) a ball python skeleton (31, 10, D:2) a +0 dagger a goblin skeleton (33, 15, D:2) a +0 ring mail (42, -21, D:2) a bat skeleton (42, 9, D:2) a +0 hand axe (45, -19, D:2) 2 poisoned darts Level 3 of the Dungeon (0, 0, D:3) 5 poisoned darts (4, -1, D:3) a hobgoblin corpse (skeletalised by now) (7, 11, D:3) a +0 short sword a +0 leather armour (11, 10, D:3) a +0 quick blade (20, 10, D:3) a +0 club a goblin skeleton (26, -4, D:3) a rat skeleton (28, 1, D:3) a +4 ring of slaying (30, 0, D:3) an iguana skeleton (31, 1, D:3) a +0 robe (40, 4, D:3) 3 poisoned darts (61, 6, D:3) an adder corpse (skeletalised by now) (64, 14, D:3) 4 stones Level 4 of the Dungeon (0, 0, D:4) 5 stones (10, -2, D:4) a ring of see invisible (16, -11, D:4) a +0 short sword (18, -1, D:4) 7 stones (27, 5, D:4) a +0 dagger (29, -14, D:4) a +0 dagger (35, -21, D:4) an amulet of faith (35, 9, D:4) a +0 mace (37, -29, D:4) a +0 leather armour a +0 flail of venom (42, 10, D:4) a +0 robe (43, 18, D:4) a +0 rapier a +0 leather armour (44, 0, D:4) a +0 dagger (49, -3, D:4) a +0 giant club (50, -22, D:4) a ring of protection from fire (53, -23, D:4) 7 stones (59, -2, D:4) a +0 pair of gloves Level 5 of the Dungeon (52, 23, D:5) a +0 trident (55, 28, D:5) a +0 quarterstaff (64, 39, D:5) a +0 giant club (68, 2, D:5) the +2 leather armour of Pragmatism {Harm Int+4} Harm: It increases damage dealt and taken. Int+4: It affects your intelligence (+4). Level 6 of the Dungeon (14, 20, D:6) a +0 hand axe a +0 ring mail a +0 dagger a +1 robe of willpower (14, 22, D:6) a +0 falchion (18, 23, D:6) a +0 trident (25, -5, D:6) a +2 short sword of electrocution (34, 7, D:6) 4 stones (36, 16, D:6) 6 stones (37, -6, D:6) 2 boomerangs (39, 5, D:6) 5 stones (39, 6, D:6) a scroll of acquirement (39, 7, D:6) a wand of charming (5) (40, 6, D:6) the +12 glaive of Prune {freeze, Prune} Prune: It halves damage taken while paralysed, petrified or unconscious. (unseen) (41, 6, D:6) a scroll of fog (41, 7, D:6) 11 gold pieces (42, -7, D:6) a +0 hand axe a +0 ring mail (45, -12, D:6) a +2 short sword of protection (46, -8, D:6) a +0 ring mail (46, -2, D:6) 7 gold pieces (48, 29, D:6) a +1 halberd of draining the Ecumenical Temple