Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 856502992614469739 100 Gorae the Conjurer (level 4, 0/24 HPs) Began as a Deep Elf Conjurer on Nov 20, 2024. Succumbed to a scorpion's poison ... on level 5 of the Dungeon. The game lasted 00:03:59 (2233 turns). Gorae the Conjurer (Deep Elf Conjurer) Turns: 2233, Time: 00:04:00 Health: 0/24 AC: 2 Str: 4 XL: 4 Next: 47% Magic: 4/11 EV: 11 Int: 31 God: Gold: 190 SH: 0 Dex: 13 Spells: 6/9 levels left rFire + + . h - staff of fire rCold . . . (no shield) rNeg . . . a - +0 robe rPois . (no helmet) rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ f - ring of protection from fire HPRegen 0.24/turn m - +6 ring of intelligence MPRegen 0.24/turn %: no passive effects @: brilliant, lethally poisoned (0 -> -22), invisible A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. You collected 190 gold pieces. Inventory: Armour a - a +0 robe (worn) Magical Staves h - a staff of fire (weapon) Jewellery f - a ring of protection from fire (left hand) m - a +6 ring of intelligence (right hand) Scrolls c - a scroll of identify e - 2 scrolls of teleportation i - a scroll of fog Potions b - a potion of magic d - a potion of might g - a potion of curing {unknown} j - a potion of brilliance n - a potion of lignification {unknown} Skills: + Level 0.9 Fighting + Level 3.0 Dodging + Level 3.2 Stealth + Level 3.3 Spellcasting * Level 5.0 Conjurations + Level 0.8 Fire Magic + Level 1.2 Alchemy + Level 1.1 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 100% 2d8 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Slow Hex 28% N/A 6% 1 Confusing Touch Hex 7% N/A 19% 3 Vampiric Draining Necr 7% 2d6 19% 3 Fulminant Prism Conj/Alch 18% 3d11 19% 4 Iskenderun's Mystic Bla Conj/Tloc 31% 2d8 (+2d4 22% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the white imp. The white imp is heavily wounded. (Press . to maintain the ray.) Unknown command. The searing ray hits the white imp! You kill the white imp! The searing ray misses the scorpion. Your Conjurations skill increases to level 5! The searing ray misses the scorpion. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line The searing ray hits the scorpion. The scorpion is lightly wounded. (Press . to maintain the ray.) The scorpion stings you. You are poisoned. The scorpion poisons you! The searing ray hits the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is moderately wounded. You feel sick. The scorpion barely misses you. The searing ray hits the scorpion. The scorpion is heavily wounded. You finish channelling your searing ray. You feel sick. The scorpion stings you. You are lethally poisoned! The scorpion poisons you! The scorpion stings you. You are more poisoned. The scorpion poisons you! It was a potion of brilliance. You feel clever all of a sudden. * * * LOW HITPOINT WARNING * * * You feel very sick. The scorpion misses you. It was a potion of invisibility. You fade into invisibility! You die... ,*,*,,,*,,,,,*,,,,,,,,,,,,*,,,,.. ,*,*,,,,,.......,...,,,..,*,,,,.. ,+,*,,,,,...)...,..,,.....*****,. ,*,*,,,,,.......,..,......#####,. ,*,,,,,,,.......*.#....<......### ,*,+**+,,.......#.#...........##. ,,,*~~*,,.......#.#......#....... ,,**~~**,.......s..%.....#......# ,,*~~~~*,#####..@........#......# ,,*~~~~*,................#....#.# ,,**~~**,#####...........##..##.# ,,,*~~*,,................##..##.# ,,**++**,..............####..##.# ,,*~~∩~*,...................>...# *,******,.####################### *,,,,,,,,,* # ,,,******** # You could see a scorpion (unable to see you). Vanquished Creatures 3 adders A white imp (D:5) A ribbon worm (D:2) 2 dart slugs 4 orcs 7 ball pythons 7 bats 2 endoplasms (D:2) 2 goblins (D:1) 7 hobgoblins 4 jackals (D:2) 3 kobolds 3 quokkas 2 frilled lizards 5 rats 53 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 152 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 782 | D:1 | Learned a level 2 spell: Searing Ray 800 | D:2 | Reached XP level 3. HP: 19/20 MP: 2/9 1201 | D:2 | Reached skill level 1 in Alchemy 1588 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/10 1814 | D:3 | Reached skill level 1 in Evocations 2111 | D:3 | You fall into a shaft and drop 2 floors! 2111 | D:5 | Entered Level 5 of the Dungeon 2223 | D:5 | Noticed a scorpion 2227 | D:5 | Reached skill level 5 in Conjurations 2233 | D:5 | Succumbed to a scorpion's poison Illustrated notes Levels and vault maps discovered: D:1: heliophobic_arrival_battle_scene, layout_loops_ring, minmay_unequal D:2: layout_basic D:3: layout_loops_ring D:5: layout_basic, gup_sewer_entry_bowl Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.2 Alchemy | 1 | 1.2 Evocations | 1 | 1.1 Dodging | 3 | 3.0 Conjurations | 5 | 5.0 Fighting | | 0.9 Spellcasting | | 3.3 Fire Magic | | 0.8 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Staff | 25 | 3 || 28 Cast: Magic Dart | 31 | 1 || 32 Searing Ray | 20 | 11 || 31 Use: Scroll | 4 | 7 || 11 Potion | | 3 || 3 Stab: Sleeping | 1 | 1 || 2 Armour: Robe | 22 | 4 || 26 Dodge: Dodged | 39 | 6 || 45