Dungeon Crawl Stone Soup version 0.32.1-4-gec8d4c38a4 (webtiles) character file. Game seed: 4640523682356678193 95 Gorae the Conjurer (level 4, -3/24 HPs) Began as a Deep Elf Conjurer on Nov 21, 2024. Slain by a gnoll ... wielding a +0 spear (4 damage) ... on level 3 of the Dungeon. The game lasted 00:02:53 (1979 turns). Gorae the Conjurer (Deep Elf Conjurer) Turns: 1979, Time: 00:02:54 Health: -3/24 AC: 5 Str: 4 XL: 4 Next: 39% Magic: 6/11 EV: 12 Int: 25 God: Gold: 116 SH: 0 Dex: 16 Spells: 3/10 levels left rFire + . . j - +3 dagger (protect) rCold . . . (no shield) rNeg . . . n - +2 robe rPois . (no helmet) rElec . (no cloak) rCorr + f - +1 pair of gloves SInv . a - -2 pair of boots of Vermicelli {^Drain +Blink rCorr Dex+3} Will ..... (no amulet) Stlth ++ o - ring of protection from fire HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: Evoke Blink You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 116 gold pieces. Inventory: Hand Weapons j - a +3 dagger of protection (weapon) Armour a - the -2 pair of boots of Vermicelli (worn) {^Drain +Blink rCorr Dex+3} (You found it on level 2 of the Dungeon) Dex+3: It affects your dexterity (+3). +Blink: It lets you blink. rCorr: It protects you from acid and corrosion. ^Drain: It drains your maximum health when unequipped. f - a +1 pair of gloves (worn) n - a +2 robe (worn) Jewellery o - a ring of protection from fire (left hand) Scrolls c - a scroll of immolation e - 2 scrolls of teleportation h - 2 scrolls of amnesia m - a scroll of revelation Potions b - a potion of magic d - a potion of ambrosia {unknown} g - a potion of heal wounds {unknown} k - a potion of brilliance {unknown} l - a potion of curing {unknown} Skills: + Level 0.8 Fighting + Level 2.9 Dodging + Level 3.0 Stealth + Level 3.6 Spellcasting * Level 5.0 Conjurations * Level 2.1 Alchemy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 c - Fulminant Prism Conj/Alch 11% 3d8 22% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History h - 2 scrolls of amnesia (gained 1) You see here a +0 leather armour. Found a stone staircase leading down. There is a stone staircase leading down here. You open the door. 3 gnolls come into view. The gnoll shouts! x3 The gnoll hits you from afar with a +0 spear. The gnoll moves out of view. The magic dart hits the gnoll. The gnoll is lightly wounded. The gnoll hits you from afar with a +0 spear. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) Okay, then. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, p - gnoll The searing ray hits the gnoll. The gnoll is heavily wounded. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you but does no damage. The gnoll hits you from afar with a +0 spear. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - gnoll Aim: a gnoll, wielding a +0 spear (lightly wounded, 82% to hit) The searing ray hits the gnoll. The gnoll is almost dead. The searing ray misses the gnoll. (Press . to maintain the ray.) The gnoll hits you with a +0 club! The gnoll misses you. The gnoll hits you from afar with a +0 spear! * * * LOW HITPOINT WARNING * * * The searing ray hits the gnoll. You kill the gnoll! The searing ray hits the gnoll! You kill the gnoll! The gnoll hits you from afar with a +0 spear. You die... #### ..... ......###### .....))@..># .....g##.#.# ..... +..#.# ...... ####.# ...... #.# #..## #.# ###.###########.# ##...........[...# ###...##.......##### You could see a gnoll. Vanquished Creatures Jessica (D:2) 2 gnolls (D:3) 2 adders (D:2) A dart slug (D:3) 2 ribbon worms (D:3) 5 bats 5 endoplasms 2 giant cockroaches 2 hobgoblins (D:1) 7 jackals 2 kobolds 2 quokkas (D:2) 5 ball pythons 4 frilled lizards 2 goblins A rat (D:2) 45 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorae the Deep Elf Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 48 | D:1 | Found a faded altar of an unknown god. 296 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 341 | D:1 | Reached skill level 1 in Alchemy 774 | D:2 | Noticed Jessica 780 | D:2 | Killed Jessica 781 | D:2 | Reached XP level 3. HP: 17/20 MP: 3/9 1049 | D:2 | Learned a level 2 spell: Searing Ray 1121 | D:2 | Reached XP level 4. HP: 24/24 MP: 7/11 1146 | D:2 | Identified the -2 pair of boots of Vermicelli {^Drain | +Blink rCorr Dex+3} 1363 | D:2 | Reached skill level 5 in Conjurations 1618 | D:3 | Learned a level 4 spell: Fulminant Prism 1978 | D:3 | HP: 1/24 [gnoll/+0 spear (7)] 1979 | D:3 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_houses_and_road, layout_loops_ring, hellmonk_ecumenical_altar_blasted D:2: layout_loops_ring, kennysheep_generic_room_12, uniq_jessica D:3: layout_basic, old_standard_altar, mainiacjoe_overflow_tiny_flanked Skill XL: | 1 2 3 4 | ---------------+-------------+----- Alchemy | 1 2 | 2.1 Stealth | 3 | 3.0 Conjurations | 5 | 5.0 Fighting | | 0.8 Dodging | | 2.9 Spellcasting | | 3.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Cast: Magic Dart | 58 | 27 || 85 Searing Ray | | 2 || 2 Use: Scroll | 2 | 4 || 6 Armour: Robe | 6 | 7 || 13 Dodge: Dodged | 3 | 5 || 8