Gorae Level 1 of the Dungeon (0, 0, D:1) a jackal corpse (skeletalised by now) (0, 1, D:1) a frilled lizard corpse (skeletalised by now) a jackal corpse (skeletalised by now) (9, -22, D:1) a rat skeleton a jackal skeleton (10, -5, D:1) a frilled lizard corpse (skeletalised by now) (11, -21, D:1) a rat skeleton (12, -21, D:1) a +0 dagger a goblin skeleton (20, -13, D:1) a +0 spear (23, 10, D:1) a +0 hand axe (28, -1, D:1) 6 stones (28, 1, D:1) a +0 whip (33, -22, D:1) a jackal corpse (skeletalised by now) (35, -17, D:1) a jackal corpse (skeletalised by now) (44, -13, D:1) a rat corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Loveumu's Book Boutique a book of Minor Magic (224 gold) a book of Movement (448 gold) a book of Sloth (448 gold) a Fen Folio (588 gold) a book of Frost (280 gold) a book of Conjurations (280 gold) a book of the Wilderness (532 gold) a book of the Dragon (588 gold) [Shop] Fuseubun's General Store a potion of lignification (42 gold) a +0 robe (9 gold) a +3 leather armour of cold resistance (336 gold) a +0 scale mail (56 gold) a +0 quarterstaff (56 gold) a scroll of torment (133 gold) a +0 spear (42 gold) a +0 mace (42 gold) 7 stones (9 gold) a +0 quarterstaff (56 gold) [Shop] Wadden Venez's Antique Armour Shop a +0 chain mail (85 gold) a +0 plate armour (437 gold) the +3 Mad Mage's Maulers {Infuse+∞ VampMP -Cast} (760 gold) Infuse+∞: It empowers its wearer's blows with all of their magic. VampMP: Blows struck in melee replenish the wearer's magic. -Cast: It prevents spellcasting. a +0 chain mail (85 gold) +2 acid dragon scales (988 gold) a +0 robe (13 gold) a +0 chain mail (85 gold) [Shop] Fav Teomn's Antique Armour Emporium a +0 robe (13 gold) a +0 leather armour (38 gold) a +0 leather armour (38 gold) a +0 robe (13 gold) a +3 ring mail of fire resistance (494 gold) the +4 plate armour of the Accordion {rN++} (1149 gold) rN++: It greatly protects you from negative energy. a +0 leather armour (38 gold) [Shop] Anuppi's Weapon Shop a +0 war axe (35 gold) a +0 quarterstaff (40 gold) 7 stones (7 gold) a +3 shortbow of flaming (224 gold) a +2 great mace of draining (237 gold) a +0 spear (30 gold) a +0 sling (15 gold) a +0 dagger (20 gold) a +0 mace (30 gold) the +16 obsidian axe {drain, demonic, Mesm ^Drain Fly SInv} (949 gold) Mesm: Its wielder is mesmerised by any visible foes, and it cannot be unequipped while any foes are visible. SInv: It lets you see invisible. Fly: It grants you flight. ^Drain: It drains your maximum health when unequipped. a +0 dagger (20 gold) (8, -15, D:2) a +0 leather armour (14, 17, D:2) 8 stones (16, -16, D:2) 5 stones (25, -14, D:2) a +0 robe (26, 2, D:2) a +0 ring mail (28, 1, D:2) a +0 whip a +0 chain mail (31, 1, D:2) 7 stones (36, -15, D:2) a +0 sling (38, 1, D:2) a +0 ring mail (39, 3, D:2) a +0 short sword 4 stones a kobold corpse (skeletalised by now) (46, 13, D:2) a +0 club Level 3 of the Dungeon (0, 0, D:3) 8 stones (0, 16, D:3) a +0 dagger (1, 16, D:3) a +0 robe (29, -3, D:3) a stone (29, 11, D:3) a ball python skeleton (32, 10, D:3) a +0 mace (36, 22, D:3) a +0 spear (36, 29, D:3) a +0 spear a gnoll corpse (37, 30, D:3) a +0 whip