Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7849537117350133844 374346 Gorae the Skinwalker (level 21, -3/147 HPs) Began as an Octopode Shapeshifter on Feb 1, 2025. Was the Champion of Jiyva. Slain by a vault warden ... wielding a +0 halberd (27 damage) ... on level 5 of the Vaults on Feb 2, 2025. The game lasted 01:57:55 (35393 turns). Gorae the Skinwalker (Octopode Shapeshifter) Turns: 35393, Time: 01:57:56 Health: -3/147 AC: 21 Str: 21 XL: 21 Next: 67% Magic: 27/27 EV: 51 Int: 10 God: Jiyva [******] Gold: 2724 SH: 0 Dex: 24 Spells: 20/20 levels left rFire + + + - Unarmed rCold + . . w - melded +5 tower shield {reflect} rNeg + + + D - melded +4 hat "Arathromi" {rElec Str-3 Int+4} rPois ∞ Y - amulet of the Four Winds {rN+ Will+++ Clar} rElec + m - ring of protection from fire rCorr + U - ring of Moral Flaws {Fly rF+ rN+ MP+6 Int-3} SInv + g - ring of see invisible Will ++++. y - ring of protection from cold Stlth +++ B - +5 ring of evasion HPRegen 2.84/turn I - ring "Fualo" {rPois rF+ rN+ AC+4 Dex+2} MPRegen 1.00/turn T - +6 ring of dexterity R - +4 ring of protection %: clarity @: about to teleport, storm-form, calling ooze, flying, studying 3 skills A: electrical cleaving, evasive, blinkbolt, insubstantial, flying, poison immunity, electricity resistance, almost no armour, amphibious, 8 rings, (camouflage 1), (gelatinous body 2), (nimble swimmer 1), (tentacles), (fire resistance 3), sense surroundings 2, (poison resistance), regeneration 1, strong 1, wild magic 2, (acidic bite), (pseudopods 1), (jelly absorbing missiles) }: 3/15 runes: decaying, serpentine, slimy a: Blinkbolt, Begin Untransformation, Renounce Religion, Oozemancy, Slimify You were on level 5 of the Vaults. You worshipped Jiyva. Jiyva was exalted by your worship. You were a lightning-filled tempest! You visited 7 branches of the dungeon, and saw 40 of its levels. You also visited: Trove, Sewer and Ice Cave. You collected 3630 gold pieces. You spent 906 gold pieces at shops. Inventory: Hand Weapons X - the +11 demon blade "Etozuriu" {protect, rF+++ Str-2 Dex-5 Stlth+} (You found it in a treasure trove) Str-2: It affects your strength (-2). Dex-5: It affects your dexterity (-5). rF+++: It renders you almost immune to fire. Stlth+: It makes you more stealthy. Armour r - the orb of Som Qup {*channel, +Blink} (You took it off Frederick on level 3 of the Vaults) +Blink: It lets you blink. w - a +5 tower shield of reflection (melded) D - the +4 hat "Arathromi" (melded) {rElec Str-3 Int+4} (You found it on level 1 of the Vaults) Str-3: It affects your strength (-3). Int+4: It affects your intelligence (+4). rElec: It insulates you from electricity. Jewellery c - the ring of the Failed Coup {+Blink rPois Int+3} (You found it on level 2 of the Vaults) [ring of poison resistance] Int+3: It affects your intelligence (+3). rPois: It protects you from poison. +Blink: It lets you blink. g - a ring of see invisible (on tentacle) l - a ring of willpower m - a ring of protection from fire (left tentacle) y - a ring of protection from cold (on tentacle) z - a ring of protection from fire B - a +5 ring of evasion (on tentacle) I - the ring "Fualo" (on tentacle) {rPois rF+ rN+ AC+4 Dex+2} (You acquired it on level 9 of the Dungeon) [ring of protection] AC+4: It affects your AC (+4). Dex+2: It affects your dexterity (+2). rF+: It protects you from fire. rPois: It protects you from poison. rN+: It protects you from negative energy. R - a +4 ring of protection (on tentacle) T - a +6 ring of dexterity (on tentacle) U - the ring of Moral Flaws (right tentacle) {Fly rF+ rN+ MP+6 Int-3} (You found it on level 5 of the Pits of Slime) [ring of flight] Int-3: It affects your intelligence (-3). rF+: It protects you from fire. rN+: It protects you from negative energy. MP+6: It affects your magic capacity (+6). Fly: It grants you flight. V - the ring of Caff {Fly rF+ rCorr Str+3 Stlth+} (You found it on level 3 of the Vaults) [ring of resist corrosion] Str+3: It affects your strength (+3). rF+: It protects you from fire. Fly: It grants you flight. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. Y - the amulet of the Four Winds (around neck) {rN+ Will+++ Clar} (You found it on level 5 of the Pits of Slime) [amulet of nothing] rN+: It protects you from negative energy. Will+++: It greatly increases your willpower. Clar: It protects you from confusion, rage, mesmerisation and fear. Talismans H - a storm talisman (active) L - the storm talisman "Damnable Contraption" {rC+ MP+7 Str-2 Dex+3 Stlth--} (You found it on level 15 of the Dungeon) [storm talisman] Str-2: It affects your strength (-2). Dex+3: It affects your dexterity (+3). rC+: It protects you from cold. MP+7: It affects your magic capacity (+7). Stlth--: It makes you much less stealthy. Wands b - a wand of iceblast (20) p - a wand of flame (67) q - a wand of mindburst (12) s - a wand of polymorph (21) M - a wand of digging (11) W - a wand of paralysis (21) Scrolls d - 2 scrolls of amnesia f - 10 scrolls of teleportation o - a scroll of revelation t - 3 scrolls of vulnerability v - 3 scrolls of fear A - 3 scrolls of blinking C - 3 scrolls of immolation F - 23 scrolls of identify G - 2 scrolls of torment K - 2 scrolls of poison S - 3 scrolls of fog Potions a - 2 potions of lignification e - 4 potions of magic h - a potion of mutation j - 2 potions of invisibility n - 2 potions of might u - 3 potions of attraction x - 6 potions of brilliance E - a potion of ambrosia J - 5 potions of enlightenment O - 4 potions of curing P - a potion of resistance Q - 2 potions of haste Miscellaneous i - a box of beasts (inert) (quivered) k - a Gell's gravitambourine (2/2) Skills: + Level 13.8 Fighting + Level 13.2 Dodging - Level 4.0 Stealth - Level 3.0 Shields * Level 18.8 Unarmed Combat + Level 8.1 Evocations + Level 24.8 Shapeshifting You had 20 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 0% N/A 54% 1 Magic Dart Conj 0% 1d3 54% 1 Sandblast Erth 0% 2d4 54% 1 Soul Splinter Necr 0% N/A 54% 1 Sting Conj/Alch 0% 1d3 54% 1 Summon Small Mammal Summ 0% N/A 54% 1 Blink Tloc 0% N/A 67% 2 Call Imp Summ 0% N/A 67% 2 Inner Flame Hex/Fire 0% N/A 87% 3 Maxwell's Portable Pile Tloc 0% (3-9)d2 87% 3 Passwall Erth 0% N/A 87% 3 Stone Arrow Conj/Erth 0% 3d7 87% 3 Brom's Barrelling Bould Conj/Erth 0% 2d4 99% 4 Cigotuvi's Putrefaction Necr/Air 0% N/A 99% 4 Dispel Undead Necr 0% 3d6 99% 4 Martyr's Knell Necr/Summ 0% N/A 99% 4 Hoarfrost Cannonade Ice/Alch 0% 3d6/3d12 100% 5 Irradiate Conj/Alch 0% 3d11 100% 5 Bombard Conj/Erth 0% 9d1 100% 6 Hellfire Mortar Fire/Erth 0% 3d11 100% 7 Magnavolt Erth/Air 0% 4d9 100% 7 Ignition Fire 0% 3d3 100% 8 Maxwell's Capacitive Co Air 0% ∞ 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Lair (5/5) D:9 Swamp (4/4) Lair:3 Snake (4/4) Lair:2 Slime (5/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:14 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) IceCv (visited) Temple: D:4-7 Altars: Ashenzari Cheibriados Dithmenos Elyvilon Fedhas Hepliaklqana Makhleb Nemelex Xobeh Okawaru Qazlal Ru Sif Muna Trog Uskayaw Vehumet Xom Yredelemnul Zin The Shining One Beogh Jiyva Shops: D:7 ! D:10 ( D:12 [ D:14 [ Orc:2 !(:![(:(( Vaults:4 [ Annotations: Slime:4 Dissolution Slime:5 Royal Jelly Innate Abilities, Weirdness & Mutations You are a lightning-filled tempest! Your electrical attacks strike out in all directions at once. You are incredibly evasive. You can turn into living lightning. You are insubstantial and cannot be petrified, ensnared, or set on fire. You are flying. You are immune to poison. You are resistant to electric shocks. (rElec) You are incapable of wielding weapons or throwing items. Your armour is entirely melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. ((Your skin changes colour to match your surroundings (Stealth+).)) ((Your pliable body absorbs attacks. (AC +2, EV +2))) ((You are camouflaged when in or above water. (Stealth+))) ((You have tentacles for arms and can constrict up to eight enemies at once.)) ((Your flesh is almost immune to the effects of heat. (rF+++))) You passively map the area around you. ((Your system is resistant to poisons. (rPois))) Your natural rate of healing is unusually fast. Your muscles are strong. (Str +4, Int/Dex -1) Your spells are harder to cast, but more powerful. ((You have acidic saliva.)) ((Armour fits poorly on your pseudopods.)) ((You have a small jelly attached to you that may absorb projectiles.)) Message History The frost giant freezes you. * * * LOW HITPOINT WARNING * * * The walls burn the deep elf high priest! The deep elf high priest prays to its god. The vault warden's spells are empowered by the prayer of brilliance! x2 The frost giant's spells are empowered by the prayer of brilliance! The wall burns the vault guard! The wall burns the vault warden! The walls burn the vault warden! The vault warden activates a sealing rune. The wall burns the yaktaur captain! The ironbound preserver casts a spell. The ironbound preserver is healed somewhat. A deep elf high priest comes into view. It is wielding a +0 short sword. The wall burns the stone giant! The walls burn the vault guard! The walls burn the stone giant! The stone giant completely misses you. You buffet the vault warden! The vault warden is almost dead. You buffet the lich! You hit the orc knight. You hit the frost giant. You batter the stone giant!! You kill the stone giant! The walls burn the deep elf sorcerer! The walls burn the lich! The lich completely misses you. The walls burn the vault guard! You kill the vault guard! A jumping spider comes into view. The walls burn the orc knight! You kill the orc knight! The wall burns the deep elf high priest! The deep elf high priest prays to its god. The walls burn the polterguardian! The wall burns the orc warrior! The wall burns the frost giant! The frost giant hits you but does no damage. A lich comes into view. The wall burns the vault warden! The wall burns the dread lich! The dread lich mumbles some strange words. The dread lich seems to speed up. The walls burn the vault warden! The vault warden completely misses you. The wall burns the yaktaur captain! The walls burn the vault warden! The vault warden hits you from afar with a +0 halberd!! You die... Jiyva sends a jelly to digest your equipment. .....<