Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 16690586977225612953 61 Gorae the Vexing (level 4, -3/33 HPs) Began as a Human Hexslinger on Feb 24, 2025. Slain by a water moccasin (5 damage) ... on level 2 of the Dungeon. The game lasted 00:04:26 (1794 turns). Gorae the Vexing (Human Hexslinger) Turns: 1794, Time: 00:04:27 Health: -3/33 AC: 3 Str: 8 XL: 4 Next: 7% Magic: 6/6 EV: 11 Int: 14 God: Gold: 780 SH: 0 Dex: 17 Spells: 4/6 levels left rFire . . . a - +2 sling rCold . . . (no shield) rNeg . . . c - +0 robe rPois . j - +0 helmet rElec . (no cloak) rCorr . (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of wizardry HPRegen 0.25/turn (no ring) MPRegen 0.10/turn %: wizardry (x1) @: mighty, lethally poisoned (-3 -> -5), about to teleport A: explore regen a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 780 gold pieces. Inventory: Hand Weapons a - a +2 sling (weapon) Missiles d - 6 poisoned darts g - 3 atropa-tipped darts Armour c - a +0 robe (worn) j - a +0 helmet (worn) Jewellery e - a ring of wizardry (left hand) Scrolls b - 5 scrolls of poison h - a scroll of immolation n - a scroll of identify o - a scroll of fog Potions f - a potion of brilliance l - 3 potions of cancellation Skills: + Level 1.6 Fighting * Level 2.9 Ranged Weapons - Level 2.0 Dodging + Level 1.6 Spellcasting + Level 3.3 Hexes + Level 1.6 Fire Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Jinxbite Hex 20% N/A 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sigil of Binding Hex 10% N/A 8% 3 Inner Flame Hex/Fire 8% N/A 11% 3 Sublimation of Blood Necr 1% N/A 16% 2 Cause Fear Hex 5% N/A 24% 4 Dimensional Bullseye Hex/Tloc 2% N/A 43% 4 Curse of Agony Necr 1% N/A 93% 5 Rimeblight Ice/Necr 0% 2d4 (prima100% 7 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History The water moccasin poisons you! You climb upwards. You feel very sick. There is a stone staircase leading down here. You shoot a sling bullet. The sling bullet hits the water moccasin. The water moccasin is lightly wounded. You feel very sick. The water moccasin bites you. You are too injured to fight recklessly! You are too injured to fight recklessly! You feel better. The water moccasin bites you but does no damage. The water moccasin closely misses you. You feel very mighty all of a sudden. The water moccasin bites you. You are poisoned. The water moccasin poisons you! As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. You feel sick. The water moccasin barely misses you. The water moccasin bites you! * * * LOW HITPOINT WARNING * * * As you read the scroll of teleportation, it crumbles to dust. You feel strangely stable. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you but does no damage. As you read the scroll of teleportation, it crumbles to dust. You feel strangely unstable. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin closely misses you. Nothing quivered! Fire: a) +2 sling Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - water moccasin Aim: a water moccasin (lightly wounded, 42% to hit) You shoot a sling bullet. The sling bullet closely misses the water moccasin. * * * LOW HITPOINT WARNING * * * You feel sick. The water moccasin bites you. You die... #...#..........#...........# #. #..##...)......#...........# #. #..#####'####'##....)......# #. #...#....#....#............# #. #...#....#....#............# #. #..########..##............# #. #..#..##..#..##............# #. #..'......'÷.##............# #. #..##ß..ß##..##.@S.....>...# #) ######..##....#######.###### #. #..##....# ####.# #. #..####### #....# #. #..# #.#### #. #..# #.# #. #'## #.# #. #.###########.# #. #.............# #. You could see a water moccasin. Vanquished Creatures 2 adders (D:2) A ribbon worm (D:2) A dart slug (D:1) 5 ball pythons 3 bats 5 endoplasms A giant cockroach (D:2) 3 goblins A jackal (D:2) 5 kobolds 2 quokkas 7 rats 36 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorae the Human Hexslinger began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 2/2 164 | D:1 | Reached XP level 2. HP: 21/21 MP: 3/3 271 | D:1 | Identified a scroll of acquirement 271 | D:1 | Acquired 690 gold pieces 723 | D:1 | Learned a level 2 spell: Jinxbite 835 | D:2 | Reached XP level 3. HP: 26/26 MP: 4/4 1293 | D:2 | HP: 1/26 [poisoned by an adder] 1408 | D:2 | Reached XP level 4. HP: 31/32 MP: 3/6 1783 | D:3 | Noticed a water moccasin 1794 | D:2 | Slain by a water moccasin Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_tiny_a, layout_loops_ring, grunt_decor_fettered D:2: minmay_chambers_of_twos, layout_basic, serial_rivers, chequers_serial_rivers_room_a, chequers_serial_rivers_large_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_a, chequers_serial_rivers_micro_d D:3: layout_rooms, gammafunk_ghost_necromancy, hangedman_decor_clover_reticule Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Fire: Sling | 103 | 13 || 116 Cast: Jinxbite | 2 | || 2 Use: Scroll | 8 | 6 || 14 Potion | | 2 || 2 Armour: Robe | 37 | 12 || 49 Dodge: Dodged | 37 | 7 || 44