Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 7700340216645852538 154 Gorae the Conjurer (level 5, -11/35 HPs) Began as a Human Conjurer on Feb 24, 2025. Mangled by a crocodile (15 damage) ... in a sewer. The game lasted 00:03:53 (2237 turns). Gorae the Conjurer (Human Conjurer) Turns: 2237, Time: 00:03:53 Health: -11/35 AC: 4 Str: 7 XL: 5 Next: 36% Magic: 3/9 EV: 16 Int: 20 God: Gold: 115 SH: 0 Dex: 12 Spells: 6/9 levels left rFire . . . h - +3 short sword (venom) rCold . . . (no shield) rNeg . . . a - +1 robe rPois . (no helmet) rElec . k - +0 cloak rCorr + (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ i - ring of resist corrosion HPRegen 0.25/turn g - +5 ring of evasion MPRegen 0.11/turn %: no passive effects @: no status effects A: explore regen a: no special abilities You were in a sewer. You visited 1 branch of the dungeon, and saw 3 of its levels. You also visited: Sewer. You collected 115 gold pieces. Inventory: Hand Weapons h - a +3 short sword of venom (weapon) Armour a - a +1 robe (worn) k - a +0 cloak (worn) Magical Staves m - a staff of earth Jewellery e - a ring of fire g - a +5 ring of evasion (right hand) i - a ring of resist corrosion (left hand) Scrolls b - a scroll of immolation {unknown} j - a scroll of silence l - a scroll of teleportation Potions c - a potion of haste d - a potion of berserk rage f - a potion of curing {unknown} n - a potion of might {unknown} o - a potion of cancellation {unknown} Skills: + Level 2.8 Dodging + Level 3.0 Stealth + Level 2.6 Spellcasting * Level 5.0 Conjurations + Level 1.3 Alchemy You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 88% 1d7 1% 1 b - Searing Ray Conj 44% 2d6 2% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Shock Conj/Air 48% 1d6 5% 1 Momentum Strike Conj/Tloc 24% 3d8 8% 2 Blink Tloc 4% N/A 22% 2 Lesser Beckoning Tloc 4% N/A 22% 2 Fulminant Prism Conj/Alch 7% 3d7 36% 4 Swiftness Air 2% N/A 41% 3 Iskenderun's Mystic Bla Conj/Tloc 12% 2d5 (+2d2 45% 4 Airstrike Air 1% 2d(1-17) 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Sewer (1/1) Altars: Vehumet Innate Abilities, Weirdness & Mutations You regain HP and MP as you explore. Message History You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. The crocodile closely misses you. You enter the shallow water. Moving in this stuff is going to be slow. The crocodile attacks as it pursues you! The crocodile barely misses you. You are too injured to fight recklessly! You are too injured to fight recklessly! Unknown command. Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f - crocodile Aim: a crocodile (heavily wounded, very poisoned, 72% to hit) The searing ray misses the crocodile. (Press . to maintain the ray.) The crocodile bites you! * * * LOW HITPOINT WARNING * * * The crocodile drags you backwards! Aiming: Searing Ray (safe; 2% risk of failure) Press: ? - help, Q - select action, (/) - cycle Shift-Dir - straight line, f/p - crocodile Aim: a crocodile (heavily wounded, poisoned, 72% to hit) The searing ray hits the crocodile. The crocodile is heavily wounded. (Press . to maintain the ray.) The crocodile misses you. Unknown command. The searing ray hits the crocodile. The crocodile is almost dead. The crocodile barely misses you. The searing ray hits the crocodile but does no damage. The crocodile is almost dead. The crocodile bites you! You die... #~.# ##.~# #.. #..# #.. #~.# #~. ##.~# #... #~..# #.~###..## #..~#~..# #.~.~.## #~~.@.# ##~~l## #~..# #|~#.#. #!(#. !? ##### ### You could see a crocodile (poisoned). Vanquished Creatures 5 adders 4 gnolls (D:3) A ribbon worm (D:3) 2 dart slugs 4 bats 5 endoplasms A giant cockroach (D:1) 5 goblins 9 hobgoblins 3 jackals (Sewer) 5 kobolds A quokka (D:2) 9 ball pythons 2 frilled lizards (D:2) 8 rats 64 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorae the Human Conjurer began the quest for the Orb. 0 | D:1 | Reached XP level 1. HP: 13/13 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 19/19 MP: 0/5 670 | D:1 | Reached XP level 3. HP: 24/24 MP: 3/6 748 | D:1 | Learned a level 2 spell: Searing Ray 969 | D:2 | Found a radiant altar of Vehumet. 1390 | D:2 | Reached XP level 4. HP: 24/30 MP: 1/7 1899 | D:3 | Found a glowing drain. 1914 | D:3 | Reached skill level 1 in Alchemy 1914 | D:3 | Reached XP level 5. HP: 22/35 MP: 1/8 1928 | D:3 | Reached skill level 5 in Conjurations 2061 | Sewer | Entered a sewer 2225 | Sewer | Noticed a crocodile 2237 | Sewer | Mangled by a crocodile Illustrated notes Levels and vault maps discovered: D:1: elethiomel_arrival_maze, layout_rooms D:2: layout_rooms, basic_altar, serial_glass, glass_columns_a, glass_columns_c, glass_columns_a, glass_columns_c D:3: layout_basic, portal_sewer_entry_a Sewer: sewer_the_crocodile Skill XL: | 1 2 3 4 5 | ---------------+----------------+----- Stealth | 3 | 3.0 Alchemy | 1 | 1.3 Conjurations | 5 | 5.0 Dodging | | 2.8 Spellcasting | | 2.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Unarmed | 5 | || 5 Short sword | 34 | 53 || 87 Cast: Magic Dart | 40 | || 40 Searing Ray | 5 | 11 || 16 Use: Scroll | 5 | 3 || 8 Potion | | 1 || 1 Armour: Robe | 20 | 47 || 67 Dodge: Dodged | 30 | 100 || 130