Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 16594089228112409980 281235 Gorae the Metamorph (level 20, -12/195 HPs) Began as an Octopode Shapeshifter on Aug 20, 2026. Was a Believer of Ashenzari. Mangled by a yaktaur captain ... wielding a +5 glaive of speed (from an undying armoury) (15 damage) ... on level 5 of the Vaults. The game lasted 02:04:03 (35169 turns). Gorae the Metamorph (Octopode Shapeshifter) Turns: 35169, Time: 02:04:04 Health: -12/195 AC: 40 Str: 36 XL: 20 Next: 90% Magic: 33/33 EV: 17 Int: 16 God: Ashenzari [**....] Gold: 1458 SH: 23 Dex: 29 Spells: 23/37 levels left rFire + . . (50%) - Stone tentacles rCold + . . (50%) a - +0 tower shield rNeg + + . (20%) q - +2 mask of the Dragon {Dragonpray SInv} rPois ∞ (0%) m - amulet of wildshape rElec + (33%) c - ring of Supernal Gnosis {^Drain rCorr Str+8 Int+2 Dex+6, Self, Cun} (curse) rCorr + (50%) k - ring of the Bound Pleiades {Will+, Melee, Bglg} (curse) SInv + i - ring of Supernal Gnosis {Str+6, Sorc, Cun} (curse) Will +++.. n - ring of Ashenzari's Affliction {rC+, Dev, Self} (curse) Stlth ++++ f - +6 ring of dexterity HPRegen 0.52/turn p - ring of willpower MPRegen 0.23/turn B - ring of Ashenzari's Stars {rF+, Bglg, Cun} (curse) L - ring of positive energy u - granite talisman "Joalinta" {Rampage} %: rampage @: statue-form, frozen, studying 2 skills, very slow A: powerful, torment resistance 1, boosted hp, slow, reduced EV, almost no armour, amphibious, 8 rings, (camouflage 1), (gelatinous body 1), (nimble swimmer 1), tentacles, (time-warped blood 1) }: 1/15 runes: serpentine a: Renounce Religion (0%), Curse Item (0%), Shatter the Chains (0%) You were on level 5 of the Vaults. You worshipped Ashenzari. Ashenzari was pleased with you. You were a living statue of rough stone. You visited 5 branches of the dungeon, and saw 31 of its levels. You visited the chambers of the Necropolis 1 time. You also visited: Sewer and Wizlab. You collected 3942 gold pieces. You spent 2484 gold pieces at shops. Inventory: Hand Weapons e - the +8 battleaxe of Cinanasu {freeze, rElec rPois} (You took it off a kobold brigand on level 12 of the Dungeon) rElec: It insulates you from electricity. rPois: It protects you from poison. It cannot be enchanted further. t - the +9 falchion of the Six Knaves {flame, rPois} (You found it on level 1 of the Snake Pit) rPois: It protects you from poison. It cannot be enchanted further. C - the +3 war axe "Melul" {vamp, rElec rN+ Int+2 Dex+6} (You found it in the Necropolis) rElec: It insulates you from electricity. rN+: It protects you from negative energy. Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). It cannot be enchanted further. D - the +8 great sword "Beetleslayer" {flame, rElec rC- Will++} (You found it in the Necropolis) rElec: It insulates you from electricity. rC-: It makes you vulnerable to cold. Will++: It greatly increases your willpower. It cannot be enchanted further. Q - a +2 demon whip of freezing R - the +9 sling "Rewunt" {elec, ^Fragile Str+7 Dex+2} (You found it on level 4 of the Vaults) ^Fragile: It will be destroyed if unequipped. Str+7: It affects your strength (+7). Dex+2: It affects your dexterity (+2). It cannot be enchanted further. Missiles b - 3 datura-tipped darts d - 56 poisoned darts g - 19 boomerangs x - 8 curare-tipped darts F - 3 silver javelins H - a throwing net K - 5 javelins Armour a - a +0 tower shield (worn) o - a +2 hat q - the +2 mask of the Dragon (worn) {Dragonpray SInv} (You bought it in a shop on level 1 of the Snake Pit) Dragonpray: It occasionally summons a dragon when using Invocations with hostile monsters in sight. Chance is 10% + twice the piety cost of the ability used. SInv: It lets you see invisible. It cannot be enchanted further. w - an orb of mesmerism N - the skull of Zonguldrok {Reaping Hat+ rN+ Int+4} (You found it in a wizard's laboratory) Reaping: When you kill an enemy with your weapon, its spirit may be forced to fight for you. Hat+: You can equip an additional hat (on the skull). rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). O - the +3 kite shield of Oblivion {Reflect, Bane +Blink Fly rF++} (You found it in a wizard's laboratory) Bane: It inflicts you with a random bane when you equip it. +Blink: It lets you blink. Fly: It grants you flight. rF++: It greatly protects you from fire. It cannot be enchanted further. Magical Staves G - the conjuration staff of Destiny {Fly rC- Dex+8 Conj} (You found it on level 13 of the Dungeon) [staff of conjuration] Fly: It grants you flight. rC-: It makes you vulnerable to cold. Dex+8: It affects your dexterity (+8). Conj: It increases the power of your Conjurations spells. Jewellery c - the cursed ring of Supernal Gnosis (worn) {^Drain rCorr Str+8 Int+2 Dex+6, Self, Cun} (You found it on level 2 of the Dungeon) [ring of dexterity] ^Drain: It drains your maximum health when unequipped. rCorr: It protects you from acid and corrosion. Str+8: It affects your strength (+8). Int+2: It affects your intelligence (+2). Dex+6: It affects your dexterity (+6). It has a curse which improves the following skills: Introspection: Fighting and Spellcasting. Cunning: Dodging and Stealth. f - a +6 ring of dexterity (worn) i - the cursed ring of Supernal Gnosis (worn) {Str+6, Sorc, Cun} (You found it on level 4 of the Dungeon) [ring of strength] Str+6: It affects your strength (+6). It has a curse which improves the following skills: Sorcery: Conjurations and Alchemy. Cunning: Dodging and Stealth. j - a ring of protection from fire k - the cursed ring of the Bound Pleiades (worn) {Will+, Melee, Bglg} (You found it on level 3 of the Dungeon) [ring of willpower] Will+: It increases your willpower. It has a curse which improves the following skills: Melee Combat: Short Blades, Long Blades, Axes, Maces & Flails, Polearms, Staves and Unarmed Combat. Beguiling: Hexes and Translocations. l - a +6 ring of dexterity m - an amulet of wildshape (worn) n - the cursed ring of Ashenzari's Affliction (worn) {rC+, Dev, Self} (You bought it in a shop on level 2 of the Orcish Mines) [ring of protection from cold] rC+: It protects you from cold. It has a curse which improves the following skills: Devices: Evocations and Shapeshifting. Introspection: Fighting and Spellcasting. p - a ring of willpower (worn) r - an amulet of dissipation s - a +6 ring of strength v - a ring of magical power y - a ring of resist corrosion z - the ring "Joxtath" {rPois Dex+3} (You acquired it on level 2 of the Lair of Beasts) [ring of poison resistance] rPois: It protects you from poison. Dex+3: It affects your dexterity (+3). A - a +6 ring of strength B - the cursed ring of Ashenzari's Stars (worn) {rF+, Bglg, Cun} (You found it in the Necropolis) [ring of protection from fire] rF+: It protects you from fire. It has a curse which improves the following skills: Beguiling: Hexes and Translocations. Cunning: Dodging and Stealth. E - a ring of wizardry I - a ring of willpower J - a +5 ring of evasion L - a ring of positive energy (worn) M - an amulet of regeneration P - a ring of protection from fire Talismans h - a blade talisman u - the granite talisman "Joalinta" (worn) {Rampage} (You found it on level 10 of the Dungeon) [granite talisman] Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. Wands d - a wand of digging (1) p - a wand of polymorph (24) g - a wand of flame (15) e - a wand of charming (51) b - a wand of acid (14) c - a wand of iceblast (26) f - a wand of mindburst (5) Scrolls x - 5 scrolls of amnesia f - 9 scrolls of fear w - 10 scrolls of enchant weapon g - 6 scrolls of fog t - 18 scrolls of teleportation V - 4 scrolls of vulnerability i - 25 scrolls of identify N - 8 scrolls of noise r - 2 scrolls of revelation p - 4 scrolls of poison T - 5 scrolls of torment s - 3 scrolls of butterflies S - a scroll of silence b - a scroll of blinking I - 2 scrolls of immolation a - 4 scrolls of enchant armour W - 3 scrolls of brand weapon Potions L - 6 potions of lignification b - 13 potions of brilliance h - 3 potions of haste e - 5 potions of enlightenment C - a potion of cancellation a - 3 potions of ambrosia A - 4 potions of attraction c - 4 potions of curing r - a potion of resistance Baubles a - 3 flux baubles Skills: + Level 15.3(16.9) Fighting - Level 8.8(11.2) Dodging - Level 3.9(6.0) Stealth - Level 15.0 Shields - Level 19.0(20.0) Unarmed Combat - Level 7.2(9.0) Spellcasting - Level 6.0 Summonings - Level 7.1(8.9) Translocations - Level 3.0(4.0) Evocations - Level 19.0(25.0) Shapeshifting You had 23 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Teleport Other Tloc 35% N/A 1% 3 b - Lesser Beckoning Tloc 70% N/A 1% 2 c - Blink Tloc 70% N/A 1% 2 d - Maxwell's Portable P Tloc 35% (3-9)d5 1% 3 e - Passage of Golubria Tloc 35% N/A 4% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Call Imp Summ 52% N/A 2% 2 Momentum Strike Conj/Tloc 42% 3d9 4% 2 Call Canine Familiar Summ 26% N/A 4% 3 Summon Ice Beast Ice/Summ 16% N/A 16% 3 Kiss of Death Conj/Necr 28% 2d7 19% 1 Magic Dart Conj 28% 1d4 19% 1 Poisonous Vapours Alch/Air 28% 1d1 19% 1 Sandblast Erth 14% 2d6 19% 1 Ensorcelled Hibernation Hex/Ice 14% N/A 26% 2 Searing Ray Conj 14% 2d5 26% 2 Construct Spike Launche Frge 14% 2d3 28% 2 Grave Claw Necr 14% 2d8 28% 2 Iskenderun's Mystic Bla Conj/Tloc 21% 2d6 (+2d3 28% 4 Sigil of Binding Hex 7% N/A 45% 3 Tukima's Dance Hex 7% N/A 45% 3 Gloom Hex/Necr 14% N/A 47% 3 Martyr's Knell Necr/Summ 16% N/A 47% 4 Summon Seismosaurus Egg Summ/Erth 16% N/A 47% 4 Frozen Ramparts Ice 14% 1d3 50% 3 Fugue of the Fallen Necr 7% N/A 50% 3 Launch Clockwork Bee Frge 7% N/A 50% 3 Mephitic Cloud Conj/Alch/Air 7% N/A 50% 3 Swiftness Air 7% N/A 50% 3 Vampiric Draining Necr 7% 2d6 50% 3 Fulminant Prism Conj/Alch 3% 3d5 87% 4 Olgreb's Toxic Radiance Alch 7% N/A 87% 4 Dispel Undead Necr 7% 3d8 88% 4 Leda's Liquefaction Alch/Erth 3% N/A 88% 4 Petrify Alch/Erth 3% N/A 88% 4 Rending Blade Conj/Frge 7% 2d(6+1*) 88% 4 Sticky Flame Fire/Alch 7% 2d4 88% 4 Summon Cactus Giant Summ 13% N/A 94% 6 Alistair's Walking Alem Alch/Frge 7% N/A 99% 5 Curse of Agony Necr 7% N/A 99% 5 Detonation Catalyst Fire/Alch 7% 2d10 99% 5 Freezing Cloud Conj/Ice/Air 3% 6-21 99% 5 Hoarfrost Cannonade Ice/Frge 3% 3d6/3d12 99% 5 Nazja's Percussive Temp Frge 3% 4d4 99% 5 Silence Hex/Air 3% N/A 99% 5 Forge Phalanx Beetle Frge 3% N/A 100% 6 Hellfire Mortar Fire/Erth/Frge 3% 4d5 100% 7 Malign Gateway Summ/Tloc 15% N/A 100% 7 Splinterfrost Shell Ice/Frge 3% 6d4 100% 7 Discord Hex 3% N/A 100% 8 Lehudib's Crystal Spear Conj/Erth 3% 10d3 100% 8 Dungeon Overview and Level Annotations Branches: Dungeon (15/15) Temple (0/1) D:7 Lair (5/5) D:10 Shoals (0/4) Lair:2 Snake (4/4) Lair:3 Slime (0/5) Lair:4 Orc (2/2) D:12 Elf (0/3) Orc:2 Vaults (5/5) D:13 Crypt (0/3) Vaults:2 Depths (0/4) D:15 Sewer (visited) WizLab (visited) The Realm of Zot is guarded by orbs of entropy. Altars: Ashenzari Cheibriados Dithmenos Fedhas Gozag Qazlal Yredelemnul Beogh Shops: D:4 ? D:7 [ D:11 * D:14 * Orc:2 ![=*( Snake:1 * Snake:3 !: Snake:4 ::= Vaults:3 *: Annotations: D:4 5 transporters D:10 1 transporter D:13 1 transporter Innate Abilities, Weirdness & Mutations You are a living statue of rough stone. Your melee attacks are powerful. You are resistant to unholy torment. Your maximum health is greatly increased. All of your actions are slow. Your evasion is reduced. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. (Your skin changes colour to match your surroundings (Stealth+).) (Your rubbery body absorbs attacks. (AC +1, EV +1)) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. (Your blood hastes a few of your allies when you are sufficiently damaged.) Message History The confined air twists around weakly and strikes you with frigid sleet. The undying armoury hits you but does no damage. You block the undying armoury's attack. The undying armoury hits you but does no damage. You miss the undying armoury. The undying armoury is heavily damaged. The storm dragon breathes lightning at you. The undying armoury repels the bolt of lightning! The bolt of lightning misses you. The blizzard demon roars with sorrowful spite. The confined air twists around weakly and strikes you with frigid sleet. You encounter a frost giant. It is wielding a +3 battleaxe of freezing. The undying armoury hits you but does no damage. You block the undying armoury's attack. x2 You hear a shout! You hear a roar! Blink to where? Press: ? - help, Dir - move target You encounter an iron dragon, an ironbound convoker, an ironbound preserver, a deep elf demonologist, a yaktaur captain, a merfolk, a deep elf high priest, a frost giant, a deep troll earth mage and 2 phantasmal warriors. The ironbound convoker is wielding a +1 falchion of valour. The ironbound preserver is wearing a +1 ring mail of fire resistance. The yaktaur captain is carrying a +0 arbalest. The frost giant is wielding a +2 battleaxe of freezing. As you read the scroll of blinking, it crumbles to dust. The ironbound convoker shouts! The yaktaur captain shouts! The vault guard shouts! The deep troll earth mage shouts! The merfolk changes into a skyshark! You encounter a skyshark. The skyshark changes into a lindwurm! You encounter a lindwurm. The polterguardian no longer looks unusually strong. The yaktaur captain hits you from afar with a +5 glaive of speed! * * * LOW HITPOINT WARNING * * * The deep elf demonologist hits you but does no damage. The polterguardian focuses its will at you. The lance of force hits you but does no damage. The deep elf high priest calls down the wrath of its god upon you. Something smites you! * * * LOW HITPOINT WARNING * * * The yaktaur captain wields a +0 arbalest. The yaktaur captain shoots a bolt. The bolt hits you! * * * LOW HITPOINT WARNING * * * You block the yaktaur captain's attack. You block the vault sentinel's attack. The yaktaur captain hits you from afar with a +5 glaive of speed! You die... #.#....###. ##.#....#..# .........k# ####?.....WW### .........cc.p.p .......p