Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6428172690212336949 1091 Gorae the Changeling (level 8, -11/50 HPs) Began as an Octopode Shapeshifter on Sept 21, 2026. Mangled by a wight ... wielding a +0 battleaxe (18 damage) ... on level 6 of the Dungeon. The game lasted 00:06:56 (4338 turns). Gorae the Changeling (Octopode Shapeshifter) Turns: 4338, Time: 00:06:56 Health: -11/50 AC: 1 Str: 23 XL: 8 Next: 31% Magic: 17/17 EV: 11 Int: 10 God: Gold: 190 SH: 3 Dex: 10 Spells: 7/7 levels left rFire + . . (50%) - Tentacles rCold . . . (100%) h - +0 buckler rNeg . . . (100%) (helmet unavailable) rPois + (33%) (no amulet) rElec . (100%) d - ring of magical power {MP+9} rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.28/turn (no ring) MPRegen 0.15/turn (no ring) (no ring) b - medusa talisman %: no passive effects @: medusa-form A: stinger hair, lithotoxin, reduced hp, almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, fire resistance 1, strong 2, wild magic 1 a: no special abilities You were on level 6 of the Dungeon. You had a mane of long, stinging tendrils on your head. You visited 1 branch of the dungeon, and saw 6 of its levels. You collected 190 gold pieces. Inventory: Hand Weapons c - a +2 short sword of freezing (You took it off a kobold on level 2 of the Dungeon) Missiles e - 8 poisoned darts f - 4 javelins (quivered) Armour h - a +0 buckler (worn) (You found it on level 4 of the Dungeon) Jewellery d - a ring of magical power (worn) {MP+9} (You found it on level 2 of the Dungeon) Talismans a - a quill talisman b - a medusa talisman (worn) Scrolls r - a scroll of revelation w - a scroll of enchant weapon x - a scroll of amnesia p - a scroll of poison Potions L - a potion of lignification {!q} h - a potion of haste f - a potion of enlightenment {unknown} j - a potion of curing {unknown} k - a potion of heal wounds {unknown} Baubles a - 3 flux baubles Skills: + Level 4.4 Fighting - Level 2.0 Dodging - Level 4.0 Stealth + Level 4.4 Unarmed Combat * Level 7.4 Shapeshifting You had 7 spell levels left. You didn't know any spells. Your spell library contained the following spells: Spells Type Power Damage Failure Level Magic Dart Conj 0% 1d3 52% 1 Call Imp Summ 0% N/A 65% 2 Ensorcelled Hibernation Hex/Ice 0% N/A 65% 2 Call Canine Familiar Summ 0% N/A 86% 3 Fugue of the Fallen Necr 0% N/A 86% 3 Launch Clockwork Bee Frge 0% N/A 86% 3 Mephitic Cloud Conj/Alch/Air 0% N/A 86% 3 Summon Ice Beast Ice/Summ 0% N/A 86% 3 Anguish Hex/Necr 0% N/A 99% 4 Vhi's Electric Charge Tloc/Air 0% N/A 99% 4 Dungeon Overview and Level Annotations Branches: Dungeon (6/15) Temple: D:4-7 Altars: Elyvilon Fedhas Hepliaklqana Nemelex Xobeh Okawaru Qazlal Trog Uskayaw Wu Jian Xom Innate Abilities, Weirdness & Mutations You have a mane of long, stinging tendrils on your head. Your tendrils poison nearby enemies when you attack. When significantly injured, you may petrify poisoned enemies. Your maximum health is decreased, since you lack skill for your form. Your helmet is melded. You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. You are heat resistant. (rF+) You are very strong. (Str +8, Int/Dex -2) Your spells are a little harder to cast, but a little more powerful. Message History Your tendrils sting the hound. The hound is poisoned. You constrict the hound. The hound bites you but does no damage. The hound bites you. You take 4 damage, and have 45/49 hp. A hound is nearby! You barely miss the hound. Your tendrils sting the hound. The hound looks even sicker. You constrict the hound! The hound bites you but does no damage. A hound is nearby! You hit the hound. You freeze the hound. You kill the hound! M - 2 potions of mutation {!q} (gained 1) You encounter a centaur. It is carrying a +0 orcbow. Found a stone staircase leading down. Health restored: 49 A centaur is nearby! The helpless centaur fails to defend itself. You puncture the centaur! You freeze the centaur. You squeeze the centaur! You kill the centaur! Health restored: 50 No target in view! Okay, then. Really quaff M - 2 potions of mutation {!q}? Really quaff the potion of mutation? You feel extremely strange. You feel the urge to shout. Your connection to magic feels subdued. You feel stronger. Sorry, you're not good enough to have a special ability. Really quaff M - a potion of mutation {!q}? Really quaff the potion of mutation? You feel extremely strange. Your urge to shout disappears. Your magic regains its normal vibrancy. You feel stronger. You feel less in control of your magic. You feel resistant to heat. Unknown command. You see here a hound corpse. i - a scroll of identify {@r1} No target in view! You encounter an adder. The adder hisses angrily. An adder is nearby! You closely miss the adder. You grab the adder. Your squeeze misses the adder. Your tendrils sting the adder. The adder is poisoned. You constrict the adder! The adder barely misses you. The adder bites you but does no damage. An adder is nearby! You hit the adder. The adder seems to slow down. You freeze the adder. You kill the adder! Done exploring. As you read the scroll of identify, it crumbles to dust. l -> h - a potion of haste Done exploring. You drop a +1 rapier of electrocution. You unwield your +2 short sword of freezing. Your +2 short sword of freezing stops glowing. You drop a +2 short sword of freezing. Okay, then. c - a +2 short sword of freezing Done exploring. Done exploring. Search for what [Enter for "."]? . There is a stone staircase leading down here. Done exploring. You climb downwards. You encounter a hound and a centaur. The centaur is carrying a +0 orcbow. There is a stone staircase leading up here. You encounter a wight. It is wielding a +3 scimitar of freezing. You encounter 2 wights. A wight is wielding a +2 hand axe of freezing. Found an escape hatch in the floor. The hound barks! You encounter a wight. It is wielding a +0 dagger. The wight leaves your sight. You encounter a sleepcap. The hound bites you. You take 3 damage, and have 47/50 hp. The hound stops to sniff the ground. There is a stone staircase leading up here. You block the hound's attack. The hound bites you. The centaur shouts! You climb upwards. There is a stone staircase leading down here. You take 5 damage, and have 43/50 hp. You miss the hound. Your grab misses the hound. Your tendrils sting the hound. The hound is poisoned. The hound bites you. You take 2 damage, and have 41/50 hp. You closely miss the hound. Your grab misses the hound. Your squeeze misses the hound. Your tendrils sting the hound. The hound looks even sicker. The hound barely misses you. x2 You barely miss the hound. Your grab misses the hound. Your squeeze misses the hound. Your tendrils sting the hound. The hound looks as sick as possible! The hound misses you. You bludgeon the hound! You kill the hound! No target in view! You climb downwards. The centaur wields a +0 orcbow. The centaur shoots an arrow. The arrow hits you! You block the wight's attack. The wight hits you with a +0 dagger! The sleepcap releases spores at you. * * * LOW HITPOINT WARNING * * * The centaur shoots an arrow. The arrow hits you. * * * LOW HITPOINT WARNING * * * The wight hits you with a +0 battleaxe!! You die... ............# ............# ...........# ..........##### .........#..... ....c....z.# ..........### ......zf#...# ......zJ.##.# ........z# ..# .........# ... ...$.....# ## ..!.....!# ........## #......## ####### You could see a sleepcap, a centaur and 4 wights. Vanquished Creatures Grinder (D:3) 2 centaurs (D:5) 2 phantoms (D:4 D:5) A scorpion (D:5) A howler monkey (D:4) A bombardier beetle (D:4) 2 orc priests (D:3 D:5) 3 hounds (D:5) 3 iguanas (D:4 D:5) 2 clockroaches (D:4 D:5) An orc wizard (D:5) 7 adders (D:2 D:3 D:4 D:5) 2 white imps (D:3 D:5) 5 dart slugs (D:2 D:4) A ribbon worm (D:2) 16 orcs (D:2 D:3 D:5) 5 endoplasms (D:1 D:3 D:4) 8 hobgoblins (D:1 D:2 D:3 D:4) 6 jackals (D:1) A quokka (D:1) 5 ball pythons (D:1 D:2 D:3) 3 bats (D:1 D:3) A frilled lizard (D:3) 5 goblins (D:1 D:2 D:4) 7 kobolds (D:1 D:2 D:4) 8 rats (D:2 D:3) 99 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorae the Octopode Shapeshifter began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 14/14 MP: 1/1 164 | D:1 | Reached skill level 1 in Stealth 210 | D:1 | Reached XP level 2. HP: 19/19 MP: 2/2 564 | D:2 | Found a sparkling altar of Nemelex Xobeh. 704 | D:2 | Reached skill level 2 in Stealth 704 | D:2 | Reached XP level 3. HP: 25/25 MP: 3/3 1516 | D:2 | Reached XP level 4. HP: 18/30 MP: 4/4 1540 | D:3 | HP: 11/30 [orc priest/+0 hand axe (5)] 1542 | D:3 | Reached skill level 3 in Fighting 1542 | D:3 | Reached skill level 3 in Stealth 1638 | D:3 | Encountered Grinder 1646 | D:3 | HP: 15/31 [Grinder (11)] 1649 | D:3 | Killed Grinder 1650 | D:3 | Reached skill level 4 in Stealth 1650 | D:3 | Reached skill level 5 in Shapeshifting 1650 | D:3 | Reached XP level 5. HP: 18/36 MP: 5/5 1650 | D:3 | Reached XP level 6. HP: 21/42 MP: 6/6 2441 | D:4 | Found an ornate altar of the Wu Jian Council. 2562 | D:4 | Found a white marble altar of Elyvilon. 2716 | D:4 | Reached skill level 6 in Shapeshifting 2859 | D:4 | HP: 14/33 [phantom (8)] 2861 | D:4 | Reached XP level 7. HP: 16/46 MP: 7/7 2995 | D:4 | HP: 18/37 [iguana (9)] 3428 | D:5 | Entered Level 5 of the Dungeon 3453 | D:5 | HP: 19/39 [centaur (2)] 3458 | D:5 | HP: 14/39 [centaur (3)] 3617 | D:5 | Found an iron altar of Okawaru. 3619 | D:5 | Found a hide-covered altar of Uskayaw. 3619 | D:5 | Found a bloodstained altar of Trog. 3619 | D:5 | Found a blossoming altar of Fedhas. 3628 | D:5 | Found a hazy altar of Hepliaklqana. 3631 | D:5 | Found a shimmering altar of Xom. 3807 | D:5 | HP: 15/41 [phantom (7)] 3809 | D:5 | Reached skill level 4 in Fighting 3809 | D:5 | Reached skill level 4 in Unarmed Combat 3809 | D:5 | Reached XP level 8. HP: 11/54 MP: 8/8 3810 | D:5 | Reached skill level 7 in Shapeshifting 3986 | D:5 | Found a stormy altar of Qazlal. 4160 | D:5 | Gained mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 4160 | D:5 | Gained mutation: Your spells are a little easier to cast, | but a little less powerful. [potion of mutation] 4160 | D:5 | Gained mutation: You are strong. (Str +4, Int/Dex -1) | [potion of mutation] 4161 | D:5 | Lost mutation: You occasionally shout uncontrollably at | those who injure you. [potion of mutation] 4161 | D:5 | Lost mutation: Your spells are a little easier to cast, but | a little less powerful. [potion of mutation] 4161 | D:5 | Gained mutation: You are very strong. (Str +8, Int/Dex -2) | [potion of mutation] 4161 | D:5 | Gained mutation: Your spells are a little harder to cast, | but a little more powerful. [potion of mutation] 4161 | D:5 | Gained mutation: You are heat resistant. (rF+) [potion of | mutation] 4338 | D:6 | HP: 17/50 [wight/+0 dagger (9)] 4338 | D:6 | HP: 7/50 [centaur/arrow (6)] 4338 | D:6 | Mangled by a wight Illustrated notes Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms, minmay_misc_feat_alley D:2: layout_basic, basic_altar D:3: layout_rooms, nicolae_overflow_hidden_temple, uniq_grinder D:4: layout_gridville, lemuel_crystal_altar, mainiacjoe_overflow_catwalk D:5: layout_cave_pools, mainiacjoe_overflow_paths, minmay_overflow_temple_hex D:6: layout_rooms, temple_entry_dummy, serial_park_square3 [serial_park_minivault_5x5_1], minivault_19, minmay_mini_ossuary Skill XL: | 1 2 3 4 5 6 7 8 | ---------------+-------------------------+----- Stealth | 1 2 4 | 4.0 Fighting | 3 4 | 4.4 Shapeshifting | 5 6 7 | 7.4 Unarmed Combat | 4 | 4.4 Dodging | | 2.0 Action | 1- 3 | 4- 6 | 7- 9 || total ---------------------------+-------+-------+-------++------- Attack: Normal | 55 | 51 | 66 || 172 Melee: Unarmed | 29 | | 4 || 33 Constrict | 20 | 12 | 14 || 46 Tentacles | 14 | 6 | 17 || 37 Short sword | 26 | 51 | 62 || 139 Punch | 1 | | || 1 Stingers | | 5 | 43 || 48 Drink: Mutation | | | 2 || 2 Read: Identify | 1 | 1 | 2 || 4 Teleportation | 1 | | || 1 Revelation | 1 | | || 1 Amnesia | 1 | | || 1 Vulnerability | 1 | | || 1 Silence | 1 | | || 1 Fear | | 1 | || 1 Enchant weapon | | 1 | || 1 Poison | | 1 | || 1 Torment | | | 1 || 1 Immolation | | | 1 || 1 Fog | | | 1 || 1 Stab: Sleeping | 11 | 16 | 8 || 35 Petrifying | | | 2 || 2 Armour: None | 15 | 16 | 38 || 69 Dodge: Dodged | 25 | 11 | 34 || 70 Block: Buckler | | | 10 || 10 Form: Medusa | | 1 | || 1 Levels and vault maps discovered: D:1: minmay_arrival_doors, layout_rooms, minmay_misc_feat_alley D:2: layout_basic, basic_altar D:3: layout_rooms, nicolae_overflow_hidden_temple, uniq_grinder D:4: layout_gridville, lemuel_crystal_altar, mainiacjoe_overflow_catwalk D:5: layout_cave_pools, mainiacjoe_overflow_paths, minmay_overflow_temple_hex D:6: layout_rooms, temple_entry_dummy, serial_park_square3 [serial_park_minivault_5x5_1], minivault_19, minmay_mini_ossuary Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 4342 | 4197 | 145 | 283 | 3213 | 6 | 723.7 | Dungeon | 4342 | 4197 | 145 | 283 | 3213 | 6 | 723.7 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:2: 1054 daAuts D:4: 986 daAuts D:5: 902 daAuts D:3: 825 daAuts D:1: 562 daAuts D:6: 10 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 259.8 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 259.8 +-------+-------+-------+-------+-------+----------------------