Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 7271951134385044894 5 Gorae the Digger (level 1, 11/11 HPs) Began as an Octopode Earth Elementalist on Sept 25, 2026. Quit the game on level 1 of the Dungeon. The game lasted 00:02:34 (802 turns). Gorae the Digger (Octopode Earth Elementalist) Turns: 802, Time: 00:02:35 Health: 11/11 AC: 1 Str: 13 XL: 1 Next: 80% Magic: 3/3 EV: 12 Int: 17 God: Gold: 51 SH: 0 Dex: 12 Spells: 3/4 levels left rFire . . . (100%) a - +1 dagger (venom) rCold x . . (150%) (no offhand) rNeg . . . (100%) (no helmet) rPois . (100%) (no amulet) rElec . (100%) b - +6 ring of strength rCorr . (100%) (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.21/turn (no ring) MPRegen 0.08/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles, tentacle spike 1, cold vulnerability 1, meek 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 51 gold pieces. Inventory: Hand Weapons a - a +1 dagger of venom (weapon) (You took it off a kobold on level 1 of the Dungeon) Jewellery b - a +6 ring of strength (worn) (You found it on level 1 of the Dungeon) Potions g - a potion of magic f - a potion of heal wounds {unknown} j - a potion of experience {unknown} Skills: + Level 0.1 Fighting + Level 2.0 Dodging + Level 2.8 Stealth * Level 2.1 Spellcasting + Level 1.0 Conjurations * Level 3.1 Earth Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Sandblast Erth 24% 2d8 5% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Passwall Erth 12% N/A 16% 3 Stone Arrow Conj/Erth 16% 3d8 24% 3 Brom's Barrelling Bould Conj/Erth 8% 2d4 63% 4 Petrify Alch/Erth 3% N/A 69% 4 Iskenderun's Battlesphe Conj/Frge 3% 2d7 83% 4 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Shops: D:1 = Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) (You are camouflaged when in or above water. (Stealth+)) You have tentacles for arms and can constrict up to eight enemies at once. One of your tentacles bears a spike. You are vulnerable to cold. (rC-) Your attacks are a little less effective. (Slay -3) Message History a - a +1 dagger of venom Your +1 dagger of venom begins to drip with poison! a - a +1 dagger of venom (weapon) There is a stone staircase leading down here. d - an emerald potion You now have 51 gold pieces (gained 4). You encounter a kobold. It is wielding a +0 club and quivering stones. Found a stone staircase leading down. The blast of sand hits the kobold. You hear an angry hiss. You encounter a ball python. You now have 2/3 mp. The blast of sand hits the kobold. You kill the kobold! You now have 1/3 mp. The blast of sand hits the ball python! You kill the ball python! You now have 0/3 mp. f - a fizzy black potion MP restored: 3 You encounter a kobold. It is wielding a +0 dagger and quivering stones. You miscast Sandblast. Nothing appears to happen. You now have 2/3 mp. Aiming: Sandblast (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) You miscast Sandblast. Nothing appears to happen. You now have 1/3 mp. Aiming: Sandblast (safe; 5% risk of failure) Press: ? - help, Q - select action Shift-Dir - straight line Aim: a kobold, wielding a +0 dagger and quivering stones (asleep, 100% to hit) You miscast Sandblast. Nothing appears to happen. You now have 0/3 mp. The helpless kobold fails to defend itself. You puncture the kobold! You kill the kobold! Things that are here: a +0 dagger; a stone; a kobold corpse Your magical contamination has completely faded away. Things that are here: a +0 club; 4 stones; a kobold corpse There is a stone staircase leading down here. You pick up a parchment of Iskenderun's Battlesphere and begin reading... You add the spell Iskenderun's Battlesphere to your library. MP restored: 3 e - a scroll labelled JIUPAKHL AGEKHE b - a +6 ring of strength Okay, then. You feel stronger. b - a +6 ring of strength (worn) j - a grey potion d - 2 emerald potions (gained 1) Found a stone staircase leading down. You open the door. You open the door. There is an open door here. You open the door. There is an open door here. There is an open door here. You open the door. You encounter a frilled lizard. There is an open door here. The helpless frilled lizard fails to defend itself. You puncture the frilled lizard! You kill the frilled lizard! Okay, then. As you read the scroll labelled JIUPAKHL AGEKHE, it crumbles to dust. You hear a loud clanging noise! It was a scroll of noise. As you read the scroll labelled LEL QOLONGUM, it crumbles to dust. It is a scroll of identify. d -> M - 2 potions of mutation Really quaff M - 2 potions of mutation {!q}? Really quaff the potion of mutation? You feel extremely strange. You feel meek. Iridescent scales grow over part of your body. The flow of your blood desyncs from the flow of time itself. You feel resistant to cold. Really quaff M - a potion of mutation {!q}? Really quaff the potion of mutation? You feel extremely strange. Your blood flow once more matches the normal passage of time. You no longer feel cold resistant. Your iridescent scales disappear. You feel vulnerable to cold. You feel robust. You feel frail. One of your lower tentacles grows a sharp spike. There is an open door here. There is an open door here. You open the door. There is an open door here. You open the door. There is an open door here. There is an entrance to Qol Late's Jewellery Shoppe here. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. Partly explored, can't reach some items. ###.########.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# #.# ###.### #.# #.# ......# #.# #.# ###.#.# #.###.# #.#.# #....@# #...# ####### ###.# #.# ### There were no monsters in sight! Vanquished Creatures An endoplasm (D:1) 2 ball pythons (D:1) A frilled lizard (D:1) 3 kobolds (D:1) 7 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorae the Octopode Earth Elementalist began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 146 | D:1 | Found Qol Late's Jewellery Shoppe. 717 | D:1 | Gained mutation: Your attacks are a little less effective. | (Slay -3) [potion of mutation] 717 | D:1 | Gained mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 717 | D:1 | Gained mutation: Your blood hastes a few of your allies | when you are sufficiently damaged. [potion of mutation] 717 | D:1 | Gained mutation: You are cold resistant. (rC+) [potion of | mutation] 718 | D:1 | Lost mutation: Your blood hastes a few of your allies when | you are sufficiently damaged. [potion of mutation] 718 | D:1 | Lost mutation: You are cold resistant. (rC+) [potion of | mutation] 718 | D:1 | Lost mutation: You are partially covered in iridescent | scales. (AC +2) [potion of mutation] 718 | D:1 | Gained mutation: You are vulnerable to cold. (rC-) [potion | of mutation] 718 | D:1 | Gained mutation: You are robust. (+10% HP) [potion of | mutation] 718 | D:1 | Lost mutation: You are robust. (+10% HP) [potion of | mutation] 718 | D:1 | Gained mutation: One of your tentacles bears a spike. | [potion of mutation] 802 | D:1 | Quit the game Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, serial_shops, shop, lemuel_flame_loot_1 Action || total ---------------------------++------- Attack: Normal || 2 Melee: Dagger || 2 Cast: Sandblast || 8 Drink: Mutation || 2 Read: Identify || 1 Noise || 1 Stab: Sleeping || 2 Armour: None || 1 Dodge: Dodged || 5 Levels and vault maps discovered: D:1: dpeg_arrival_three_smaller_balls, layout_basic, serial_shops, shop, lemuel_flame_loot_1 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 805 | 805 | 0 | 0 | 746 | 1 | 805.0 | Dungeon | 805 | 805 | 0 | 0 | 746 | 1 | 805.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 805 daAuts Table legend: A = Kills in this place as a percentage of kills in the entire game. B = Kills by you in this place as a percentage of kills by you in the entire game. C = Kills by friends in this place as a percentage of kills by friends in the entire game. D = Other kills in this place as a percentage of other kills in the entire game. E = Experience gained in this place as a percentage of experience gained in the entire game. F = Experience gained in this place divided by the number of levels of this place that you have seen. A B C D E F +-------+-------+-------+-------+-------+---------------------- Total | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 Dungeon | 100.0 | 100.0 | N/A | N/A | 100.0 | 8.0 +-------+-------+-------+-------+-------+----------------------