Dungeon Crawl Stone Soup version 0.32.1-5-gba85492886 (webtiles) character file. Game seed: 2086715571630715632 51 Gorbinator the Conjurer (level 3, 0/28 HPs) Began as a Deep Elf Conjurer on Dec 12, 2024. Succumbed to an adder's poison ... on level 2 of the Dungeon. The game lasted 00:02:56 (1968 turns). Gorbinator the Conjurer (Deep Elf Conjurer) Turns: 1968, Time: 00:02:56 Health: 0/28 AC: 21 Str: 4 XL: 3 Next: 57% Magic: 4/10 EV: 2 Int: 24 God: Gold: 105 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . l - +0 dagger rCold . . . (no shield) rNeg . . . a - melded +0 robe rPois + (helmet currently unavailable) rElec . (cloak currently unavailable) rCorr . (gloves currently unavailable) SInv . (boots currently unavailable) Will +.... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.24/turn %: no passive effects @: mighty, lethally poisoned (0 -> -4), tree-form, enlightened A: resilient, branches, torment immunity, boosted hp, poison resistance, stationary, -Tele, magic regeneration a: no special abilities You were on level 2 of the Dungeon. You were a tree. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 105 gold pieces. Inventory: Hand Weapons d - a +0 club i - a +0 hand axe l - a +0 dagger (weapon) Armour a - a +0 robe (melded) Jewellery f - a ring of see invisible Scrolls g - 2 scrolls of identify {unknown} h - 2 scrolls of teleportation {unknown} j - a scroll of summoning {unknown} n - a scroll of amnesia {unknown} p - a scroll of fear {unknown} q - 2 scrolls of enchant weapon {unknown} Potions b - a potion of magic c - a potion of enlightenment m - a potion of heal wounds {unknown} o - a potion of mutation {unknown} Skills: + Level 2.7 Dodging + Level 2.8 Stealth + Level 3.5 Spellcasting + Level 5.4 Conjurations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 60% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are a tree. Your bark is very hard, but your evasion is minimal. Your unarmed attacks smack enemies forcefully with your branches. You are immune to unholy torment. Your maximum health is greatly increased. You are resistant to poisons. (rPois) Your roots penetrate the ground, keeping you stationary. You cannot be teleported. Your equipment is partially melded. You regenerate magic rapidly. Message History The adder poisons you! The searing ray misses the adder. You feel sick. The adder bites you. You are more poisoned. The adder poisons you! The searing ray hits the adder. The adder is moderately wounded. You feel sick. The adder closely misses you. The adder bites you. You are lethally poisoned! The adder poisons you! The searing ray hits the adder. The adder is almost dead. You finish channelling your searing ray. You feel very sick. The adder barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, 66% to hit) The searing ray misses the adder. (Press . to maintain the ray.) * * * LOW HITPOINT WARNING * * * You feel very sick. The adder barely misses you. The searing ray hits the adder. You kill the adder! * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of enlightenment. You feel very buoyant. You fly up into the air. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of lignification. You turn into a tree. Your +0 robe melds into your body. Your roots penetrate the ground. * * * LOW HITPOINT WARNING * * * You feel sick. It was a potion of might. You feel very mighty all of a sudden. You die... ########....##.# #.# .........###.#.# #.# #######.## ..# #.# #.# ..# #.# #.## #.# #.# ##.###.# #.# ##...# ##.## #♣# #)†...... ######### There were no monsters in sight! Vanquished Creatures 2 adders (D:2) An endoplasm (D:1) 7 goblins 4 hobgoblins 3 jackals (D:1) 6 ball pythons A bat (D:1) A frilled lizard (D:1) 4 kobolds 2 rats 31 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorbinator the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 294 | D:1 | Reached XP level 2. HP: 15/15 MP: 6/8 297 | D:1 | Learned a level 2 spell: Searing Ray 832 | D:1 | Reached skill level 5 in Conjurations 1588 | D:2 | Reached XP level 3. HP: 19/19 MP: 7/9 1967 | D:2 | HP: 1/28 [poisoned by an adder] 1968 | D:2 | Succumbed to an adder's poison Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_behind_the_door_small, layout_basic, serial_bayou_ford_a D:2: layout_loops_ring, grunt_ministairs_11 Skill XL: | 1 2 | ---------------+-------+----- Conjurations | 5 | 5.4 Dodging | | 2.7 Stealth | | 2.8 Spellcasting | | 3.5 Action || total ---------------------------++------- Cast: Magic Dart || 39 Searing Ray || 4 Use: Potion || 3 Armour: Robe || 6 Dodge: Dodged || 6