Dungeon Crawl Stone Soup version 0.33.1-1-gc282f97621 (webtiles) character file. Game seed: 7834284069231680099 76 Gorbinator the Vexing (level 4, -2/27 HPs) Began as a Poltergeist Enchanter on June 17, 2025. Slain by a gnoll ... wielding a +0 whip (6 damage) ... on level 2 of the Dungeon. The game lasted 00:06:53 (1459 turns). Gorbinator the Vexing (Poltergeist Enchanter) Turns: 1459, Time: 00:06:54 Health: -2/27 AC: 5 Str: 4 XL: 4 Next: 32% Magic: 1/8 EV: 11 Int: 19 God: Gold: 36 SH: 0 Dex: 14 Spells: 3/8 levels left rFire . . . g - +2 dagger (pain) rCold + . . (no offhand) rNeg + + + b - +1 cloak rPois ∞ (no armour) rElec . (no armour) rCorr . (no armour) SInv . (no armour) Will ..... (no armour) Stlth +++ (no amulet) HPRegen 0.24/turn (no ring) MPRegen 0.11/turn (no ring) %: no passive effects @: flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons a - a +1 dagger g - a +2 dagger of pain (weapon) Armour b - a +1 cloak (haunted) Jewellery d - an amulet of the acrobat Scrolls f - a scroll of amnesia {unknown} Potions c - 2 potions of invisibility e - a potion of resistance {unknown} h - a potion of haste {unknown} Skills: - Level 1.2 Short Blades - Level 2.2 Dodging - Level 4.5 Stealth + Level 2.7 Spellcasting + Level 5.6 Hexes * Level 2.0 Ice Magic You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ensorcelled Hibernat Hex/Ice 34% N/A 4% 2 b - Tukima's Dance Hex 24% N/A 4% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Confusing Touch Hex 24% N/A 4% 3 Dazzling Flash Hex/Fire 26% N/A 14% 3 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. Message History The gnoll hits you with a +0 club. * * * LOW HITPOINT WARNING * * * Casting: Ensorcelled Hibernation (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ensorcelled Hibernation (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a gnoll, wielding a +0 club (severely wounded, chance to affect: 58%) The gnoll looks drowsy... The helpless gnoll fails to defend itself. You impale the gnoll!! You kill the gnoll! Your Ice Magic skill increases to level 2! You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is moderately wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is heavily wounded. The gnoll barely misses you. You closely miss the gnoll. The gnoll is heavily wounded. The gnoll hits you with a +0 whip. * * * LOW HITPOINT WARNING * * * You hit the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. You hit the gnoll but do no damage. The gnoll is severely wounded. The gnoll completely misses you. You barely miss the gnoll. The gnoll is severely wounded. The gnoll hits you but does no damage. You closely miss the gnoll. The gnoll is severely wounded. The gnoll hits you with a +0 whip. You die... #..........# #..........# #..........# #..........#### #.....[.......# #####..........##.# ........#+#...###.# ........#.....###.# ........)......j@># ........###.#####.# ####..†.........#.# #............#.# #............#.# #............#.# #########.####..# #.........# #.## #.######### ##.# You could see a gnoll. Vanquished Creatures 3 gnolls (D:2) 3 adders (D:2) 2 dart slugs (D:1) A ribbon worm (D:2) A giant cockroach (D:1) A hobgoblin (D:2) 2 ball pythons 2 bats (D:1) 3 endoplasms 2 goblins (D:2) 2 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gorbinator the Poltergeist Enchanter began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 284 | D:1 | Reached XP level 2. HP: 17/17 MP: 5/5 341 | D:1 | Learned a level 2 spell: Ensorcelled Hibernation 956 | D:2 | Reached skill level 5 in Hexes 1011 | D:2 | Reached skill level 1 in Ice Magic 1011 | D:2 | Reached XP level 3. HP: 17/21 MP: 3/6 1015 | D:2 | Learned a level 3 spell: Tukima's Dance 1435 | D:2 | Reached XP level 4. HP: 18/27 MP: 0/8 1459 | D:2 | Slain by a gnoll Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_flooded_house, layout_basic D:2: layout_basic, serial_shops, nicolae_shop_window_shopping Skill XL: | 1 2 3 4 | ---------------+-------------+----- Hexes | 5 | 5.6 Ice Magic | 1 2 | 2.0 Short Blades | | 1.2 Dodging | | 2.2 Stealth | | 4.5 Spellcasting | | 2.7 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Melee: Dagger | 76 | 23 || 99 Cast: Ensorcelled Hiber | 12 | 1 || 13 Tukima's Dance | 1 | || 1 Stab: Sleeping | 13 | 1 || 14 Armour: Skin | 29 | 13 || 42 Dodge: Dodged | 35 | 9 || 44