Dungeon Crawl Stone Soup version 0.32.1-3-gfed517dd83 (webtiles) character file. Gostoso123 the Conjurer (Octopode Conjurer) Turns: 1514, Time: 00:12:28 Health: 21/21 AC: 1 Str: 6 XL: 3 Next: 54% Magic: 6/6 EV: 12 Int: 22 God: Gold: 52 SH: 0 Dex: 10 Spells: 5/6 levels left rFire . . . f - staff of death rCold . . . (no shield) rNeg + . . (helmet restricted) rPois . (no amulet) rElec . (no ring) rCorr . (no ring) SInv . (no ring) Will ..... (no ring) Stlth +++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.10/turn (no ring) (no ring) %: no passive effects @: no status effects A: almost no armour, amphibious, 8 rings, camouflage 1, gelatinous body 1, (nimble swimmer 1), tentacles a: no special abilities You are on level 2 of the Dungeon. You have visited 1 branch of the dungeon, and seen 2 of its levels. You have collected 52 gold pieces. Inventory: Hand Weapons c - a +2 dagger of freezing i - the +9 whip "Widowermaker" {freeze, *Rage rF+ rN+} (You found it on level 2 of the Dungeon) rF+: It protects you from fire. rN+: It protects you from negative energy. *Rage: It berserks you when you make melee attacks (+20% chance). Missiles j - 2 poisoned darts Armour l - a +0 helmet Magical Staves f - a staff of death (weapon) Scrolls g - 3 scrolls of blinking Potions a - a potion of magic b - a glowing grey potion d - 2 golden potions e - an inky potion h - a cyan potion k - a fuming black potion m - a sapphire potion Skills: + Level 2.0 Dodging + Level 3.0 Stealth + Level 0.2 Unarmed Combat + Level 2.2 Spellcasting + Level 4.9 Conjurations You have 5 spell levels left. You know the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 96% 1d7 1% 1 Your spell library contains the following spells: Spells Type Power Damage Failure Level Searing Ray Conj 48% 2d6 2% 2 Fulminant Prism Conj/Alch 6% 3d6 43% 4 Iskenderun's Mystic Bla Conj/Tloc 13% 2d5 (+2d2 43% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations You cannot wear most types of armour. You are amphibious. You can wear up to eight rings at the same time. Your skin changes colour to match your surroundings (Stealth+). Your rubbery body absorbs attacks. (AC +1, EV +1) ((You are camouflaged when in or above water. (Stealth+))) You have tentacles for arms and can constrict up to eight enemies at once. Message History The adder is moderately wounded. You constrict the adder. You feel sick. You are no longer poisoned. The adder bites you. The adder barely misses you. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f - adder Aim: an adder (heavily wounded, constricted by you, 100% to hit) The magic dart hits the adder. The adder is severely wounded. You constrict the adder. The adder bites you. You are poisoned. The adder poisons you! Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line, f/p - adder Aim: an adder (almost dead, constricted by you, 100% to hit) You miscast Magic Dart. You are very lightly contaminated with residual magic. Nothing appears to happen. You constrict the adder. You kill the adder! You feel sick. You start resting. You feel sick. x4 You are no longer poisoned. You start resting. Your magical contamination has completely faded away. You start resting. Magic restored. You start resting. HP restored. You see here an adder corpse. m - a sapphire potion You open the door. As you open the door, it creaks loudly! Found an escape hatch in the ceiling. Unknown command. Unknown command. Saving game... please wait. ############# #...........# #.#########.# #.# #.# # ###†#########.######.# ................†..>.# ###.#########.#.##...# ###'## #.#.@'<..# .....# #.#.##...# ..†..# #.### ..# .....########.# ..# ..............# .# .....########## # .....# ###'## #.# There are no monsters in sight! Vanquished Creatures An adder (D:2) 5 bats 2 endoplasms 3 giant cockroaches 4 goblins A hobgoblin (D:1) 3 jackals (D:2) A quokka (D:2) 5 ball pythons 3 frilled lizards 2 kobolds (D:1) 2 rats (D:1) 32 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | Gostoso123 the Octopode Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 607 | D:1 | Reached XP level 2. HP: 17/17 MP: 0/5 1029 | D:2 | Reached XP level 3. HP: 21/21 MP: 6/6 1061 | D:2 | Identified the +9 whip "Widowermaker" {freeze, *Rage rF+ | rN+} Illustrated notes Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.0 Dodging | | 2.0 Unarmed Combat | | 0.2 Spellcasting | | 2.2 Conjurations | | 4.9 Action || total ---------------------------++------- Melee: Unarmed || 15 Constrict || 9 Staff || 20 Tentacles || 7 Dagger || 4 Cast: Magic Dart || 28 Use: Scroll || 2 Stab: Sleeping || 4 Armour: Skin || 23 Dodge: Dodged || 20