GrandVizier Level 1 of the Dungeon (0, 0, D:1) a +0 mace (5, -8, D:1) a +0 club (7, -7, D:1) a +0 short sword (10, -8, D:1) a hobgoblin corpse (skeletalised by now) (29, 21, D:1) a +0 whip (43, 3, D:1) a +0 club Level 2 of the Dungeon (0, 0, D:2) a +0 club (9, 41, D:2) a +0 ring mail (11, 3, D:2) a hobgoblin corpse (skeletalised by now) (16, 37, D:2) a +0 ring mail (17, -2, D:2) a +0 club a kobold corpse (skeletalised by now) (19, 24, D:2) a +0 long sword (20, 2, D:2) a hobgoblin corpse (skeletalised by now) (20, 3, D:2) a +0 club a kobold corpse (skeletalised by now) (21, 31, D:2) an orb of energy (22, 5, D:2) a ball python corpse (skeletalised by now) (24, 27, D:2) a frilled lizard skeleton (29, 20, D:2) a +0 dagger a +0 leather armour a kobold skeleton (36, -8, D:2) a +0 dagger a goblin corpse (skeletalised by now) (40, 0, D:2) a +0 helmet (41, 32, D:2) a quokka corpse (skeletalised by now) a jackal corpse (skeletalised by now) (41, 33, D:2) a jackal corpse (skeletalised by now) a jackal corpse (skeletalised by now) (43, 9, D:2) a +0 spear (44, 0, D:2) a parchment of Yara's Violent Unravelling (45, 11, D:2) a +0 club a goblin skeleton (47, 4, D:2) a +0 short sword 2 stones (55, 6, D:2) a +0 sling (59, 35, D:2) a parchment of Teleport Other Level 3 of the Dungeon (0, 0, D:3) 5 gold pieces (6, -8, D:3) a +6 ring of strength (6, 2, D:3) a scroll of fog (11, -3, D:3) a +0 short sword (18, -9, D:3) a +0 dagger Level 6 of the Dungeon (3, 15, D:6) a +0 whip (4, 3, D:6) a staff of conjuration (4, 15, D:6) a +0 spear a gnoll skeleton (8, 15, D:6) a +0 mace (8, 16, D:6) a +0 short sword of electrocution a +0 mace an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (9, 15, D:6) a +0 short sword an orc corpse (skeletalised by now) a hound corpse (skeletalised by now) (11, 17, D:6) a +0 giant club (11, 18, D:6) a +0 whip (16, -1, D:6) a bullfrog corpse (skeletalised by now) Level 7 of the Dungeon (13, -5, D:7) a scroll of teleportation (17, -1, D:7) a +0 ring mail Level 8 of the Dungeon (7, -6, D:8) a +0 spear (9, -6, D:8) a +0 robe (15, -13, D:8) a +0 scale mail (28, -22, D:8) an inkwell talisman (33, -28, D:8) a +1 trident a +0 robe (33, -27, D:8) a +0 orcbow 6 poisoned darts a bat corpse (skeletalised by now) (33, -26, D:8) a +4 dagger a +0 robe (34, -28, D:8) a bat corpse (skeletalised by now) (35, -28, D:8) a bat corpse (skeletalised by now) (35, -27, D:8) a bat corpse (skeletalised by now) (36, -26, D:8) a +2 hand axe a +0 robe (37, -24, D:8) a +0 mace a +0 robe (41, 3, D:8) a +2 whip of flaming a +0 robe the kobold skeleton of Pikel (42, -26, D:8) a +0 dagger of venom Level 9 of the Dungeon (8, -9, D:9) a +0 short sword a +0 spear a +0 leather armour (13, -8, D:9) a basilisk corpse (17, -1, D:9) a +0 long sword of protection (unseen) (19, -2, D:9) the +5 justicar's regalia {Inspire Amulet+ Str+4} Inspire: When you summon or create an ally, it gains Regeneration. Amulet+: You can equip an additional amulet. Str+4: It affects your strength (+4). It cannot be enchanted further. (unseen)