GrandVizier Level 1 of the Dungeon (0, 0, D:1) a hobgoblin corpse (skeletalised by now) (5, -2, D:1) a quokka corpse (skeletalised by now) (6, -5, D:1) a ball python corpse (skeletalised by now) (10, 32, D:1) a frilled lizard corpse (skeletalised by now) (10, 39, D:1) a +0 robe (11, 10, D:1) a +0 short sword a kobold corpse (skeletalised by now) (12, 17, D:1) a +0 robe (12, 21, D:1) a +0 plate armour (21, -4, D:1) a hobgoblin skeleton (29, 31, D:1) a rat skeleton (29, 32, D:1) a rat skeleton (30, 30, D:1) a rat skeleton (30, 31, D:1) a +0 dagger a hobgoblin skeleton a ball python skeleton a goblin skeleton (30, 32, D:1) a rat skeleton (32, 2, D:1) a frilled lizard corpse (skeletalised by now) (33, -3, D:1) a quill talisman (41, 34, D:1) a frilled lizard corpse (skeletalised by now) (43, 34, D:1) a quokka corpse (skeletalised by now) Level 2 of the Dungeon [Shop] Nydax's Jewellery Emporium a ring of protection from fire (unknown) (300 gold) the ring "Iheseoti" {rElec rF+ rCorr Int+3 Stlth+} (644 gold) [ring of protection from fire] rElec: It insulates you from electricity. rF+: It protects you from fire. rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). Stlth+: It makes you more stealthy. a ring of poison resistance (unknown) (240 gold) a ring of protection from cold (unknown) (300 gold) the ring "Onammoar" {rN+++ Str-4 Int+2 Dex-2 SInv} (415 gold) [ring of see invisible] rN+++: It renders you almost immune to negative energy. Str-4: It affects your strength (-4). Int+2: It affects your intelligence (+2). Dex-2: It affects your dexterity (-2). SInv: It lets you see invisible. the quill talisman "Janil" {Harm} (240 gold) [quill talisman] Harm: It increases damage dealt and taken. a ring of protection from cold (unknown) (300 gold) an amulet of magic regeneration (unknown) (360 gold) an amulet of dissipation (unknown) (360 gold) the amulet "Rel Isab" {Faith rC- Dex+4} (580 gold) [amulet of faith] Faith: It allows you to gain divine favour quickly. rC-: It makes you vulnerable to cold. Dex+4: It affects your dexterity (+4). an inkwell talisman (120 gold) (4, 9, D:2) a +0 mace (9, -4, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (15, 21, D:2) a +0 club (18, 3, D:2) a rat skeleton (20, 4, D:2) a +0 dagger a kobold skeleton (27, 26, D:2) a jackal skeleton (28, 26, D:2) a jackal skeleton (35, 29, D:2) a +0 mace (39, 26, D:2) a ball python corpse (skeletalised by now) (39, 28, D:2) a +0 dagger (46, 24, D:2) a +0 dagger a kobold corpse (skeletalised by now) Level 3 of the Dungeon (0, 1, D:3) a +0 flail (1, -1, D:3) a +0 club a +0 whip a gnoll corpse (skeletalised by now) a gnoll corpse (skeletalised by now) (4, -1, D:3) a bat skeleton (4, 29, D:3) a rat corpse (skeletalised by now) (6, -2, D:3) a +0 dagger a goblin skeleton (7, 14, D:3) a +0 falchion a +0 leather armour an orc corpse (skeletalised by now) (7, 27, D:3) a +0 war axe an orc corpse (skeletalised by now) (24, -2, D:3) a +0 trident (37, 22, D:3) a +0 club a +0 sling (39, 10, D:3) a +0 robe (39, 11, D:3) a hobgoblin skeleton (39, 12, D:3) a +0 dagger a kobold skeleton (42, 23, D:3) a +0 sling (43, -7, D:3) a +0 flail a +0 leather armour an orc skeleton (43, 20, D:3) a ball python skeleton (46, -8, D:3) a +0 club (52, -6, D:3) a +0 dagger (52, 11, D:3) a frilled lizard corpse (skeletalised by now) (56, 6, D:3) a ball python corpse (skeletalised by now) Level 4 of the Dungeon (0, 0, D:4) a +0 dagger a goblin corpse (skeletalised by now) (2, -15, D:4) a +0 mace a +0 short sword (2, -14, D:4) a +0 dagger a +0 mace a +0 leather armour a +0 trident a +0 leather armour an orc corpse (skeletalised by now) an orc corpse (skeletalised by now) (4, -2, D:4) a +0 robe (5, 1, D:4) a +0 robe (17, -19, D:4) a +0 hand axe (22, 11, D:4) a +0 quarterstaff (25, 8, D:4) the +3 leather armour of the Cricket {rF+} rF+: It protects you from fire. It cannot be enchanted further. (25, 17, D:4) a +0 dagger (27, 7, D:4) a +0 robe (28, -19, D:4) an adder corpse (skeletalised by now) (28, -11, D:4) an adder skeleton (37, 9, D:4) a +0 mace (39, -30, D:4) a +0 hand axe (39, -5, D:4) a +0 club (43, 15, D:4) a +0 scale mail (45, 2, D:4) a +0 club 2 stones a kobold skeleton (46, -19, D:4) a +0 club (48, -16, D:4) a +0 sling (50, -25, D:4) a ball python skeleton Level 5 of the Dungeon [Shop] Ucaus's Weapon Shoppe a +1 sling of freezing (116 gold) the +8 short sword of the Beginning {holy, Str+3} (704 gold) Str+3: It affects your strength (+3). It cannot be enchanted further. a +0 hand axe (36 gold) a +0 falchion (36 gold) a +0 mace (36 gold) a throwing net (36 gold) a +0 shortbow (36 gold) a +0 dagger (24 gold) a +4 flail of protection (314 gold) 6 boomerangs (144 gold) (0, 0, D:5) a +0 short sword (2, 29, D:5) a +0 chain mail (7, 27, D:5) an adder corpse (skeletalised by now) (13, 24, D:5) a parchment of Kiss of Death (20, 25, D:5) a +0 ring mail (36, 18, D:5) a +0 long sword (40, 25, D:5) a +0 whip (43, 26, D:5) a +0 short sword (59, 20, D:5) a +0 trident a +0 ring mail an orc skeleton (61, 21, D:5) a +0 short sword (61, 22, D:5) a +0 dagger an orc corpse (skeletalised by now) Level 6 of the Dungeon (0, 0, D:6) 10 gold pieces the Ecumenical Temple