GrandVizier Level 1 of the Dungeon (0, 0, D:1) a +0 club a goblin skeleton (2, 21, D:1) a ball python corpse (skeletalised by now) (6, 12, D:1) a +0 club a goblin skeleton (7, 17, D:1) a +0 spear (9, 2, D:1) a rat corpse (skeletalised by now) (12, 25, D:1) a bat skeleton (13, 10, D:1) a +0 dagger 5 stones a kobold corpse (skeletalised by now) (15, 17, D:1) a +0 dagger (16, 6, D:1) a rat skeleton (18, 6, D:1) a +0 club (20, 20, D:1) a +0 robe (25, -9, D:1) a +0 robe (28, 21, D:1) a +0 ring mail (29, 18, D:1) a rat corpse (skeletalised by now) (29, 22, D:1) a +0 short sword (31, -15, D:1) a +0 dagger (31, -12, D:1) a +0 ring mail (31, 33, D:1) a ball python corpse (skeletalised by now) (32, 21, D:1) a +0 club a goblin corpse (skeletalised by now) (40, 14, D:1) a +0 sling (43, -13, D:1) a ball python corpse (skeletalised by now) (44, 29, D:1) a hobgoblin corpse (skeletalised by now) Level 2 of the Dungeon (0, 0, D:2) a +0 trident a hobgoblin corpse (skeletalised by now) (10, -10, D:2) a +0 falchion (20, -2, D:2) an adder corpse (skeletalised by now) (26, -8, D:2) a +0 long sword (29, 7, D:2) a +0 dagger a kobold corpse (skeletalised by now) (30, 4, D:2) a +0 dagger (31, 0, D:2) a +0 dagger a kobold corpse (skeletalised by now) (31, 1, D:2) a bat corpse (skeletalised by now) (34, 2, D:2) 10 gold pieces (35, 3, D:2) a potion of attraction (36, 4, D:2) 14 gold pieces (37, 8, D:2) a +0 club (39, -7, D:2) a frilled lizard skeleton (39, 8, D:2) a +0 hand axe (42, 24, D:2) a +0 dagger a goblin corpse (skeletalised by now) (45, -24, D:2) a jackal corpse (skeletalised by now) (45, -19, D:2) a +0 dagger (48, 30, D:2) a +0 dagger a goblin corpse (skeletalised by now) (54, 2, D:2) a +0 club (54, 3, D:2) a +0 club a +0 dagger a goblin skeleton a goblin skeleton (54, 4, D:2) a +0 dagger a +0 club a +0 animal skin a +0 club a goblin skeleton (54, 8, D:2) a +0 dagger a goblin skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 robe of Chill Winds {+Blink rF++ Str+2 Int+2} (4580 gold) +Blink: It lets you blink. rF++: It greatly protects you from fire. Str+2: It affects your strength (+2). Int+2: It affects your intelligence (+2). It cannot be enchanted further. the conjuration staff of the Open Hand {rElec Dex-2 Conj Hexes Alch} (4600 gold) [staff of conjuration] rElec: It insulates you from electricity. Dex-2: It affects your dexterity (-2). Conj: It increases the power of your Conjurations spells. Hexes: It increases the power of your Hexes spells. Alch: It increases the power of your Alchemy spells. the +6 mace "Cacku" {elec, Int+6} (5710 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the amulet "Sugias Tirei" {-Tele rElec rF+ Will+ RegenMP+ rCorr} (5520 gold) [amulet of magic regeneration] -Tele: It prevents most forms of teleportation. rElec: It insulates you from electricity. rF+: It protects you from fire. Will+: It increases your willpower. RegenMP+: It increases your rate of magic regeneration. rCorr: It protects you from acid and corrosion. the +6 hand axe of Daring {venom, rN+ Int+4 Dex-5} (4270 gold) rN+: It protects you from negative energy. Int+4: It affects your intelligence (+4). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the amulet "Nestori" {rPois rC+ RegenMP+ Dex+3} (5450 gold) [amulet of magic regeneration] rPois: It protects you from poison. rC+: It protects you from cold. RegenMP+: It increases your rate of magic regeneration. Dex+3: It affects your dexterity (+3). the ring of Dunlurch {EV+5 Int+2} (4720 gold) [ring of evasion] EV+5: It affects your evasion (+5). Int+2: It affects your intelligence (+2). the +0 scale mail of Juusok {Archery, rPois rF- Dex+2} (1440 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+2: It affects your dexterity (+2). It cannot be enchanted further. the amulet of Xilegy {rF+ rN+ Will- Regen+} (4400 gold) [amulet of regeneration] rF+: It protects you from fire. rN+: It protects you from negative energy. Will-: It decreases your willpower. Regen+: It increases your rate of health regeneration. the conjuration staff "Gabog" {SInv Conj} (3620 gold) [staff of conjuration] SInv: It lets you see invisible. Conj: It increases the power of your Conjurations spells. the +8 dagger of Weties {speed, Int+6} (6560 gold) Int+6: It affects your intelligence (+6). It cannot be enchanted further. the +2 ring mail "Tobbutun" {rF- rN+ Dex+6} (3080 gold) rF-: It makes you vulnerable to fire. rN+: It protects you from negative energy. Dex+6: It affects your dexterity (+6). It cannot be enchanted further. the storm talisman "Bichento" {rCorr Int+4} (13780 gold) [storm talisman] rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). the earth staff "Hydraslayer" {Str+2 Dex-4 SInv Forge Earth} (3760 gold) [staff of earth] Str+2: It affects your strength (+2). Dex-4: It affects your dexterity (-4). SInv: It lets you see invisible. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the +1 robe of Forking Paths {Will++} (2690 gold) Will++: It greatly increases your willpower. It cannot be enchanted further. the +4 ring mail of Servitude {Rampage rN+} (3520 gold) Rampage: It causes one to take an extra step when moving towards enemies, briefly stunning them if this results in an attack. rN+: It protects you from negative energy. It cannot be enchanted further. the amulet "Ehan" {Spirit rPois rN+ Dex-2} (4120 gold) [amulet of guardian spirit] Spirit: It causes incoming damage to be divided between your reserves of health and magic. rPois: It protects you from poison. rN+: It protects you from negative energy. Dex-2: It affects your dexterity (-2). the +2 ring mail of the Morning Star {rN+ Str+4} (3360 gold) rN+: It protects you from negative energy. Str+4: It affects your strength (+4). It cannot be enchanted further. the +0 leather armour "Fusiux" {Str+5 Int+3 Dex-5} (1530 gold) Str+5: It affects your strength (+5). Int+3: It affects your intelligence (+3). Dex-5: It affects your dexterity (-5). It cannot be enchanted further. the +2 dagger of the Imbibing Saviour {speed, rElec Str+2 Dex+3} (4050 gold) rElec: It insulates you from electricity. Str+2: It affects your strength (+2). Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (12, 14, D:3) a +0 dagger 2 stones (19, 28, D:3) a +0 dagger (30, 10, D:3) a bat skeleton (36, 26, D:3) a +0 dagger (38, 22, D:3) a +0 club (45, -2, D:3) a +0 mace Level 4 of the Dungeon (0, 0, D:4) a +0 falchion (0, 1, D:4) a +0 flail a +0 leather armour (1, -1, D:4) a +0 dagger (1, 1, D:4) a +0 dagger a +0 robe (2, 0, D:4) a +0 club (2, 1, D:4) a +0 short sword (3, 6, D:4) a +0 whip (7, 6, D:4) a +0 dagger (8, 4, D:4) a parchment of Animate Dead (19, 20, D:4) a +0 war axe (20, 2, D:4) a +0 long sword (32, 13, D:4) a +0 robe (33, -2, D:4) a +0 dagger (34, -3, D:4) a +0 leather armour (37, 1, D:4) a +0 dagger a +0 robe (37, 2, D:4) a +0 dagger a +0 robe (38, 1, D:4) a +0 mace (48, -10, D:4) a +0 rapier (48, 28, D:4) a +0 ring mail Level 5 of the Dungeon (0, 0, D:5) a +0 leather armour (27, -22, D:5) an amulet of faith (29, -21, D:5) a +0 leather armour