Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14450901176958927525 1 GrandVizier the Magician (level 1, 0/15 HPs) Began as a Djinni Necromancer on May 8, 2026. Slain by a jackal (1 damage) ... on level 1 of the Dungeon. The game lasted 00:00:45 (58 turns). GrandVizier the Magician (Djinni Necromancer) Turns: 58, Time: 00:00:45 Health: 0/15 AC: 2 Str: 7 XL: 1 Next: 22% Gold: 18 EV: 11 Int: 16 God: SH: 0 Dex: 13 rFire + + . (33%) a - +0 dagger rCold x . . (150%) (no offhand) rNeg . . . (100%) b - +0 robe rPois ∞ (0%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no amulet) Will ..... (no ring) Stlth ++ (no ring) HPRegen 0.22/turn %: infuse magic (-1 HP) @: flying A: sickness immunity, fire resistance 2, cold vulnerability 1, float, innate caster, HP casting, extra vitality 1 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 18 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of enchant weapon {unknown} Skills: + Level 0.0 Fighting + Level 0.0 Armour + Level 2.1 Dodging + Level 1.5 Stealth * Level 3.4 Spellcasting * Level 3.4 Conjurations * Level 3.4 Hexes * Level 3.4 Summonings * Level 3.4 Necromancy * Level 3.4 Translocations * Level 3.4 Forgecraft * Level 3.4 Fire Magic * Level 3.4 Ice Magic * Level 3.4 Air Magic * Level 3.4 Earth Magic * Level 3.4 Alchemy You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 b - Grave Claw Necr 26% 2d8 7% 2 c - Vampiric Draining Necr 13% 2d6 13% 3 d - Animate Dead Necr 13% N/A 41% 4 e - Curse of Agony Necr 13% N/A 77% 5 Your spell library was empty. Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are immune to sickness and miasma. You are immune to poison. You are very heat resistant. (rF++) You are vulnerable to cold. (rC-) You float through the air rather than walking. You learn spells naturally, not from books. Your magical power is your life essence. You have superior vitality. (+4 MHP) Message History The jackal barely misses you. The jackal misses you. Your soul wisp touches the jackal. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jackal (chance to affect: 63%) Your soul wisp disappears in a puff of smoke! A fragment of the jackal's soul is dislodged from its body. The jackal looks weaker. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal misses you. The jackal bites you but does no damage. x2 Your soul wisp barely misses the jackal. You hit the jackal but do no damage. The jackal barely misses you. x2 The jackal bites you. * * * LOW HITPOINT WARNING * * * Your soul wisp touches the jackal but does no damage. The jackal attacks as it pursues you! The jackal closely misses you. The jackal closely misses your soul wisp. Your soul wisp closely misses the jackal. The jackal misses you. The jackal barely misses you. You hit the jackal but do no damage. The jackal bites you but does no damage. The jackal barely misses you. x2 Your soul wisp barely misses the jackal. You hit the jackal. The jackal is moderately wounded. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. The jackal misses you. Your soul wisp misses the jackal. You hit the jackal. The jackal is heavily wounded. The jackal bites you but does no damage. The jackal bites you. You die... #.##.# #.##.# # ###.##.# #. #......# #. #.#.##.# #.. #.##.# .. #.##.# #.#h##.# #..h@..# ##.h*..# #.....# #.#...# #.#.### ..#.# .###.# .# #.# .. #.# You could see 3 jackals and a friendly soul wisp (summoned). Vanquished Creatures A jackal (D:1) 1 creature vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Djinni Necromancer began the quest for the | Orb. 0 | D:1 | GrandVizier set off with the following spells memorised: | Soul Splinter, Grave Claw, Vampiric Draining, Animate Dead, | Curse of Agony. 0 | D:1 | Reached XP level 1. HP: 15/15 MP: 0/0 58 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: lemuel_arrival_broad_hall, layout_rooms, nicolae_concentric_dashed_squares_wild Action || total ---------------------------++------- Attack: Normal || 12 Melee: Dagger || 12 Cast: Soul Splinter || 4 Armour: Robe || 19 Dodge: Dodged || 16