Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 14090892625857447766 95 GrandVizier the Conjurer (level 4, -9/24 HPs) Began as a Deep Elf Conjurer on May 18, 2026. Killed by a malign offering ... invoked by a burial acolyte (10 damage) ... in an ossuary. The game lasted 00:05:59 (1441 turns). GrandVizier the Conjurer (Deep Elf Conjurer) Turns: 1441, Time: 00:05:59 Health: -9/24 AC: 2 Str: 4 XL: 4 Next: 40% Magic: 9/13 EV: 11 Int: 25 God: Gold: 110 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) c - +0 rapier rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ b - +4 ring of slaying HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: lethally poisoned (-9 -> -13) A: magic regeneration a: no special abilities You were in an ossuary. You visited 1 branch of the dungeon, and saw 4 of its levels. You also visited: Ossuary. You collected 110 gold pieces. Inventory: Hand Weapons c - a +0 rapier (weapon) Missiles d - 3 poisoned darts e - 2 boomerangs Armour a - a +0 robe (worn) Jewellery b - a +4 ring of slaying (worn) Scrolls d - a scroll of noise {unknown} e - a scroll of identify {unknown} h - 2 scrolls of enchant weapon {unknown} Potions l - a potion of enlightenment {unknown} p - a potion of heal wounds {unknown} f - a potion of moonshine {unknown} j - a potion of brilliance {unknown} k - a potion of ambrosia {unknown} n - 2 potions of curing {unknown} o - 2 potions of resistance {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth + Level 5.0 Spellcasting + Level 5.5 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 68% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Foxfire Conj/Fire 80% 2x1d8 2% 1 Scorch Fire 12% 2d5 12% 2 Call Canine Familiar Summ 6% N/A 24% 3 Fulminant Prism Conj/Alch 10% 3d9 26% 4 Iskenderun's Mystic Bla Conj/Tloc 20% 2d6 (+2d3 26% 4 Sticky Flame Fire/Alch 6% 2d4 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Ossuary (1/1) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History You finish channelling your searing ray. Your Spellcasting skill increases to level 5! There is an open gate here. You start resting. Magic restored. You start resting. HP restored. There is an open gate here. You open the door. You encounter a burial acolyte. It is wielding a +2 dagger of venom. Found an ancient bone altar of Kikubaaqudgha. The burial acolyte shouts! There is an open door here. You barely miss the burial acolyte. The burial acolyte barely misses you. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a burial acolyte, wielding a +2 dagger of venom and wearing a +0 robe (73% to hit) You focus your ray upon the burial acolyte. The searing ray hits the burial acolyte. The burial acolyte is moderately wounded. (Press . to maintain the ray.) The burial acolyte hits you with a +2 dagger of venom. You are poisoned. The searing ray hits the burial acolyte! The burial acolyte is severely wounded. You feel sick. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * The burial acolyte is healed. The searing ray hits the burial acolyte! The burial acolyte is severely wounded. * * * LOW HITPOINT WARNING * * * You feel sick. The burial acolyte utters a dark prayer and points at you. Your life force is offered up. You die... ##### ##._.## #..p..# #########@######### ....^.........^.... ...^.........^.... .##.........##... ####.^^^.#### Z #..##'''##..# ###...........### ##.......♣ß♣.....## #....♣...ß..♣.....# You could see a burial acolyte. Vanquished Creatures An ogre zombie (Ossuary) 3 adders (D:3) A ribbon worm (D:2) 6 gnoll zombies (Ossuary) 7 orcs An endoplasm (D:2) 2 hobgoblins A jackal (D:4) A quokka (D:4) A ball python (D:3) A bat (D:3) 2 frilled lizards (D:3) A goblin (D:4) 3 kobolds 5 orc zombies (Ossuary) 5 rats 41 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 245 | D:2 | Reached XP level 2. HP: 15/15 MP: 4/8 248 | D:2 | Learned a level 2 spell: Searing Ray 418 | D:3 | Reached skill level 5 in Conjurations 418 | D:3 | Reached XP level 3. HP: 8/19 MP: 7/10 1025 | D:4 | Encountered an ice beast 1114 | D:4 | Found a sand-covered staircase. 1123 | Ossuary | Entered an ossuary 1202 | Ossuary | Reached XP level 4. HP: 24/24 MP: 6/12 1374 | Ossuary | Reached skill level 5 in Spellcasting 1436 | Ossuary | Found an ancient bone altar of Kikubaaqudgha. 1441 | Ossuary | HP: 1/24 [poisoned by a burial acolyte] 1441 | Ossuary | Killed from afar by a burial acolyte Illustrated notes Levels and vault maps discovered: D:1: grunt_arrival_crossed_arrows, layout_basic, hex_medium, st_stairs_3, minmay_misc_feat_iff D:2: layout_rooms D:3: layout_loops_cross, minmay_diced_spiral D:4: layout_basic, minmay_temple_entry_poolview, nicolae_ossuary_entry_monument Ossuary: ossuary_hellmonk_orc_graveyard Skill XL: | 1 2 3 4 | ---------------+-------------+----- Spellcasting | 4 5 | 5.0 Conjurations | 5 | 5.5 Dodging | | 2.4 Stealth | | 2.4 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 1 | 2 || 3 Melee: Rapier | 1 | 2 || 3 Cast: Magic Dart | 42 | 9 || 51 Searing Ray | 15 | 5 || 20 Drink: Magic | 1 | || 1 Read: Teleportation | 1 | || 1 Armour: Robe | 4 | 4 || 8 Dodge: Dodged | 9 | 4 || 13