Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 8834829988665570781 40 GrandVizier the Conjurer (level 3, -3/19 HPs) Began as a Deep Elf Conjurer on May 18, 2026. Slain by an ice beast (5 damage) ... on level 3 of the Dungeon. The game lasted 00:03:12 (701 turns). GrandVizier the Conjurer (Deep Elf Conjurer) Turns: 701, Time: 00:03:13 Health: -3/19 AC: 2 Str: 4 XL: 3 Next: 30% Magic: 4/10 EV: 11 Int: 24 God: Gold: 64 SH: 0 Dex: 13 Spells: 7/10 levels left rFire . . . (100%) - Nothing wielded rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 64 gold pieces. Inventory: Armour a - a +0 robe (worn) Scrolls p - a scroll of poison d - 2 scrolls of identify {unknown} e - a scroll of vulnerability {unknown} Potions g - a potion of magic f - a potion of lignification {unknown} Skills: - Level 2.4 Dodging - Level 2.4 Stealth * Level 4.2 Spellcasting * Level 5.1 Conjurations You had 7 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 58% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Jinxbite Hex 10% 2d2 14% 2 Launch Clockwork Bee Frge 5% N/A 28% 3 Fulminant Prism Conj/Alch 8% 3d7 32% 4 Iskenderun's Mystic Bla Conj/Tloc 17% 2d5 (+2d2 32% 4 Anguish Hex/Necr 2% N/A 67% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Aiming: Magic Dart (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (asleep, 100% to hit) The magic dart hits the ice beast. The ice beast is lightly wounded. Casting: Magic Dart (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (poison gas, lightly wounded, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is moderately wounded. (Press . to maintain the ray.) The searing ray hits the ice beast. The ice beast is heavily wounded. The ice beast hits you but does no damage. The searing ray hits the ice beast. The ice beast is severely wounded. The ice beast barely misses you. The searing ray hits the ice beast. The ice beast is almost dead. You finish channelling your searing ray. The ice beast hits you. The ice beast freezes you! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. You don't know that spell. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an ice beast (poison gas, almost dead, 79% to hit) You focus your ray upon the ice beast. The searing ray hits the ice beast. The ice beast is almost dead. (Press . to maintain the ray.) The ice beast hits you. * * * LOW HITPOINT WARNING * * * The ice beast freezes you. You die... # §.§ ###########☼§# #☼§§§§§☼@Y§○§# #☼########§°§§○§ #.#......# §#### #.#.####.# # #.#.#..#.# #.#.#..#.# #.#.#..#)# #.#.##.#.# #.#...<#.# You could see an ice beast. Vanquished Creatures 2 gnolls (D:1) A dart slug (D:1) 2 endoplasms (D:1) 3 hobgoblins (D:1) 3 ball pythons (D:1) 2 bats (D:1) 5 frilled lizards (D:1) 2 goblins 2 kobolds 3 rats 25 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 143 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 182 | D:1 | Learned a level 2 spell: Searing Ray 218 | D:1 | Found a faded altar of an unknown god. 341 | D:1 | Reached skill level 5 in Conjurations 341 | D:1 | Reached XP level 3. HP: 19/19 MP: 4/10 691 | D:3 | Encountered an ice beast 701 | D:3 | Slain by an ice beast Illustrated notes Levels and vault maps discovered: D:1: angelslayer_arrival_concentric_rings, layout_loops_ring, ebering_ecumenical_altar_hall, minmay_misc_feat_cross D:2: layout_basic, chequers_serial_rivers_micro_a D:3: kennysheep_the_goblin_king, layout_basic, uniq_crazy_yiuf_cottage Skill XL: | 1 2 | ---------------+-------+----- Spellcasting | 4 | 4.2 Conjurations | 5 | 5.1 Dodging | | 2.4 Stealth | | 2.4 Action || total ---------------------------++------- Cast: Magic Dart || 26 Searing Ray || 10 Read: Poison || 1 Armour: Robe || 3 Dodge: Dodged || 5