Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 4543419030218111435 207 GrandVizier the Conjurer (level 5, -3/29 HPs) Began as a Deep Elf Conjurer on May 18, 2026. Killed from afar by a kobold geomancer (26 damage) ... with a blast of rock fragments ... on level 5 of the Dungeon. The game lasted 00:04:28 (1429 turns). GrandVizier the Conjurer (Deep Elf Conjurer) Turns: 1429, Time: 00:04:28 Health: -3/29 AC: 2 Str: 4 XL: 5 Next: 54% Magic: 8/13 EV: 12 Int: 25 God: Gold: 81 SH: 0 Dex: 13 Spells: 10/13 levels left rFire . . . (100%) b - +0 dagger rCold . . . (100%) d - orb {Mesmerism} rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: on mesmerism cooldown A: magic regeneration a: no special abilities You were on level 5 of the Dungeon. You visited 1 branch of the dungeon, and saw 5 of its levels. You collected 81 gold pieces. Inventory: Hand Weapons b - a +0 dagger (weapon) Missiles c - 3 poisoned darts (quivered) Armour a - a +0 robe (worn) d - an orb of mesmerism (worn) Scrolls c - a scroll of torment {unknown} e - 3 scrolls of identify {unknown} h - a scroll of brand weapon {unknown} m - a scroll of noise {unknown} n - a scroll of fog {unknown} o - a scroll of poison {unknown} q - a scroll of summoning {unknown} Potions g - a potion of magic d - a potion of cancellation {unknown} f - a potion of brilliance {unknown} j - a potion of might {unknown} k - 2 potions of enlightenment {unknown} l - 2 potions of heal wounds {unknown} p - a potion of moonshine {unknown} Skills: + Level 1.2 Fighting + Level 1.2 Armour + Level 3.3 Dodging + Level 3.5 Stealth * Level 4.6 Spellcasting * Level 5.3 Conjurations You had 10 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 1% 1 b - Searing Ray Conj 64% 2d6 1% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Apportation Tloc 10% N/A 9% 1 Slow Hex 20% N/A 9% 1 Summon Small Mammal Summ 20% N/A 9% 1 Fulminant Prism Conj/Alch 9% 3d7 28% 4 Iskenderun's Mystic Bla Conj/Tloc 19% 2d6 (+2d2 28% 4 Summon Seismosaurus Egg Summ/Erth 5% N/A 65% 4 Dungeon Overview and Level Annotations Branches: Dungeon (5/15) Temple: D:4-7 Altars: Kikubaaqudgha Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History The iguana bites you. The searing ray hits the iguana! You kill the iguana! You stop channelling your searing ray. Your orb has recharged its mesmeric power. Magic restored. You hear the slow rusting of a very distant drain. HP restored. You encounter a kobold geomancer. It is wielding a +0 dagger. The helpless kobold geomancer fails to defend itself. You puncture the kobold geomancer! The kobold geomancer is heavily wounded. The kobold geomancer hits you with a +0 dagger. Your orb emits a pulse of dizzying energy. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (heavily wounded, dazed, 73% to hit) You focus your ray upon the kobold geomancer. The searing ray misses the kobold geomancer. (Press . to maintain the ray.) The searing ray hits the kobold geomancer! The kobold geomancer is severely wounded. The kobold geomancer snaps out of its daze. The kobold geomancer hits you with a +0 dagger. The searing ray hits the kobold geomancer. The kobold geomancer is almost dead. The kobold geomancer hits you with a +0 dagger. Casting: Searing Ray (safe; 1% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Restarting spell: Searing Ray (safe; 1% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold geomancer, wielding a +0 dagger and wearing a +0 robe (almost dead, 73% to hit) You miscast Searing Ray. Nothing appears to happen. You stop channelling your searing ray. The kobold geomancer casts a spell next to you. The wall shatters! The blast of rock fragments hits you!! Ouch! That really hurt! You die... ###########.# #.....@K....# #.#########.# #.# #.# #.##### #.....# #####.# #.# #<# You could see a kobold geomancer. Vanquished Creatures A scorpion (D:4) An orc priest (D:4) 2 iguanas An orc wizard (D:4) An adder (D:4) 7 orcs (D:4) An endoplasm (D:2) 2 hobgoblins 4 jackals (D:4) 3 ball pythons (D:4) 8 bats 2 frilled lizards (D:3) 2 goblins 2 kobolds A rat (D:3) 38 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 388 | D:3 | Reached XP level 2. HP: 15/15 MP: 6/8 391 | D:3 | Learned a level 2 spell: Searing Ray 401 | D:4 | Encountered a scorpion 409 | D:4 | Killed a scorpion 410 | D:4 | Reached XP level 3. HP: 9/20 MP: 6/10 416 | D:4 | HP: 1/20 [poisoned by a scorpion] 499 | D:4 | Reached XP level 4. HP: 24/24 MP: 9/11 906 | D:4 | Reached skill level 5 in Conjurations 908 | D:4 | Reached skill level 1 in Fighting 908 | D:4 | Reached skill level 1 in Armour 994 | D:4 | Reached XP level 5. HP: 19/29 MP: 5/13 1135 | D:4 | Found an ancient bone altar of Kikubaaqudgha. 1347 | D:5 | Entered Level 5 of the Dungeon 1419 | D:5 | Encountered a kobold geomancer 1429 | D:5 | Killed from afar by a kobold geomancer Illustrated notes Levels and vault maps discovered: D:1: ncdulo_halloftheorcs, layout_basic, dreamdust_princess_bridge D:2: layout_loops_ring D:3: layout_rooms D:4: layout_layer_cave, kiku_gazebo_pond_becter, roderic_batcave D:5: layout_loops_ring, minmay_temple_entry_gardened_gates, gup_sewer_entry_bubbles, serial_shops, shop, shop, nicolae_shop_bimaterial_pillars, shop Skill XL: | 1 2 3 4 | ---------------+-------------+----- Stealth | 3 | 3.5 Dodging | 3 | 3.3 Conjurations | 5 | 5.3 Fighting | 1 | 1.2 Armour | 1 | 1.2 Spellcasting | 4 | 4.6 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 3 | 2 || 5 Melee: Dagger | 3 | 2 || 5 Throw: Dart | 3 | || 3 Cast: Magic Dart | 17 | 19 || 36 Searing Ray | 1 | 18 || 19 Stab: Sleeping | 1 | 2 || 3 Armour: Robe | 4 | 10 || 14 Dodge: Dodged | 2 | 5 || 7