Dungeon Crawl Stone Soup version 0.34.1-3-ga2c7840dd7 (webtiles) character file. Game seed: 17708646974213013443 163 GrandVizier the Gusty (level 5, -3/28 HPs) Began as a Deep Elf Air Elementalist on May 22, 2026. Slain by Terence ... wielding a +0 mace of protection (8 damage) ... on level 3 of the Dungeon. The game lasted 00:07:17 (2397 turns). GrandVizier the Gusty (Deep Elf Air Elementalist) Turns: 2397, Time: 00:07:17 Health: -3/28 AC: 2 Str: 5 XL: 5 Next: 20% Magic: 8/13 EV: 12 Int: 22 God: Gold: 100 SH: 0 Dex: 15 Spells: 4/12 levels left rFire . . . (100%) c - +2 dagger (pain) rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ e - ring of resist corrosion HPRegen 0.24/turn (no ring) MPRegen 0.26/turn %: no passive effects @: no status effects A: magic regeneration a: no special abilities You were on level 3 of the Dungeon. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 100 gold pieces. Inventory: Hand Weapons b - a +0 dagger of protection c - a +2 dagger of pain (weapon) Missiles d - a throwing net Armour a - a +0 robe (worn) Jewellery e - a ring of resist corrosion (worn) Scrolls e - a scroll of fear {unknown} h - 2 scrolls of identify {unknown} j - a scroll of blinking {unknown} k - a scroll of fog {unknown} Potions g - a potion of magic m - a potion of might f - a potion of mutation {unknown} w - a potion of heal wounds B - a potion of berserk rage Skills: + Level 0.7 Fighting + Level 0.7 Short Blades + Level 1.0 Armour + Level 3.1 Dodging + Level 2.9 Stealth * Level 4.0 Spellcasting * Level 2.4 Conjurations + Level 1.3 Necromancy * Level 4.1 Air Magic You had 4 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Shock Conj/Air 72% 1d7 3% 1 b - Swiftness Air 22% N/A 6% 3 c - Airstrike Air 11% 2d(2-18) 21% 4 Your spell library contained the following spells: Spells Type Power Damage Failure Level Static Discharge Conj/Air 36% 3-5/arc 4% 2 Soul Splinter Necr 40% N/A 6% 1 Mephitic Cloud Conj/Alch/Air 14% N/A 14% 3 Vampiric Draining Necr 10% 2d6 19% 3 Inner Flame Hex/Fire 4% N/A 32% 3 Flame Wave Conj/Fire 9% 2d6 56% 4 Anguish Hex/Necr 3% N/A 63% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Terence Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Terence hits you with a +0 mace of protection! * * * LOW HITPOINT WARNING * * * Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is lightly wounded. The zap hits Terence! Terence is heavily wounded. Terence screams, "Stand, coward! You want a fight, show some honour!" Terence barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence but does no damage. Terence is heavily wounded. The zap hits Terence but does no damage. Terence is heavily wounded. Terence misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is heavily wounded. The zap hits Terence but does no damage. Terence is heavily wounded. Terence barely misses you. Casting: Shock (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Shock (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line The zap hits Terence. Terence is severely wounded. The zap misses Terence. Terence hits you with a +0 mace of protection! You die... Terence says, "Finally, peace and quiet." #.###.#.#######..##.# #....###......#..##..## ###...#.#####.#..##.#.# #....## #.#..##.#.. #...## #.......... ##.## ####)####.. #.# #.)).... #.###### ######.# #..@@..# #.# ######.# #.# #.# #.# #.# #.. #.# ### #.# #.# #.# #.# You could see Terence. Vanquished Creatures 2 orc priests (D:3) An orc wizard (D:3) 2 adders 5 ribbon worms 4 orcs (D:3) 7 endoplasms 3 hobgoblins 6 jackals (D:3) A quokka (D:3) 3 ball pythons 6 bats 2 frilled lizards 7 goblins 5 kobolds 2 rats (D:1) 56 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Deep Elf Air Elementalist began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 210 | D:1 | Reached XP level 2. HP: 15/15 MP: 4/8 1014 | D:2 | Reached XP level 3. HP: 19/19 MP: 3/10 1326 | D:2 | Learned a level 3 spell: Swiftness 1578 | D:2 | Found a faded altar of an unknown god. 1890 | D:3 | Reached XP level 4. HP: 6/24 MP: 5/11 1895 | D:3 | Learned a level 4 spell: Airstrike 1988 | D:3 | Reached skill level 1 in Necromancy 2174 | D:3 | Reached skill level 1 in Armour 2193 | D:3 | Reached XP level 5. HP: 9/28 MP: 9/13 2337 | D:3 | Encountered Terence 2348 | D:3 | HP: 1/28 [Terence/+0 mace of protection (6)] 2397 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kilobyte_arrival_exit_the_forest, layout_basic D:2: layout_basic, ebering_ecumenical_altar_box, minmay_door_square D:3: layout_loops_ring, uniq_terence, uniq_sigmund Skill XL: | 1 2 3 4 | ---------------+-------------+----- Conjurations | 2 | 2.4 Necromancy | 1 | 1.3 Dodging | 3 | 3.1 Armour | 1 | 1.0 Air Magic | 4 | 4.1 Spellcasting | 4 | 4.0 Fighting | | 0.7 Short Blades | | 0.7 Stealth | | 2.9 Action | 1- 3 | 4- 6 || total ---------------------------+-------+-------++------- Attack: Normal | 9 | 10 || 19 Melee: Dagger | 9 | 10 || 19 Cast: Shock | 71 | 33 || 104 Swiftness | | 1 || 1 Drink: Heal wounds | | 1 || 1 Might | | 1 || 1 Berserk rage | | 1 || 1 Read: Brand weapon | | 1 || 1 Stab: Sleeping | 4 | 1 || 5 Armour: Robe | 15 | 16 || 31 Dodge: Dodged | 10 | 14 || 24