GrandVizier Level 1 of the Dungeon (0, 0, D:1) a +0 dagger (5, 7, D:1) a +0 dagger of venom (5, 10, D:1) a +0 short sword a kobold corpse (skeletalised by now) (6, -4, D:1) a +0 ring mail (6, 39, D:1) a +0 club (7, 28, D:1) a +0 club (8, -5, D:1) a bat corpse (skeletalised by now) (10, 18, D:1) a parchment of Sculpt Simulacrum (20, 30, D:1) a +0 ring mail (24, 9, D:1) a +0 whip (25, 9, D:1) a +0 whip (27, 20, D:1) a +0 falchion (29, 14, D:1) a +0 dagger a +0 whip a kobold corpse (skeletalised by now) (30, 16, D:1) a +0 spear a gnoll skeleton (32, 35, D:1) a +0 dagger (40, 27, D:1) a +0 mace Level 2 of the Dungeon (6, -17, D:2) a +0 club a goblin skeleton (16, -4, D:2) a +0 dagger (21, -16, D:2) 3 flux baubles (24, -18, D:2) a hobgoblin skeleton (29, 16, D:2) an inkwell talisman (30, -6, D:2) an adder skeleton (31, -15, D:2) a +0 robe (31, 4, D:2) a +0 scale mail (34, -5, D:2) a bat skeleton (55, 4, D:2) a hobgoblin corpse (skeletalised by now) (60, -8, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (13, -4, D:3) a bat corpse (skeletalised by now) (15, -22, D:3) a bat skeleton (26, 28, D:3) a +0 dagger of pain a kobold corpse (skeletalised by now) (27, -17, D:3) a +0 club (28, -18, D:3) a +0 flail a +0 leather armour (31, 6, D:3) the +8 spear "Giantbane" {protect, ^Contam rElec Will+ Int+3} ^Contam: It causes magical contamination when unequipped. rElec: It insulates you from electricity. Will+: It increases your willpower. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +9. (45, -18, D:3) a +0 short sword (45, 29, D:3) a ball python corpse (skeletalised by now) (56, 11, D:3) a +0 trident Level 4 of the Dungeon (0, 0, D:4) a scroll of noise (3, -1, D:4) a +0 spear (6, -4, D:4) a +0 war axe a +0 leather armour (6, -3, D:4) a +0 short sword (6, -2, D:4) a +0 dagger a +0 robe