GrandVizier Level 1 of the Dungeon (0, 0, D:1) a +0 club (4, -4, D:1) a +0 scale mail (10, -8, D:1) a +0 dagger (10, 28, D:1) a frilled lizard corpse (skeletalised by now) (10, 29, D:1) a +0 club (23, 25, D:1) a bat corpse (skeletalised by now) (23, 32, D:1) a +0 robe (24, 1, D:1) a frilled lizard skeleton (47, 17, D:1) a ball python corpse (skeletalised by now) (50, 32, D:1) a +0 dagger (57, 29, D:1) a rat corpse (skeletalised by now) (59, 34, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a bat corpse (skeletalised by now) (1, 0, D:2) a quokka corpse (skeletalised by now) (2, 8, D:2) a +0 robe (9, 13, D:2) a +0 club a +0 dagger a goblin corpse (skeletalised by now) a goblin corpse (skeletalised by now) (9, 14, D:2) a +0 club a +0 dagger a +0 dagger a +0 dagger a goblin corpse (skeletalised by now) (17, 19, D:2) a +0 short sword (29, 38, D:2) a +0 club (34, 6, D:2) a +0 whip a kobold skeleton (35, 22, D:2) a quokka skeleton (36, 6, D:2) a +0 dagger (45, 0, D:2) a +0 club a +0 robe (47, -4, D:2) a hobgoblin corpse (skeletalised by now) Level 3 of the Dungeon (0, 0, D:3) a +0 short sword (11, 10, D:3) a +0 sling (20, 21, D:3) an adder corpse (skeletalised by now) (25, 20, D:3) a bat skeleton (26, -8, D:3) 4 large rocks (28, -6, D:3) 4 large rocks (30, -9, D:3) a +0 dagger a goblin corpse (skeletalised by now) (31, -12, D:3) a +0 club a goblin skeleton (32, -18, D:3) a +0 hand axe (32, -9, D:3) a +0 dagger (32, -8, D:3) a +0 giant spiked club an ogre corpse (skeletalised by now) (40, 36, D:3) a potion of heal wounds (41, 22, D:3) a rat skeleton (41, 38, D:3) a scroll of butterflies (42, 21, D:3) a +0 chain mail (42, 32, D:3) a +0 club a +0 club a gnoll corpse (42, 33, D:3) a +0 flail a +0 mace a +0 dagger a +0 whip a gnoll corpse an orc corpse (42, 36, D:3) the +0 toga "Victory" {*Victory Clar} *Victory: When the wearer kills a threatening monster, it has a chance to gain +1 AC, +1 Slay, and +1 Int, capping at +7. When the wearer uses a scroll or a potion with a hostile monster in sight, its bonuses reset to +0. Unequipping it also resets its bonuses to +0. Clar: It protects you from confusion, rage, mesmerisation and fear. It cannot be enchanted further. (unseen) (43, 38, D:3) a scroll of identify (44, 36, D:3) a potion of heal wounds (57, 7, D:3) a +0 morningstar an orc corpse Level 4 of the Dungeon (2, 5, D:4) a scroll of vulnerability