GrandVizier Level 1 of the Dungeon (0, 0, D:1) a ball python corpse (skeletalised by now) (10, -14, D:1) a bat corpse (skeletalised by now) (11, 22, D:1) a rat corpse (skeletalised by now) (12, -20, D:1) a +0 leather armour (12, 21, D:1) a frilled lizard corpse (skeletalised by now) (18, 24, D:1) a +0 club (20, -11, D:1) a hobgoblin corpse (skeletalised by now) (22, 3, D:1) a +0 club (30, -22, D:1) a +0 short sword (49, 23, D:1) a +0 scale mail (52, -11, D:1) a +0 short sword a kobold skeleton (54, 13, D:1) a +0 club a goblin skeleton (56, -6, D:1) a +0 ring mail Level 2 of the Dungeon (0, 0, D:2) a +0 plate armour (1, -6, D:2) a +0 dagger a +0 chain mail (2, 7, D:2) a bat corpse (skeletalised by now) (2, 8, D:2) a +0 club (2, 9, D:2) a +0 short sword 5 stones a kobold corpse (skeletalised by now) (12, 22, D:2) a hobgoblin skeleton (14, 26, D:2) a +0 club a goblin skeleton (14, 44, D:2) a +0 dagger (22, 13, D:2) a +0 war axe (22, 17, D:2) a +0 whip a kobold skeleton (28, 41, D:2) a +0 ring mail (42, 29, D:2) the +12 hammer "Hyfonuf" {concuss, Dex+3} Dex+3: It affects your dexterity (+3). It cannot be enchanted further. (unseen)