GrandVizier Level 1 of the Dungeon (0, 0, D:1) a +0 ring mail (6, -46, D:1) a parchment of Sublimation of Blood (6, -45, D:1) a +0 whip (8, -35, D:1) a parchment of Confusing Touch (14, -48, D:1) a parchment of Ensorcelled Hibernation (17, -32, D:1) a +0 dagger (21, -33, D:1) a +0 quarterstaff (24, -45, D:1) a hobgoblin skeleton (25, -39, D:1) a parchment of Fugue of the Fallen (26, -16, D:1) a +0 club a goblin skeleton (27, -45, D:1) a +0 club (29, -26, D:1) a bat corpse (skeletalised by now) (32, -36, D:1) a +0 spear (35, -38, D:1) a scarab talisman (38, -4, D:1) a +0 long sword (39, -41, D:1) a +0 club (40, -41, D:1) a +0 animal skin (54, -19, D:1) the inkwell talisman "Ycwa" {rCorr Int+4} [inkwell talisman] rCorr: It protects you from acid and corrosion. Int+4: It affects your intelligence (+4). Level 2 of the Dungeon (0, 0, D:2) a poisoned dart (3, 1, D:2) a poisoned dart (3, 5, D:2) 2 poisoned darts (3, 6, D:2) a ball python corpse (3, 7, D:2) a +0 club (3, 11, D:2) an adder corpse (13, 7, D:2) a +0 club (41, 13, D:2) a frilled lizard corpse (skeletalised by now) (57, -20, D:2) a bat corpse (skeletalised by now) (59, -19, D:2) a staff of air