GrandVizier Level 1 of the Dungeon (0, 0, D:1) a +0 short sword (7, -11, D:1) a +0 whip 5 stones a kobold skeleton (10, 1, D:1) a frilled lizard skeleton (11, 8, D:1) a +0 short sword (14, -26, D:1) a +0 leather armour (24, -16, D:1) a hobgoblin corpse (skeletalised by now) (25, -17, D:1) a +0 club a kobold corpse (skeletalised by now) (25, -16, D:1) a +0 dagger a kobold corpse (skeletalised by now) (27, -21, D:1) a frilled lizard corpse (skeletalised by now) (37, 8, D:1) a bat corpse (skeletalised by now) (38, -12, D:1) a +0 robe (38, 10, D:1) a goblin corpse (skeletalised by now) a rat corpse (skeletalised by now) (39, -22, D:1) a +0 leather armour (42, -24, D:1) a bat corpse (skeletalised by now) (48, 12, D:1) a +0 robe Level 2 of the Dungeon [Shop] Putuv's Armour Emporium a +0 chain mail (66 gold) a +0 ring mail (44 gold) a +0 robe (9 gold) the +2 helmet "Zoixe" {Snipe, Dex+4} (383 gold) Dex+4: It affects your dexterity (+4). It cannot be enchanted further. a +0 pair of boots (49 gold) a +0 cloak of corrosion resistance (126 gold) a +0 scale mail (44 gold) a +0 leather armour (22 gold) a scarf of resistance (352 gold) an orb of attunement (286 gold) [Shop] Wituynk's Armour Shoppe a +0 leather armour (22 gold) a +0 scale mail (44 gold) a +0 robe (9 gold) a +0 leather armour (22 gold) a +0 buckler (49 gold) a +0 scale mail (44 gold) a +1 pair of gloves (126 gold) the +4 pair of gloves of Lihiopn {Infuse, *Slow rPois Str+3 Int+5} (570 gold) *Slow: It may slow you when you take damage. rPois: It protects you from poison. Str+3: It affects your strength (+3). Int+5: It affects your intelligence (+5). It cannot be enchanted further. a +0 robe (9 gold) a +1 pair of boots of rampaging (181 gold) a +0 chain mail (66 gold) [Shop] Goroolen's Distillery a potion of attraction (unknown) (30 gold) 2 potions of might (unknown) (80 gold) 2 potions of attraction (unknown) (60 gold) a potion of mutation (unknown) (80 gold) a potion of mutation (unknown) (80 gold) a potion of might (unknown) (40 gold) a potion of lignification (30 gold) 2 potions of mutation (unknown) (160 gold) [Shop] Wemenul's Antique Weapon Emporium a +0 orcbow (100 gold) a +5 spear of venom (765 gold) a +0 dagger (50 gold) a +0 whip (62 gold) a +0 short sword (75 gold) a +0 spear (75 gold) a +0 quarterstaff (125 gold) a +0 falchion (75 gold) a +0 longbow of freezing (545 gold) a +4 great sword of draining (1000 gold) [Shop] Ihiwkuev's Weapon Emporium a +0 trident (38 gold) a +0 dagger (22 gold) a +3 falchion of electrocution (269 gold) a +0 sling (16 gold) a +2 short sword of draining (191 gold) a +0 flail (38 gold) a +2 short sword of venom (171 gold) a +0 spear (33 gold) the +11 rapier of Neus {freeze, rPois Str+2} (883 gold) rPois: It protects you from poison. Str+2: It affects your strength (+2). It cannot be enchanted further. a +0 spear (33 gold) the +1 quarterstaff "Quwkor" {freeze, rF++ rCorr} (485 gold) rF++: It greatly protects you from fire. rCorr: It protects you from acid and corrosion. It can be maximally enchanted to +9. (0, 0, D:2) a +0 pair of gloves (1, 23, D:2) a jackal corpse (skeletalised by now) (3, 25, D:2) a jackal corpse (skeletalised by now) (4, 22, D:2) a +0 mace (8, 1, D:2) a bat corpse (skeletalised by now) (9, 28, D:2) a human skeleton (9, 30, D:2) a +0 club (15, -5, D:2) an orb of mayhem (19, 20, D:2) a hobgoblin skeleton (24, -11, D:2) a +0 whip (24, 25, D:2) a +0 dagger (25, 29, D:2) a +0 sling (29, 9, D:2) a ball python skeleton (36, 19, D:2) an adder skeleton (36, 20, D:2) a quokka skeleton (45, 9, D:2) an adder skeleton Level 3 of the Dungeon [Shop] Gozag's Platinum Reserve the +1 short sword of the Sixty-Six Wishes {flame, rN+ Will- rCorr Stlth+} (2580 gold) rN+: It protects you from negative energy. Will-: It decreases your willpower. rCorr: It protects you from acid and corrosion. Stlth+: It makes you more stealthy. It can be maximally enchanted to +9. the amulet of Qoor {Reflect rCorr MP+9 SH+5} (6150 gold) [amulet of reflection] Reflect: It reflects blocked missile attacks. rCorr: It protects you from acid and corrosion. MP+9: It affects your magic capacity (+9). SH+5: It affects your SH (+5). the +3 ring mail "Soymelle" {*Corrode rPois rF++ Int+3} (4840 gold) *Corrode: It may corrode you when you take damage. rPois: It protects you from poison. rF++: It greatly protects you from fire. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +5. the ring "Xosierph" {rPois rCorr Str+5 Int-5 SInv} (3540 gold) [ring of resist corrosion] rPois: It protects you from poison. rCorr: It protects you from acid and corrosion. Str+5: It affects your strength (+5). Int-5: It affects your intelligence (-5). SInv: It lets you see invisible. the +4 whip of Grandeur {freeze, Dex+3 SInv} (4200 gold) Dex+3: It affects your dexterity (+3). SInv: It lets you see invisible. It can be maximally enchanted to +9. the ring of Gozag's Righteous Fury {Will++ Wiz Int+4} (5940 gold) [ring of wizardry] Will++: It greatly increases your willpower. Wiz: It increases the success rate of your magical spells. Int+4: It affects your intelligence (+4). the medusa talisman "Duteg" {rC+ MP+5 Str+3} (6530 gold) [medusa talisman] rC+: It protects you from cold. MP+5: It affects your magic capacity (+5). Str+3: It affects your strength (+3). a +3 morningstar of protection (2420 gold) the +0 leather armour of Libol {rCorr Int+3} (2090 gold) rCorr: It protects you from acid and corrosion. Int+3: It affects your intelligence (+3). It can be maximally enchanted to +3. the conjuration staff of Zump {rF- rC+ rN++ Str+3 Conj} (4880 gold) [staff of conjuration] rF-: It makes you vulnerable to fire. rC+: It protects you from cold. rN++: It greatly protects you from negative energy. Str+3: It affects your strength (+3). Conj: It increases the power of your Conjurations spells. the ring "Xemeff" {*Slow rN+++ rCorr Str+4 Dex+6} (7240 gold) [ring of dexterity] *Slow: It may slow you when you take damage. rN+++: It renders you almost immune to negative energy. rCorr: It protects you from acid and corrosion. Str+4: It affects your strength (+4). Dex+6: It affects your dexterity (+6). the +2 ring mail of Ukkanlupto {Fly} (2310 gold) Fly: It grants you flight. It can be maximally enchanted to +5. the +1 helmet of Xecuwaot {Light, Int+7} (3620 gold) Int+7: It affects your intelligence (+7). It can be maximally enchanted to +2. the +5 dagger of Soft Trial by Ordeal {protect, Dex+4} (4280 gold) Dex+4: It affects your dexterity (+4). It can be maximally enchanted to +9. the earth staff "Bomnone" {rElec rF+ Forge Earth} (5160 gold) [staff of earth] rElec: It insulates you from electricity. rF+: It protects you from fire. Forge: It increases the power of your Forgecraft spells. Earth: It increases the power of your Earth spells. the +0 cloak "Laskey" {Fly rF- Stlth+} (940 gold) Fly: It grants you flight. rF-: It makes you vulnerable to fire. Stlth+: It makes you more stealthy. It can be maximally enchanted to +2. the ring "Xaypial" {Will+ SInv} (3620 gold) [ring of willpower] Will+: It increases your willpower. SInv: It lets you see invisible. the +3 dagger of Sudwang {vamp, Str+4} (3640 gold) Str+4: It affects your strength (+4). It can be maximally enchanted to +9. the ring "Uraeh" {rPois MP+9 Dex+4 Slay-5} (2000 gold) [ring of magical power] rPois: It protects you from poison. MP+9: It affects your magic capacity (+9). Dex+4: It affects your dexterity (+4). Slay-5: It affects your accuracy & damage with ranged weapons and melee (-5). the wellspring talisman of Distant Shores {*Silence rF++} (4490 gold) [wellspring talisman] *Silence: It may silence you when you take damage. rF++: It greatly protects you from fire. (5, 1, D:3) 3 flux baubles (9, -11, D:3) a +0 club a goblin skeleton (9, -8, D:3) a +0 ring mail (11, 17, D:3) a +0 ring mail (17, 4, D:3) a +0 falchion (17, 5, D:3) a +0 club a kobold skeleton (19, 3, D:3) a +0 morningstar a +0 chain mail (19, 4, D:3) a +0 hand axe (32, 13, D:3) a +0 flail (33, -12, D:3) a rat skeleton (34, -10, D:3) a ball python skeleton (36, -2, D:3) an adder skeleton (43, 8, D:3) a +0 leather armour a +0 war axe Level 4 of the Dungeon (3, 9, D:4) a +0 short sword (7, 5, D:4) a hobgoblin skeleton (8, 7, D:4) a +2 rapier of draining (9, 10, D:4) 2 stones a +0 dagger (30, 36, D:4) a +0 mace (38, 25, D:4) a +0 rapier a +0 leather armour (45, 10, D:4) a +0 dagger (63, 11, D:4) a +0 dagger (64, 11, D:4) a +0 leather armour Level 5 of the Dungeon (14, -40, D:5) an adder corpse (skeletalised by now) (17, -44, D:5) a +0 short sword (17, 0, D:5) a parchment of Inner Flame (31, -13, D:5) a +0 dagger an orc skeleton (33, -40, D:5) a +0 spear (33, -39, D:5) a +0 flail a gnoll skeleton (34, -38, D:5) a +0 halberd (36, -36, D:5) a +0 halberd (39, -16, D:5) a +0 giant club (61, -31, D:5) a +0 hand axe Level 6 of the Dungeon (0, 0, D:6) the +4 mace of Offence {pain, rF- Str+5} rF-: It makes you vulnerable to fire. Str+5: It affects your strength (+5). It can be maximally enchanted to +9. (5, 11, D:6) 12 gold pieces (8, 1, D:6) a +0 giant club (11, 6, D:6) a +0 shortbow (13, -6, D:6) a +0 flail a +0 scale mail a +0 orcbow a +0 hand axe a +0 plate armour an orc corpse an orc corpse (15, -14, D:6) a maw talisman (18, 5, D:6) 17 gold pieces (19, -12, D:6) a +0 battleaxe a +0 robe (19, -7, D:6) a +0 short sword a +0 orcbow (19, -6, D:6) a +0 giant club a +0 giant club (20, -11, D:6) a +0 robe (20, -7, D:6) a black bear corpse (22, -11, D:6) a +2 spear of freezing a +0 robe (22, -10, D:6) a +0 spear a +0 robe (23, -6, D:6) a +0 hand axe a +0 scale mail (25, -18, D:6) a scroll of vulnerability (25, -8, D:6) a +0 whip (30, -7, D:6) 3 flux baubles