Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 2345747634445152903 40 GrandVizier the Conjurer (level 3, -2/20 HPs) Began as a Deep Elf Conjurer on July 27, 2026. Slain by Crazy Yiuf ... wielding a +2 quarterstaff of chaos (3 damage) ... on level 2 of the Dungeon. The game lasted 00:05:17 (1423 turns). GrandVizier the Conjurer (Deep Elf Conjurer) Turns: 1423, Time: 00:05:19 Health: -2/20 AC: 3 Str: 4 XL: 3 Next: 30% Magic: 7/10 EV: 10 Int: 24 God: Gold: 130 SH: 0 Dex: 13 Spells: 6/9 levels left rFire . . . (100%) f - +0 broad axe rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 leather armour rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 0.23/turn (no ring) MPRegen 0.24/turn %: no passive effects @: hasted, very quick A: magic regeneration a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 130 gold pieces. Inventory: Hand Weapons b - a +0 short sword f - a +0 broad axe (weapon) Armour a - a +0 leather armour (worn) Magical Staves d - a staff of earth Jewellery c - an amulet of chemistry Talismans e - an inkwell talisman Scrolls c - 3 scrolls of identify {unknown} e - a scroll of teleportation {unknown} h - a scroll of blinking {unknown} k - a scroll of immolation {unknown} l - a scroll of fear {unknown} m - 2 scrolls of vulnerability {unknown} o - a scroll of torment {unknown} q - a scroll of enchant armour {unknown} Potions g - a potion of magic d - a potion of curing {unknown} f - 2 potions of might {unknown} j - 3 potions of heal wounds {unknown} n - a potion of mutation {unknown} p - 2 potions of resistance {unknown} s - 3 potions of haste {unknown} Skills: + Level 0.4 Fighting + Level 0.4 Armour + Level 2.8 Dodging + Level 2.8 Stealth * Level 3.6 Spellcasting * Level 4.7 Conjurations + Level 0.2 Earth Magic + Level 0.3 Evocations You had 6 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Magic Dart Conj 100% 1d8 2% 1 b - Searing Ray Conj 54% 2d6 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Blink Tloc 8% N/A 28% 2 Inner Flame Hex/Fire 4% N/A 50% 3 Volatile Blastmotes Fire/Tloc 8% 2d10 50% 3 Fulminant Prism Conj/Alch 7% 3d7 56% 4 Iskenderun's Mystic Bla Conj/Tloc 15% 2d5 (+2d2 56% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Crazy Yiuf Innate Abilities, Weirdness & Mutations You regenerate magic rapidly. Message History Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Magic Dart (safe; 2% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a kobold, wielding a +0 club and quivering stones (asleep, 100% to hit) The magic dart hits the kobold! You kill the kobold! Things that are here: a +0 club; 4 stones; a kobold corpse Found a hammer. Found a hammer. Found a runed translucent door. You encounter Crazy Yiuf the Enlightened. He is wielding a +2 quarterstaff of chaos. As you open the door, it creaks loudly! Crazy Yiuf shouts! Casting: Magic Dart (safe; 2% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (82% to hit) You miscast Searing Ray. Nothing appears to happen. You hit Crazy Yiuf but do no damage. Crazy Yiuf hits you with a +2 quarterstaff of chaos! You feel yourself speed up. You barely miss Crazy Yiuf. Crazy Yiuf misses you. You slash Crazy Yiuf! Crazy Yiuf is heavily wounded. Crazy Yiuf hits you with a +2 quarterstaff of chaos! Ouch! That really hurt! * * * LOW HITPOINT WARNING * * * Crazy Yiuf burns you. * * * LOW HITPOINT WARNING * * * Casting: Searing Ray (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Searing Ray (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Crazy Yiuf, wielding a +2 quarterstaff of chaos and wearing a +0 cloak (heavily wounded, 82% to hit) You focus your ray upon Crazy Yiuf. The searing ray hits Crazy Yiuf! Crazy Yiuf is almost dead. (Press . to maintain the ray.) Crazy Yiuf hits you with a +2 quarterstaff of chaos. You die... . ##. ... .#. ... ### ###### # #)..### ##....## # #...j@####.P....# # #⌠..##..#.P.....# # ### ###.#.P).#.# ## #######..# .######### #.## .........########## ###.# #########.........# ##...# ............#..##.####..### #########....#.##......## You could see Crazy Yiuf. Vanquished Creatures An adder (D:2) 2 dart slugs (D:1) 6 hobgoblins 3 jackals (D:1) A quokka (D:1) 2 ball pythons 2 bats (D:1) An endoplasm (D:2) A frilled lizard (D:1) 2 goblins 7 kobolds 2 rats 30 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Deep Elf Conjurer began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 10/10 MP: 6/6 318 | D:1 | Reached XP level 2. HP: 15/15 MP: 5/8 321 | D:1 | Learned a level 2 spell: Searing Ray 1222 | D:2 | Reached XP level 3. HP: 20/20 MP: 7/10 1414 | D:2 | Encountered Crazy Yiuf 1422 | D:2 | HP: 1/20 [Crazy Yiuf/+2 quarterstaff of chaos (1)] 1423 | D:2 | Slain by Crazy Yiuf Illustrated notes Levels and vault maps discovered: D:1: co_arrival_random_square_maze, layout_loops_corners, minmay_heptomino_l4 D:2: layout_rooms, fountainhead, uniq_crazy_yiuf_cottage Action || total ---------------------------++------- Attack: Normal || 12 Melee: Short sword || 9 Broad axe || 3 Cast: Magic Dart || 41 Searing Ray || 10 Armour: Leather armour || 18 Dodge: Dodged || 12