GrandVizier Level 1 of the Dungeon (0, 0, D:1) 9 gold pieces (4, -1, D:1) a +0 whip (5, 8, D:1) a +0 short sword 3 stones (29, -8, D:1) 3 flux baubles (32, -15, D:1) 2 stones a +0 dagger a kobold skeleton (36, -3, D:1) a bat skeleton (45, 23, D:1) a +0 buckler (51, 17, D:1) a frilled lizard corpse (skeletalised by now) (52, 25, D:1) a +0 leather armour Level 2 of the Dungeon [Shop] Zarosoga's Antique Armour Shoppe a +0 leather armour (48 gold) a +0 helmet (108 gold) a +0 leather armour (48 gold) a +0 ring mail (96 gold) the +1 leather armour of the Mertaur {*Silence +Blink rElec Stlth-} (504 gold) *Silence: It may silence you when you take damage. +Blink: It lets you blink. rElec: It insulates you from electricity. Stlth-: It makes you less stealthy. It cannot be enchanted further. the +0 scale mail of the Heron {rCorr Int-4 Slay+2 Stlth+} (465 gold) rCorr: It protects you from acid and corrosion. Int-4: It affects your intelligence (-4). Slay+2: It affects your accuracy & damage with ranged weapons and melee (+2). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +0 robe (21 gold) the +9 plate armour of Quick the Leaf {Archery, rPois rF- Dex+6 Stlth+} (2030 gold) rPois: It protects you from poison. rF-: It makes you vulnerable to fire. Dex+6: It affects your dexterity (+6). Stlth+: It makes you more stealthy. It cannot be enchanted further. a +2 leather armour of willpower (456 gold) the +3 pair of mountain boots {steadfast, rC+} (804 gold) Steadfast: It prevents involuntary movement, except for blinking, teleportation, or banishment. rC+: It protects you from cold. It cannot be enchanted further. a +0 robe (21 gold) (6, 9, D:2) a +0 dagger (11, -16, D:2) a +0 whip 3 stones a kobold corpse (skeletalised by now) (18, -18, D:2) a +0 dagger (33, -23, D:2) a +0 dagger a goblin corpse (skeletalised by now) (34, -21, D:2) a +0 helmet (35, 0, D:2) a +0 dagger a goblin skeleton (36, -10, D:2) an adder skeleton (36, -8, D:2) a bat skeleton (37, -13, D:2) a +0 club (46, -11, D:2) a +0 robe