Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 15127813969745347293 9 GrandVizier the Grave Robber (level 2, 0/17 HPs) Began as a Poltergeist Necromancer on Aug 30, 2026. Frozen to death by an endoplasm (2 damage) ... on level 1 of the Dungeon. The game lasted 00:01:46 (148 turns). GrandVizier the Grave Robber (PoNe) Turns: 148, Time: 00:01:46 Health: 0/17 AC: 5 Str: 4 XL: 2 Next: 16% Magic: 3/5 EV: 11 Int: 17 God: Gold: 12 SH: 0 Dex: 14 Spells: 2/5 levels left rFire . . . (100%) a - +0 dagger rCold + . . (50%) (no offhand) rNeg + + + (0%) b - +1 cloak rPois ∞ (0%) (no armour) rElec . (100%) (no armour) rCorr . (100%) (no armour) SInv . (no armour) Will ..... (no armour) Stlth ++ (no amulet) HPRegen 0.22/turn (no ring) MPRegen 0.09/turn (no ring) %: no passive effects @: flying, trickster (+3 AC) A: insubstantial, cold resistance 1, negative energy resistance 3, torment resistance 2, float, formless 1, trickster, accursed a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. You collected 12 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +1 cloak (haunted) Scrolls c - 3 scrolls of revelation {unknown} d - a scroll of identify {unknown} Potions g - a potion of magic f - a potion of enlightenment {unknown} Skills: + Level 0.2 Fighting + Level 0.5 Short Blades + Level 2.2 Dodging + Level 3.1 Stealth * Level 2.2 Spellcasting * Level 4.5 Necromancy You had 2 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 68% N/A 3% 1 b - Grave Claw Necr 34% 2d9 4% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 17% 2d7 9% 3 Animate Dead Necr 17% N/A 30% 4 Curse of Agony Necr 17% N/A 63% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations You are insubstantial and cannot be petrified, ensnared, or set on fire. You are immune to poison. You are cold resistant. (rC+) You are immune to negative energy. (rN+++) You are immune to unholy pain and torment. You float through the air rather than walking. You can equip up to 6 pieces of aux armour in any combination. You gain AC when you inflict magical misfortune on nearby enemies. You recover more slowly from Doom and Banes. Message History The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. You resist. The jackal barely misses you. You completely miss the endoplasm. The endoplasm is severely wounded. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You barely miss the jackal. The jackal is severely wounded. The endoplasm closely misses you. The jackal misses you. Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, chance to affect: 65%) The endoplasm struggles to resist. The jackal bites you but does no damage. The endoplasm freezes you. You are frozen. You resist. * * * LOW HITPOINT WARNING * * * The jackal bites you but does no damage. You hit the endoplasm but do no damage. The endoplasm is severely wounded. The endoplasm hits you but does no damage. The jackal bites you. * * * LOW HITPOINT WARNING * * * Casting: Soul Splinter (safe; 3% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 3% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: an endoplasm (severely wounded, chance to affect: 65%) A fragment of the endoplasm's soul is dislodged from its body. The endoplasm looks weaker. You feel bolstered by spreading misfortune. The jackal closely misses you. The endoplasm freezes you. You are frozen. You resist. You die... ..$... ..# .... .# .. ....... .. ..... .#.## .......... .....?#..## # #......#.# #@h...# #J*#### #.....# #########..##.# ...........##... .............# ## .........#.....# #######'##......# #.#####.#.. You could see an endoplasm (weak, ally target, soul-splintered), a jackal and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) A jackal (D:1) A ball python (D:1) A goblin (D:1) 5 creatures vanquished. Vanquished Creatures (collateral kills) A hobgoblin (D:1) A ball python (D:1) A rat (D:1) 3 creatures vanquished. Grand Total: 8 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Poltergeist Necromancer began the quest for | the Orb. 0 | D:1 | Reached XP level 1. HP: 11/11 MP: 3/3 83 | D:1 | Reached XP level 2. HP: 16/17 MP: 3/5 86 | D:1 | Learned a level 2 spell: Grave Claw 148 | D:1 | Frozen to death by an endoplasm Illustrated notes Levels and vault maps discovered: D:1: nagdon_arrival_zigzag_paths, layout_basic Action || total ---------------------------++------- Attack: Normal || 18 Melee: Dagger || 18 Cast: Soul Splinter || 5 Stab: Sleeping || 1 Armour: None || 16 Dodge: Dodged || 10