Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 14160073366578313071 29 GrandVizier the Grave Robber (level 3, 0/18 HPs) Began as a Vine Stalker Necromancer on Oct 4, 2026. Slain by Terence ... wielding a +0 mace (4 damage) ... on level 3 of the Dungeon. The game lasted 00:01:43 (370 turns). GrandVizier the Grave Robber (VSNe) Turns: 370, Time: 00:01:44 Health: 0/18 AC: 0 Str: 12 XL: 3 Next: 16% Magic: 0/7 EV: 13 Int: 15 God: Gold: 24 SH: 0 Dex: 14 Spells: 3/6 levels left rFire . . . (100%) a - melded +0 dagger rCold . . . (100%) (offhand unavailable) rNeg . . . (100%) b - melded +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (cloak unavailable) rCorr . (100%) c - melded +1 pair of gloves SInv . (boots unavailable) Will ..... (no amulet) Stlth ++ (ring unavailable) HPRegen 1.03/turn (ring unavailable) MPRegen 0.10/turn %: guardian spirit @: pig-form, very quick A: very fast, weak attacks, no casting, small, (fangs 2), regeneration 1, magic shield, (antimagic bite), no potion heal 2 a: no special abilities You were on level 3 of the Dungeon. You were a filthy swine. You visited 1 branch of the dungeon, and saw 3 of its levels. You collected 24 gold pieces. Inventory: Hand Weapons a - a +0 dagger (melded) Armour b - a +0 robe (melded) c - a +1 pair of gloves (melded) Potions g - a potion of magic Skills: * Level 1.0 Fighting + Level 0.5 Short Blades + Level 1.7 Dodging * Level 3.1 Stealth + Level 2.3 Spellcasting + Level 4.1 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 Your spell library contained the following spells: Spells Type Power Damage Failure Level Vampiric Draining Necr 14% 2d7 12% 3 Freeze Ice 4% 1d3 22% 1 Summon Ice Beast Ice/Summ 1% N/A 54% 3 Animate Dead Necr 14% N/A 36% 4 Curse of Agony Necr 14% N/A 73% 5 Awaken Armour Erth/Frge 2% N/A 91% 4 Dungeon Overview and Level Annotations Branches: Dungeon (3/15) Altars: Annotations: D:3 Grinder, Terence Innate Abilities, Weirdness & Mutations You are a filthy swine. You cover ground very quickly. Your unarmed attacks are very weak. You cannot cast spells. You are incapable of wielding weapons or throwing items. Your auxiliary armour is melded. (You have extremely sharp teeth.) Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. (Your bite disrupts and absorbs the magic of your enemies.) Potions cannot restore your health. Message History Your +0 dagger, +0 robe and +1 pair of gloves meld into your body. Your soul wisp closely misses Terence. You closely miss Terence. Terence hits you with a +0 mace! Your soul wisp touches Terence. You hit Terence but do no damage. Terence is moderately wounded. Terence misses you. Your soul wisp touches Terence but does no damage. You closely miss Terence. Terence is moderately wounded. Terence hits you with a +0 mace. Your soul wisp misses Terence. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 mace. Your soul wisp barely misses Terence. You hit Terence. Terence is moderately wounded. Terence hits you with a +0 mace. Your soul wisp touches Terence but does no damage. You hit Terence. Terence is moderately wounded. Terence closely misses you. Your soul wisp touches Terence but does no damage. You hit Terence. Terence is heavily wounded. Terence hits you with a +0 mace. Your soul wisp closely misses Terence. You hit Terence but do no damage. Terence is heavily wounded. Terence closely misses you. Your soul wisp barely misses Terence. You closely miss Terence. Terence is heavily wounded. Terence screams, "I put up a 'Do Not Disturb' sign! Can't you read?!" Terence hits you with a +0 mace! * * * LOW HITPOINT WARNING * * * Your soul wisp touches Terence. You hit Terence but do no damage. Terence is heavily wounded. Terence screams, "I hate armataurs! They have no honour!" Terence hits you with a +0 mace. You die... Terence says, "Win and live. Lose and die. It's the rule of life." ..#.....## ##......## ##....# [........####........###..##.# .......<..##..........##.###.# ..........##.........[##.# #.# ..........##..........##.# #.# ..........##.........)##.# #.# ..........##....††....#..# #.# :....................#..## #.# .........####..h.....#.## #.# ........## #..@........# #.# ..####### #..*........## #.# .. #...........# #.# .............# #<# ..##..........# #.# . ##........## #.# ##......## #.# #.# You could see Terence (weak, ally target, soul-splintered) and a friendly soul wisp (summoned). Vanquished Creatures A dart slug (D:1) An endoplasm (D:1) 2 hobgoblins (D:1) 7 jackals (D:1) 3 quokkas 2 bats A frilled lizard (D:1) 2 goblins (D:1) A kobold (D:1) 6 rats 26 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Vine Stalker Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 64 | D:1 | Reached XP level 2. HP: 14/14 MP: 3/6 67 | D:1 | Learned a level 2 spell: Grave Claw 214 | D:1 | Reached XP level 3. HP: 16/17 MP: 5/7 217 | D:1 | Reached skill level 1 in Fighting 268 | D:3 | Encountered Terence 271 | D:3 | Encountered Grinder 370 | D:3 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: lightli_arrival_lavapool, layout_rooms D:2: layout_loops_ring, kennysheep_jessica_study, uniq_crazy_yiuf_cottage D:3: layout_rooms, uniq_grinder, uniq_ijyb, uniq_terence Skill XL: | 1 2 3 | ---------------+----------+----- Stealth | 3 | 3.1 Fighting | 1 | 1.0 Short Blades | | 0.5 Dodging | | 1.7 Spellcasting | | 2.3 Necromancy | | 4.1 Action || total ---------------------------++------- Attack: Normal || 94 Melee: Dagger || 84 Bite || 15 Unarmed || 10 Cast: Soul Splinter || 1 Read: Identify || 1 Stab: Sleeping || 1 Armour: Robe || 45 None || 7 Dodge: Dodged || 64