Dungeon Crawl Stone Soup version 0.34.1-4-g0e95e087e2 (webtiles) character file. Game seed: 6395992866882354026 3 GrandVizier the Grave Robber (level 1, -1/9 HPs) Began as a Vine Stalker Necromancer on Oct 5, 2026. Slain by Terence ... wielding a +0 mace (6 damage) ... on level 2 of the Dungeon. The game lasted 00:01:52 (487 turns). GrandVizier the Grave Robber (VSNe) Turns: 487, Time: 00:01:53 Health: -1/9 AC: 3 Str: 10 XL: 1 Next: 50% Magic: 0/4 EV: 11 Int: 15 God: Gold: 61 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) d - +0 pair of gloves SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: no status effects A: fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 2 of the Dungeon. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 61 gold pieces. Inventory: Hand Weapons a - a +0 dagger (weapon) Missiles c - 4 poisoned darts Armour b - a +0 robe (worn) d - a +0 pair of gloves (worn) Potions g - a potion of magic d - a potion of lignification {unknown} Skills: * Level 0.2 Fighting + Level 0.1 Short Blades + Level 0.0 Armour + Level 1.6 Dodging * Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 13% 3 Kinetic Grapnel Frge 4% 1d4 22% 1 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Annotations: D:2 Terence Innate Abilities, Weirdness & Mutations You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History Terence hits you but does no damage. The frilled lizard bites your soul wisp. Your soul wisp barely misses Terence. You hit Terence but do no damage. You bite Terence. You drain his power. You feel invigorated. Terence is heavily wounded. The frilled lizard closely misses your soul wisp. Terence barely misses you. Your soul wisp touches Terence but does no damage. You hit Terence but do no damage. You bite Terence, but do no damage. Terence is heavily wounded. The frilled lizard barely misses your soul wisp. Terence hits you with a +0 mace. Your soul wisp closely misses Terence. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 mace. The frilled lizard bites your soul wisp but does no damage. Your soul wisp closely misses Terence. You completely miss Terence. Terence is heavily wounded. Terence screams, "Your supposed skill won't protect you!" Terence hits you with a +0 mace. The frilled lizard bites your soul wisp. Your soul wisp closely misses Terence. You hit Terence but do no damage. Terence is heavily wounded. Terence hits you with a +0 mace. The frilled lizard bites your soul wisp. Your soul wisp returns to where it belongs. Terence is no longer weakened. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: Terence, wielding a +0 mace and wearing a +0 chain mail (heavily wounded, chance to affect: 54%) Terence resists with significant effort. Terence hits you with a +0 mace! Ouch! That really hurt! You die... Terence says, "And stay out!" ...##...... K....... <.@.#.### #..#... ..#.#....###.#.# .......K....$... #...##.#l#.##.. # ...#@# ###.#@# ###+#.# #.....# #....## ######## #....# #....... #.)..# #....... #..%.# ##....... #....# ######........ ######....## #....#........ You could see Terence, a kobold (wandering) and a frilled lizard. Vanquished Creatures A hobgoblin (D:1) A bat (D:2) 2 rats (D:2) 4 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Vine Stalker Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 2 | D:1 | Encountered a minotaur 4 | D:1 | Encountered a barachi 7 | D:1 | Encountered a gargoyle 7 | D:1 | Encountered a djinni 9 | D:1 | Encountered a merfolk 9 | D:1 | Encountered an elf 11 | D:1 | Encountered a demonspawn 11 | D:1 | Encountered a vine stalker 13 | D:1 | Encountered a felid 13 | D:1 | Encountered a revenant 15 | D:1 | Encountered a tengu 17 | D:1 | Encountered a naga 17 | D:1 | Encountered a demigod 19 | D:1 | Encountered a spriggan 19 | D:1 | Encountered an oni 21 | D:1 | Encountered a draconian 23 | D:1 | Encountered an armataur 23 | D:1 | Encountered a human 25 | D:1 | Encountered a dwarf 27 | D:1 | Encountered an octopode 27 | D:1 | Encountered a troll 29 | D:1 | Encountered a formicid 465 | D:2 | Encountered Terence 487 | D:2 | Slain by Terence Illustrated notes Levels and vault maps discovered: D:1: kb_arrival_jail, layout_loops_ring D:2: layout_basic, chequers_hall_statues_corner_a, uniq_terence Action || total ---------------------------++------- Attack: Normal || 27 Melee: Dagger || 27 Bite || 6 Cast: Soul Splinter || 3 Armour: Robe || 13 Dodge: Dodged || 14