Dungeon Crawl Stone Soup version 0.35-a0-1260-gd5ee18ab00 (webtiles) character file. Game seed: 16712013214962323758 21 GrandVizier the Magician (level 2, -2/13 HPs) Began as a Deep Elf Mystic on Oct 9, 2026. Slain by a ribbon worm (6 damage) ... on level 2 of the Dungeon. The game lasted 00:02:42 (1048 turns). GrandVizier the Magician (Deep Elf Mystic) Turns: 1048, Time: 00:02:42 Health: -2/13 AC: 2 Str: 11 XL: 2 Next: 60% Magic: 5/9 EV: 11 Int: 22 God: Gold: 36 SH: 0 Dex: 15 Spells: 9/10 levels left rFire . . . (100%) d - +0 short sword rCold . . . (100%) (no offhand) rNeg . . . (100%) a - +0 robe rPois . (100%) (helmet unavailable) rElec . (100%) (no cloak) rCorr . (100%) (gloves unavailable) SInv + (no boots) Will ..... (no amulet) Stlth ++ f - +6 ring of strength HPRegen 0.22/turn (no ring) MPRegen 0.22/turn b - vision talisman %: no passive effects @: vision-form A: glimmercast, see invisible, reduced hp, magic regeneration a: no special abilities You were on level 2 of the Dungeon. Your third eye was open. You visited 1 branch of the dungeon, and saw 2 of its levels. You collected 36 gold pieces. Inventory: Hand Weapons d - a +0 short sword (weapon) Missiles e - 3 boomerangs Armour a - a +0 robe (worn) Jewellery f - a +6 ring of strength (worn) Talismans b - a vision talisman (worn) c - a jade talisman Scrolls c - a scroll of enchant weapon {unknown} Potions g - a potion of magic d - a potion of heal wounds {unknown} f - 2 potions of berserk rage {unknown} j - a potion of cancellation {unknown} k - 2 potions of curing {unknown} l - a potion of moonshine {unknown} Skills: + Level 0.2 Fighting + Level 2.6 Dodging + Level 0.8 Stealth + Level 4.5 Spellcasting + Level 1.4 Fire Magic + Level 1.3 Ice Magic + Level 1.3 Air Magic + Level 1.4 Earth Magic + Level 3.4 Shapeshifting You had 9 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Ice Thorns Ice/Erth 44% 1d6 6% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Sirocco Fire/Air 22% 2d6 9% 2 Magic Dart Conj 16% 1d3 11% 1 Dragon Veins Fire/Ice/Erth/A14% 3d(4/4/4/319% 3 Brom's Barrelling Bould Conj/Erth 8% 2d4 61% 4 Dungeon Overview and Level Annotations Branches: Dungeon (2/15) Altars: Innate Abilities, Weirdness & Mutations Your third eye is open. You can weaponise the residue left behind from casting spells. You have supernaturally acute vision. (SInv) Your maximum health is decreased. Your helmet and gloves are melded. You regenerate magic rapidly. Message History You disentangle yourself. The ice thorns skewer the ribbon worm. The ribbon worm is lightly wounded. Casting: Ice Thorns (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (lightly wounded) Thorns of ice sprout around the ribbon worm. The residue of your spell condenses into glimmer. The ice thorns skewer the ribbon worm. The ribbon worm is lightly wounded. Casting: Ice Thorns (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (faint frost, lightly wounded) Thorns of ice sprout around the ribbon worm. The residue of your spell condenses into glimmer. The ice thorns skewer the ribbon worm. The ribbon worm is heavily wounded. Casting: Ice Thorns (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Ice Thorns (safe; 6% risk of failure) Press: ? - help, Dir - move target Aim: a ribbon worm (faint frost, heavily wounded) Thorns of ice sprout around the ribbon worm. The residue of your spell condenses into glimmer. The ice thorns skewer the ribbon worm. The ribbon worm is heavily wounded. Your magical contamination has completely faded away. You hit the ribbon worm. The ribbon worm is heavily wounded. The ribbon worm bites you! Ouch! That really hurt! You hit the ribbon worm. The ribbon worm is severely wounded. You hit the ribbon worm. The ribbon worm is almost dead. The ribbon worm bites you. You die... .. #.### #...########## ###..........# #..........# #..........# #..........# #..........# #########^^^§......# ........^^^.w@.....# ........§^§^§#§.#### .......#####....# ..)..§^ ##...# ....... ...# ....... #..# ....... .... ...S..# ###. ...... You could see a ribbon worm. Vanquished Creatures 2 hobgoblins (D:1) 3 quokkas 6 ball pythons (D:1) 3 bats (D:1) 4 endoplasms A goblin (D:2) 3 kobolds (D:1) A rat (D:1) 23 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Deep Elf Mystic began the quest for the | Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 7/7 417 | D:1 | Found a faded altar of an unknown god. 448 | D:1 | Reached XP level 2. HP: 8/15 MP: 9/9 1048 | D:2 | Slain by a ribbon worm Illustrated notes Levels and vault maps discovered: D:1: wheals_arrival_linesprint, layout_loops_cross, shapermc_ecumenical_altar_venn, minmay_pentomino_x4 D:2: minmay_wonky_spiral, layout_rooms Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 | XLs as -------------+-------+--------- Vision | * * | 2 Action || total ---------------------------++------- Attack: Normal || 62 Melee: Short sword || 58 Unarmed || 4 Cast: Ice Thorns || 14 Stab: Sleeping || 5 Armour: Robe || 45 Dodge: Dodged || 59 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 1047 | 968 | 79 | 0 | 728 | 2 | 523.5 | Dungeon | 1047 | 968 | 79 | 0 | 728 | 2 | 523.5 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 994 daAuts D:2: 53 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+