Dungeon Crawl Stone Soup version 0.35-a0-1280-g0a046544fd (webtiles) character file. Game seed: 9582867542053540153 35 GrandVizier the Grave Robber (level 3, 0/18 HPs) Began as a Vine Stalker Necromancer on Oct 13, 2026. Slain by a jelly (2 damage) ... on level 4 of the Dungeon. The game lasted 00:02:03 (458 turns). GrandVizier the Grave Robber (VSNe) Turns: 458, Time: 00:02:03 Health: 0/18 AC: -2 Str: 10 XL: 3 Next: 31% Magic: 0/7 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 16 Spells: 0/6 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr + (50%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ c - ring of resist corrosion HPRegen 1.03/turn (no ring) MPRegen 0.10/turn %: guardian spirit @: lethally poisoned (0 -> -1), corroded (-4) A: plant physiology, fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 4 of the Dungeon. You visited 1 branch of the dungeon, and saw 4 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Jewellery c - a ring of resist corrosion (worn) Scrolls c - a scroll of enchant weapon {unknown} Potions d - a potion of brilliance {unknown} Skills: * Level 1.0 Fighting + Level 0.5 Short Blades + Level 1.8 Dodging * Level 3.2 Stealth + Level 2.4 Spellcasting + Level 4.1 Necromancy You couldn't memorise any spells. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 56% N/A 4% 1 b - Grave Claw Necr 28% 2d9 6% 2 c - Vampiric Draining Necr 14% 2d7 12% 3 Your spell library contained the following spells: Spells Type Power Damage Failure Level Animate Dead Necr 14% N/A 36% 4 Curse of Agony Necr 14% N/A 73% 5 Dungeon Overview and Level Annotations Branches: Dungeon (4/15) Temple: D:4-7 Altars: Innate Abilities, Weirdness & Mutations Your plant body is immune to sleep, blinding, and asphyxiation. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You see here a quokka corpse. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (chance to affect: 55%) A fragment of the jelly's soul is dislodged from its body. The jelly looks weaker. You feel very sick. The jelly hits you but does no damage. Your soul wisp touches the jelly. Your soul wisp is burned by acid! You hit the jelly. Your hands burn! The acid corrodes you! The jelly is lightly wounded. You feel sick. The jelly hits you. * * * LOW HITPOINT WARNING * * * You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * The acid corrodes you! Your soul wisp touches the jelly. Your soul wisp is burned by acid! Your soul wisp returns to where it belongs. The jelly is no longer weakened. Magic courses through your body. You feel sick. The jelly misses you. Casting: Soul Splinter (safe; 4% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Grave Claw (safe; 6% risk of failure) (2/3 uses available) Press: ? - help, Dir - move target Aim: a jelly (lightly wounded) You unleash the spiteful dead! The jagged bones skewer the jelly. The jelly is heavily wounded. The jelly is pinned in place! You feel sick. The jelly hits you. You are splashed with acid. You resist. * * * LOW HITPOINT WARNING * * * Casting: Grave Claw (safe; 6% risk of failure) Confirm with . or Enter, or press ? or * to list all spells. Aiming: Soul Splinter (safe; 4% risk of failure) Press: ? - help, Shift-Dir - straight line Aim: a jelly (heavily wounded, bound in place, chance to affect: 55%) A fragment of the jelly's soul is dislodged from its body. The jelly looks weaker. You feel sick. The jelly hits you. You die... #+##### #####.....## . ..........##.# #..########...)......# #......<..........# #.#.....#.###.?...# ##......#...@W..# .......#.#.##j##+# $.###.#.......K....... . #.#.#............. #.#......>........ #.#####........... #........... #........... #........... You could see a jelly (weak, ally target, bound, soul-splintered), a kobold and a friendly soul wisp (summoned). Vanquished Creatures 2 adders (D:3) An endoplasm (D:1) A hobgoblin (D:2) 2 jackals (D:4) 3 quokkas A ball python (D:1) 3 goblins 2 kobolds (D:1) 15 creatures vanquished. Vanquished Creatures (collateral kills) 2 jackals (D:4) A kobold (D:4) 3 creatures vanquished. Grand Total: 18 creatures vanquished Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Vine Stalker Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 107 | D:2 | Reached XP level 2. HP: 14/14 MP: 6/6 300 | D:3 | Reached skill level 1 in Fighting 300 | D:3 | Reached XP level 3. HP: 5/18 MP: 3/7 303 | D:3 | Learned a level 2 spell: Grave Claw 307 | D:3 | Learned a level 3 spell: Vampiric Draining 458 | D:4 | Slain by a jelly Illustrated notes Levels and vault maps discovered: D:1: roderic_crop_circles_arrival_small, layout_rooms, minmay_pentomino_s2, roderic_lattice_a, minmay_tiny_reverse_x D:2: layout_basic, minmay_bisected D:3: layout_loops_ring, xom_butterflies, lemuel_tele_altar, serial_bayou_ford_a, serial_park_tiny_pond D:4: layout_basic, uniq_eustachio Skill XL: | 1 2 | ---------------+-------+----- Stealth | 3 | 3.2 Fighting | 1 | 1.0 Short Blades | | 0.5 Dodging | | 1.8 Spellcasting | | 2.4 Necromancy | | 4.1 Percentage of experience gained in each form (* = 100%): Form XL: | 1 2 3 | XLs as -------------+----------+--------- None | * * * | 3 Action || total ---------------------------++------- Attack: Normal || 63 Melee: Dagger || 63 Bite || 10 Cast: Soul Splinter || 9 Grave Claw || 1 Drink: Magic || 1 Stab: Sleeping || 3 Armour: Robe || 36 Dodge: Dodged || 46 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 459 | 438 | 21 | 0 | 256 | 4 | 114.8 | Dungeon | 459 | 438 | 21 | 0 | 256 | 4 | 114.8 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:3: 303 daAuts D:1: 104 daAuts D:4: 43 daAuts D:2: 9 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+