Dungeon Crawl Stone Soup version 0.35-a0-1299-g2952e12c52 (webtiles) character file. Game seed: 8650061857847027661 2 GrandVizier the Grave Robber (level 1, 0/9 HPs) Began as a Vine Stalker Necromancer on Oct 16, 2026. Slain by a jackal (2 damage) ... on level 1 of the Dungeon. The game lasted 00:00:17 (75 turns). GrandVizier the Grave Robber (VSNe) Turns: 75, Time: 00:00:18 Health: 0/9 AC: 2 Str: 10 XL: 1 Next: 27% Magic: 0/4 EV: 11 Int: 15 God: Gold: 0 SH: 0 Dex: 14 Spells: 3/4 levels left rFire . . . (100%) a - +0 dagger rCold . . . (100%) (no offhand) rNeg . . . (100%) b - +0 robe rPois . (100%) (no helmet) rElec . (100%) (no cloak) rCorr . (100%) (no gloves) SInv . (no boots) Will ..... (no amulet) Stlth ++ (no ring) HPRegen 1.01/turn (no ring) MPRegen 0.09/turn %: guardian spirit @: no status effects A: plant physiology, fangs 2, regeneration 1, magic shield, antimagic bite, no potion heal 2 a: no special abilities You were on level 1 of the Dungeon. You visited 1 branch of the dungeon, and saw 1 of its levels. Inventory: Hand Weapons a - a +0 dagger (weapon) Armour b - a +0 robe (worn) Scrolls c - a scroll of blinking {unknown} Potions g - a potion of magic Skills: * Level 0.1 Fighting + Level 0.0 Short Blades + Level 1.5 Dodging * Level 2.5 Stealth + Level 2.2 Spellcasting + Level 4.0 Necromancy You had 3 spell levels left. You knew the following spells: Your Spells Type Power Damage Failure Level a - Soul Splinter Necr 52% N/A 4% 1 Your spell library contained the following spells: Spells Type Power Damage Failure Level Grave Claw Necr 26% 2d8 6% 2 Vampiric Draining Necr 13% 2d6 13% 3 Animate Dead Necr 13% N/A 38% 4 Curse of Agony Necr 13% N/A 75% 5 Dungeon Overview and Level Annotations Branches: Dungeon (1/15) Altars: Innate Abilities, Weirdness & Mutations Your plant body is immune to sleep, blinding, and asphyxiation. You have extremely sharp teeth. Your natural rate of healing is unusually fast. When hurt, damage is shared between your health and your magic reserves. Your bite disrupts and absorbs the magic of your enemies. Potions cannot restore your health. Message History You closely miss the ball python. The ball python is moderately wounded. The ball python closely misses you. x2 The jackal bites you but does no damage. The jackal barely misses you. The jackal bites you but does no damage. Your soul wisp touches the ball python. You hit the ball python. You kill the ball python! The jackal bites you. x2; The jackal barely misses you. Your soul wisp barely misses the jackal. You closely miss the jackal. You bite the jackal. You drain its power. You feel invigorated. The jackal is moderately wounded. The jackal bites you but does no damage. The jackal bites you. The jackal bites you but does no damage. The jackal bites you. x2; The jackal completely misses you. The jackal bites you. * * * LOW HITPOINT WARNING * * * The jackal pauses to sniff the ground. The jackal closely misses you. You encounter a frilled lizard. Your soul wisp touches the jackal but does no damage. You hit the jackal. The jackal is severely wounded. The jackal bites you but does no damage. The jackal closely misses you. The jackal bites you but does no damage. The jackal barely misses you. Your soul wisp closely misses the jackal. You closely miss the jackal. Your bite misses the jackal. The jackal is severely wounded. The jackal bites you. x2 * * * LOW HITPOINT WARNING * * * The jackal closely misses you. The jackal bites you but does no damage. Your soul wisp closely misses the jackal. The jackal bites you. You die... #.. # # ###### ... . .# .....#### .. .##.## ........#### .. .....# ####.......## .# #.....$ ####.....## .#......# ###....###hh....#. ### ##......@h...l.. ..### ##......h...... ....## #......W.###.. ##...## ######.### .##...# #.# ..#...# #.# .##...# #.# ##...## #.# ....## You could see 4 jackals, a frilled lizard and a friendly soul wisp (summoned). Vanquished Creatures A ball python (D:1) A bat (D:1) A frilled lizard (D:1) 3 creatures vanquished. Notes Turn | Place | Note -------+----------+------------------------------------------- 0 | D:1 | GrandVizier the Vine Stalker Necromancer began the quest | for the Orb. 0 | D:1 | Reached XP level 1. HP: 9/9 MP: 4/4 75 | D:1 | Slain by a jackal Illustrated notes Levels and vault maps discovered: D:1: dpeg_arrival_circle_labyrinth_c, layout_loops_ring, nicolae_kite_square_tiling_tiny, lexackson_kobold_supper Percentage of experience gained in each form (* = 100%): Form XL: | 1 | XLs as -------------+----+--------- None | * | 1 Action || total ---------------------------++------- Attack: Normal || 12 Melee: Dagger || 12 Bite || 1 Cast: Soul Splinter || 2 Armour: Robe || 27 Dodge: Dodged || 25 Table legend: (Time is in decaauts) A = Elapsed time spent in this place. B = Non-inter-level travel time spent in this place. C = Inter-level travel time spent in this place. D = Time resting spent in this place. E = Time spent auto-exploring this place. F = Levels seen in this place. G = Mean time per level. A B C D E F G +--------+--------+--------+--------+--------+-----+--------+ Total | 75 | 75 | 0 | 0 | 56 | 1 | 75.0 | Dungeon | 75 | 75 | 0 | 0 | 56 | 1 | 75.0 | +--------+--------+--------+--------+--------+-----+--------+ Top non-repeatable levels by time: D:1: 75 daAuts DLua errors: Table legend: A = God B = Rank C = Start time D = Start piety E = Piety gained F = Piety on gifts G = Piety on penance H = Piety on stepdowns I = Piety wasted at max piety J = Piety decays K = Piety lost (inc. decay) A B C D E F G H I J K +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+ +-----------------+---+---------+-----+-----+-----+-----+-----+-----+-----+-----+